appdaemon/docs/DASHBOARD_CREATION.rst

2690 lines
73 KiB
ReStructuredText

Dashboard Creation
=======================
.. figure:: images/dash.png
:alt: UI
UI
Dashboard Creation
------------------
Dashboard configuration is simple yet very powerful. Dashboards can be
created in single files or made modular for reuse of blocks of widgets.
Dashboards are configured using YAML.
We will start with a simple single-file configuration. Create a file
with a ``.dash`` extension in the ``dashboards`` directory, and pull it
up in your favorite editor.
Main Settings
~~~~~~~~~~~~~
A top-level dashboard will usually have one of several initial
directives to configure aspects of the dashboard, although they are all
optional. An example is as follows:
.. code:: yaml
##
## Main arguments, all optional
##
title: Main Panel
widget_dimensions: [120, 120]
widget_size: [1, 1]
widget_margins: [5, 5]
columns: 8
global_parameters:
use_comma: 0
precision: 1
use_hass_icon: 1
namespace: default
devices:
media_player:
step: 5
These are all fairly self-explanatory:
- ``title`` - the name that will end up in the title of the web page,
defaults to "HADashboard".
- ``widget_dimensions`` - the unit height and width of the individual
widgets in pixels. Note that the absolute size is not too important
as on tablets at least the browser will scale the page to fit. What
is more important is the aspect ratio of the widgets as this will
affect whether or not the dashboard completely fills the tablet's screen. The default is [120, 120] (width, height). This works well
for a regular iPad.
- ``widget_size`` - the number of grid blocks each widget will be by
default if not specified
- ``widget_margins`` - the size of blank space between widgets.
- ``rows`` - the total number of rows in the dashboard. This will help
with spacing, but is optional for dashboards with fewer than 15 rows
- ``columns`` - the number of columns the dashboard will have.
- ``scalable`` - if set to ``False`` this parameter will disable resizing and double-tap zooming on iOS devices, default is not to disable zooming.
- ``global_parameters`` - a list of parameters that will be applied to
every widget. If the widget does not accept that parameter, it will be
ignored. Global parameters can be overridden at the widget definition
if desired. This is useful for instance if you want to use commas as
decimals for all of your widgets. This will also apply to widgets
defined with just their entity ids so they will not require a formal
widget definition just to change the decimal separator. The namespace
parameter will be explained further in the namespace section of this document.
Within the ``global`` parameters it is also possible to set parameters at the device level by including a ``device`` entry (see above for an example). Under device you can add an entry for any widget type, then under that, list global parameters that will be applied to just that widget type. For instance, in the example above, the default step size for all media players is set to 5% rather than the default 10%.
The very simplest dashboard needs a layout so it can understand where to
place the widgets. We use a ``layout`` directive to tell HADashboard how
to place them. Here is an example:
.. code:: yaml
layout:
- light.hall, light.living_room, input_boolean.heating
- media_player(2x1), sensor.temperature
As you can see, here we are referring directly to native Home Assistant
entities. From this, HADashboard is able to figure out the right widget
type and grab its friendly name and add it to the dashboard. For the
``clock`` and ``weather`` widgets there is no associated entity id so
just your ``clock.clock`` or ``weather.weather``.
The layout command is intended to be visual in how you layout the
widgets. Each layout entry represents a row on the dashboard; each comma-separated widget represents a cell on that row.
Widgets can also have a size associated with them - that is the
``(2x1)`` directive appended to the name. This is simply the width of
the widget in columns and the height of the widget in rows. For
instance, ``(2x1)`` would refer to a widget 2 cells wide and 1 cell
high. If you leave of the sizing information, the widget will use the
``widget_size`` dashboard parameter if specified, or default to
``(1x1)`` if not. HADashboard will do its best to calculate the right
layout from what you give it but expect strange behavior if you add too
many widgets on a line.
For a better visual cue, you can lay the widgets out with appropriate
spacing to see what the grid will look like more intuitively:
.. code:: yaml
layout:
- light.hall, light.living_room, input_boolean.heating
- media_player(2x1), sensor.temperature
... and so on.
Make sure that the number of widths specified adds up to the total
number of columns, and don't forget to take into account widgets that
are more than one row high (e.g., the weather widget here).
If you want a blank space, you can use the special widget name
``spacer``. To leave a whole row empty, just leave an entry for it with
no text. For instance:
.. code:: yaml
- light.hall, light.living_room, input_boolean.heating
-
- media_player(2x1), sensor.temperature
The above would leave the 2nd row empty. If you want more than one empty
line use ``empty`` as follows":
.. code:: yaml
- light.hall, light.living_room, input_boolean.heating
- empty: 2
- media_player(2x1), sensor.temperature
This would leave the 2nd and 3rd rows empty.
And that is all there to it, for a simple one file dashboard.
Detailed Widget Definition
~~~~~~~~~~~~~~~~~~~~~~~~~~
The approach above is ok for simple widgets like lights, but HADashboard
has a huge range of customization options. To access these, you need to define the widget along with its associated parameters formally.
To define a widget, simply add lines elsewhere in the file. Give it a
name, a widget type and a number of optional parameters like this:
.. code:: yaml
weather_widget:
widget_type: weather
units: "°F"
Here we have defined a widget of type "weather" and given it an
optional parameter to tell it what units to use for temperature. Each
widget type will have different required parameters, refer to the
documentation below for a complete list for each type. All widgets
support ways to customize colors and text sizes as well as attributes
they need to understand how to link the widget to Home Assistant, such
as entity\_ids.
Lets look at a couple more examples of widget definitions:
.. code:: yaml
andrew_presence:
widget_type: device_tracker
title: Andrew
device: andrews_iphone
clock:
widget_type: clock
garage:
widget_type: switch
title: Garage
entity: switch.garage_door
icon_on: fas-car
icon_off: fas-car
warn: 1
light_level:
widget_type: sensor
title: Light Level
units: "lux"
precision: 0
shorten: 1
entity: sensor.side_multisensor_luminance_25_3
mode:
widget_type: sensor
title: House Mode
entity: input_select.house_mode
porch_motion:
widget_type: binary_sensor
title: Porch
entity: binary_sensor.porch_multisensor_sensor_27_0
side_temperature:
widget_type: sensor
title: Temperature
units: "°F"
precision: 0
entity: sensor.side_temp_corrected
side_humidity:
widget_type: sensor
title: Humidity
units: "%"
precision: 0
entity: sensor.side_humidity_corrected
weather:
widget_type: weather
units: "°F"
wendy_presence:
widget_type: device_tracker
title: Wendy
device: wendys_iphone
Now, instead of an entity id, we refer to the name of the widgets we just
defined:
.. code:: yaml
layout:
- clock(2x1), weather(2x2), side_temperature(1x1), side_humidity(1x1), andrew_presence(1x1), wendy_presence(1x1)
- mode(2x1), light_level(2x1), porch_motion(1x1), garage(1x1)
It is also possible to add a widget from a standalone file. The file
will contain a single widget definition. To create a clock widget this
way we would make a file called ``clock.yaml`` and place it in the
dashboard directory along with the dashboard. The contents would look
something like this:
.. code:: yaml
widget_type: clock
widget_style: "color: red"
Note that the indentation level starts at 0. To include this file, just
reference a widget called ``clock`` in the layout, and HADashboard will
automatically load the widget.
A file will override a native entity so that you can create your dashboard
just using entities, but if you want to customize a specific entity, you
can just create a file named ``<entity_name>.yaml`` and put the settings
in there. You can also override entity names by specifying a widget of
that name in the same or any other file, which will take priority over a
standalone yaml file.
And that is all there to it, for a simple one file dashboard.
Advanced Dashboard Definition
-----------------------------
When you get to the point where you have multiple dashboards, you may
want to take a more modular approach. For example, you will find that in many
cases, you want to reuse parts of other dashboards. For instance, I have
a common header for mine consisting of a row or two of widgets I want to
see on every dashboard. I also have a footer of controls to switch
between dashboards that I want on each dashboard as well.
To facilitate this, it is possible to include additional files, inline
to build up dashboards in a more modular fashion. These additional files
end in ``.yaml`` to distinguish them from top-level dashboards. They can
contain additional widget definitions and also optionally their own
layouts.
The sub-files are included in the layout using a variation of the layout
directive:
.. code:: yaml
layout:
- include: top_panel
This will look for a file called ``top_panel.yaml`` in the dashboards
directory, then include it. There are a couple of different ways this
can be used.
- If the yaml file includes its own layouts directive, the widgets
from that file will be placed as a block, in the way described by its
layout, making it reusable. You can change the order of the blocks
inclusion by moving wherein the original layout directive you include them.
- If the yaml file just includes widget definitions, it is possible to
perform the layout in the higher level dash if you prefer so you
still get an overall view of the dashboard. This approach has the
benefit that you can be completely flexible in the layout whereas the
first method defines fixed layouts for the included blocks.
I prefer the completely modular approach - here is an example of a full
top-level dashboard created in that way:
.. code:: yaml
title: Main Panel
widget_dimensions: [120, 120]
widget_margins: [5, 5]
columns: 8
layout:
- include: top_panel
- include: main_middle_panel
- include: mode_panel
- include: bottom_panel
As you can see, it includes four modular sub-dashes. Since these pieces
all have their own layout information there is no need for additional
layout in the top-level file. Here is an example of one of the self
contained submodules (mode\_panel.yaml):
.. code:: yaml
clock:
widget_type: clock
weather:
widget_type: weather
units: "&deg;F"
side_temperature:
widget_type: sensor
title: Temperature
units: "&deg;F"
precision: 0
entity: sensor.side_temp_corrected
side_humidity:
widget_type: sensor
title: Humidity
units: "%"
precision: 0
entity: sensor.side_humidity_corrected
andrew_presence:
widget_type: device_tracker
title: Andrew
device: andrews_iphone
wendy_presence:
widget_type: device_tracker
title: Wendy
device: dedb5e711a24415baaae5cf8e880d852
mode:
widget_type: sensor
title: House Mode
entity: input_select.house_mode
light_level:
widget_type: sensor
title: Light Level
units: "lux"
precision: 0
shorten: 1
entity: sensor.side_multisensor_luminance_25_3
porch_motion:
widget_type: binary_sensor
title: Porch
entity: binary_sensor.porch_multisensor_sensor_27_0
garage:
widget_type: switch
title: Garage
entity: switch.garage_door
icon_on: fas-car
icon_off: fas-car
warn: 1
layout:
- clock(2x1), weather(2x2), side_temperature, side_humidity, andrew_presence, wendy_presence
- mode(2x1), light_level(2x1), porch_motion, garage
Now if we take a look at that same layout, but assume that just
the widget definitions are in the sub-blocks, we would end up with
something like this - note that we must explicitly lay out each widget
we have included in the other files:
.. code:: yaml
title: Main Panel
widget_dimensions: [120, 120]
widget_margins: [5, 5]
columns: 8
layout:
- include: top_panel
- include: main_middle_panel
- include: mode_panel
- include: bottom_panel
- clock(2x1), weather(2x2), side_temperature, side_humidity, andrew_presence, wendy_presence
- mode(2x1), light_level(2x1), porch_motion, garage
- wlamp_scene, don_scene, doff_scene, dbright_scene, upstairs_thermometer, downstairs_thermometer, basement_thermometer, thermostat_setpoint
- obright_scene, ooff_scene, pon_scene, poff_scene, night_motion, guest_mode, cooling, heat
- morning(2x1), day(2x1), evening(2x1), night(2x1)
- load_main_panel, load_upstairs_panel, load_upstairs, load_downstairs, load_outside, load_doors, load_controls, reload
In this case, the actual layout including a widget must be after the
include as you might expect.
A few caveats for loaded subfiles:
- Sub files can include other subfiles to a maximum depth of 10 -
please avoid circular references!
- When layout information is included in a subfile, the subfile must
comprise 1 or more complete dashboard rows - partial rows or blocks
are not supported.
As a final option, you can create widget definitions in the main file
and use them in the layout of the header/footer/etc. For example, if you
have a header that has a label on it that lists the room that the
dashboard is associated with, you can put the label widget definition in
the header file but all the pages get the same message. If you put the
label widget definition in the main file for the room, and reference it
from the layout in the header, each page has the right name displayed in
the header.
For example:
.. code:: yaml
clock:
widget_type: clock
layout:
- label(2x2),clock(2x2)
In this example of a header, we reference a clock and a label in the
layout. We can re-use this header, but in order to make the label change
for every page we use it on we actually define it in the dashboard file
itself, and include the header in the layout:
.. code:: yaml
title: Den Panel
widget_dimensions: [120, 120]
widget_margins: [5, 5]
columns: 8
label:
widget_type: label
text: Welcome to the Den
layout:
- include: header
Widget Customization
--------------------
Widgets allow customization using arbitrary CSS styles for the individual
elements that make up the widget. Every widget has a
``widget_style`` argument to apply styles to the whole widget, as
well as one or more additional style arguments that differ for each
widget. To customize a widget background, for instance:
.. code:: yaml
clock:
widget_type: clock
widget_style: "background: white;"
As is usual with CSS you can feed it multiple parameters at once, e.g.:
.. code:: yaml
clock:
widget_type: clock
widget_style: "background: white; font-size: 150%;"
You can use any valid CSS style here although you should probably steer
away from some of the formatting types as they may interact badly with
HADashboards formatting. Widget level styles will correctly override just
the style in the skin they are replacing.
In the case of the clock widget, it also supports ``date_style`` and
``time_style`` to modify those elements accordingly:
.. code:: yaml
clock:
widget_type: clock
widget_style: "background: white"
date_style: "color: black"
time_style: "color: green"
Since ``date_style`` and ``time_style`` are applied to more specific
elements, they will override ``widget_style``. Also note that some
widget styles may be specified in the widget's CSS, in which case that
style will override ``widget_style`` but not the more specific styles.
State and state text
--------------------
Some widgets allow you to display not only an icon showing the state but
also text of the state itself. The following widgets allow this:
- scene
- binary\_sensor
- icon
- switch
- device\_tracker
- script
- lock
- cover
- input\_boolean
In order to enable this, just add:
.. code:: yaml
state_text: 1
to the widget definition. This will then make the widget show the HA
state below the icon. Since native HA state is not always very pretty, it
is also possible to map this to better values, for instance in a
different language than English.
To add a state map, just add a state\_map list to the widget definition
listing the HA states and what you actually want to be displayed. For
instance:
.. code:: yaml
state_map:
"on": Aan
"off": Uit
One wrinkle here is that YAML over-enthusiastically "helps" by
interpreting things like ``on`` and ``off`` as booleans so the quotes
are needed to prevent this.
Titles
------
Each widget could have custom text for title a title2. You can use the option to force the widget to use text from entity friendly name attribute.
- ``title_is_friendly_name`` - set title as entity friendly name if exists
- ``title2_is_friendly_name`` - set title2 as entity friendly name if exists
Example:
.. code:: yaml
title_is_friendly_name: 1
title2_is_friendly_name: 1
Icons
-----
Widgets that allow the specification of icons have access to both `Font
Awesome <http://fontawesome.io/cheatsheet/>`__ and `Material
Design <https://materialdesignicons.com/>`__ Icons. To specify an icon
simply use the prefix ``mdi-`` for Material Design, and the appropriate style prefix for Font Awesome Icons.
.. code:: yaml
icon_on: fas-bell
icon_off: mdi-cancel
In addition, the widget can be configured to use whatever icon is
defined for it in Home Assistant by setting the parameter:
.. code:: yaml
use_hass_icon: 1
This can also be set at the dashboard level as a global parameter.
External Commands
-----------------
The dashboard can accept commands from external systems to prompt
actions, such as navigation to different pages. These can be achieved
through a variety of means:
- AppDaemon API Calls
- HASS Automations/Scripts
- Alexa Intents
The mechanism used for this is HASS custom events. AppDaemon has its own
API calls to handle these events, for further details see the
`AppDaemon API Pages <API.html>`__. The custom event name is ``ad_dashboard`` and the
dashboard will respond to various commands with associated data.
To create a suitable custom event within a HASS automation, script or
Alexa Intent, simply define the event and associated data as follows
(this is a script example):
.. code:: yaml
alias: Navigate
sequence:
- event: ad_dashboard
event_data:
command: navigate
timeout: 10
target: SensorPanel
sticky: 0
These following arguments are optional and can be used to determine
if a given device or dashboard should execute the command or not:
``deviceid``: If set, only the device(s) which has the same deviceid will
execute the command. See below how to set a deviceid.
``dashid``: If set, all devices currently on a dashboard which the title
contains the substring defined by dashid will execute the command. ex: if
dashid is set to "kichen", it will match devices which are on "kitchen lights",
"kitchen sensors", "ipad - kitchen", etc.
Setting a deviceid
~~~~~~~~~~~~~~~~~~~
A "device" is a combination of machine+browser, so a computer+firefox could
be one device, while the same computer+safari can be another. To set the
``deviceid`` of a device add the ```deviceid=your_deviceid``` parameter to
the dashboard url, for instance:
``http://192.168.1.20:5050/mypanel?deviceid=kitchentablet``
HADashboard will try to store the deviceid on the device so you don't need
to use this parameter everytime. You may use it again if you want to set
a new deviceid or if you cleaned device's cookies or the device doesnt
support it.
The current list of commands supported and associated arguments are as
follows:
navigate
~~~~~~~~
Force one or more connected dashboards to navigate to a new page
Arguments:
^^^^^^^^^^
``target`` - Name of the new Dashboard to navigate to, e.g.
``SensorPanel`` - this is not a URL.
``timeout`` - length of time to stay on the new dashboard before returning to
the original. This argument is optional, and if not specified, the navigation
will be permanent.
Note that if there is a click or touch on the new panel before the
timeout expires, the timeout will be cancelled.
``return`` - dashboard to return to after the timeout has elapsed.
``sticky`` - whether or not to return to the original dashboard after it has been clicked on. The default behavior (``sticky=0``) is to remain on the new dashboard if clicked and return to the original otherwise. With ``sticky=1``, clicking the dashboard will extend the amount of time, but it will return to the original dashboard after a period of inactivity equal to ``timeout``.
``deviceid``: If set, only the device(s) which has the same deviceid will navigate.
``dashid``: If set, all devices currently on a dashboard which the title contains the substring defined by dashid will navigate.
Namespaces
----------
For a full explanation of namespaces see the ``Writing AppDaemon Apps`` Section of the guide. Namespaces may be ignored in HADashboard if only one plugin is in use.
If multiple namespaces are in use, HADashboard is able to specify either at the dashboard level or the widget level which namespace to use. This is achieved by use of the ``namespace`` parameter. This parameter may be specified for each individual widget if desired. If it is specified as one of the global parameters, it will apply to all widgets but may be overridden for individual widgets. If not specified as a global parameter, the default namespace will be used for any widgets that do not override it. For example:
.. code:: yaml
##
## Main arguments, all optional
##
title: Main Panel
widget_dimensions: [120, 120]
widget_size: [1, 1]
widget_margins: [5, 5]
columns: 8
global_parameters:
use_comma: 0
precision: 1
use_hass_icon: 1
# Not setting namespace here so the default namespace is used
# Clock has no namespace
clock:
widget_type: clock
# side_temperature doesn't specify a namespace so will use the default
# If we specified a different namespace in the global options it would use that instead
side_temperature:
widget_type: sensor
title: Temperature
units: "&deg;F"
precision: 0
entity: sensor.side_temp_corrected
# side_humidity overrides the default and uses the hass2 namespace
# It will use hass2 regardless of any global setting
side_humidity:
namespace: hass2
widget_type: sensor
title: Humidity
units: "%"
precision: 0
entity: sensor.side_humidity_corrected
One caveat to namespaces is that the RSS widget always works with the admin namespace - since the RSS feeds are supplied by AppDaemon itself, and not one of the plugins.
Widget Reference
----------------
Here is the current list of widgets and their description and supported
parameters:
alarm
~~~~~
.. figure:: images/alarm.png
:alt: alarm
A widget to report on the state of an alarm and allow code entry
Mandatory Arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the alarm to be monitored
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
Style Arguments:
^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``state_style``
- ``panel_state_style``
- ``panel_code_style``
- ``panel_background_style``
- ``panel_button_style``
binary_sensor
~~~~~~~~~~~~~~
.. figure:: images/binary_sensor.png
:alt: binary sensor
A widget to monitor a binary\_sensor
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the binary\_sensor
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``state_text``
- ``state_map``
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``title_style``
- ``title2_style``
- ``state_text_style``
camera
~~~~~~
.. figure:: images/camera.png
:alt: camera
A widget to display a refreshing camera image on the dashboard.
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` the entity\_id of the camera
- ``base_url`` the URL to your Home Assistant install. If you wish to access
your dashboard from an external network, then this needs to be the external
URL to Home Assistant.
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``refresh`` (seconds) - if set, the camera image will refresh every interval. Use 0 to indicate no refresh at all. Default is 10 seconds for non-streaming cameras and 0 for streaming cameras.
- ``stream`` - If set to `on` live data will be streamed to the dashboard instead of needing to be refreshed.
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
heater
~~~~~~
A widget to control a heater or fan
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``icon_entity`` - the entity_id of the switch function
- ``slider_entity`` - the entity_id of the input_number
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
title - the title displayed on the tile
title2 - a second line of title text
Style Arguments:
^^^^^^^^^^^^^^^^
- ``title_style``
- ``title2_style``
- ``slider_style``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
climate
~~~~~~~
.. figure:: images/climate.png
:alt: climate
A widget to monitor and control a climate entity
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the climate entity
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``step`` - the size of step in temperature when fading the slider up
or down
- ``units`` - the unit symbol to be displayed
- ``precision`` - the number of digits to display after the decimal point
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``icon_up``
- ``icon_down``
- ``title_style``
- ``title2_style``
- ``level_style``
- ``level2_style``
- ``unit_style``
- ``unit2_style``
- ``level_up_style``
- ``level_down_style``
clock
~~~~~
.. figure:: images/clock.png
:alt: clock
A simple 12 hour clock with the date. Not currently very customizable
but it will be improved upon.
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
None
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``time_format`` - set to "24hr" if you want military time/24 hour
clock
- ``show_seconds`` - set to 1 if you want to see seconds on the display
- ``date_format_country`` - Format the clock in the style of a specific country. This can take a simple value like ``us`` or more complex parameters as described `here. <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl#Locale_identification_and_negotiation>`__
- ``date_format_options`` - if using ``date_format_country`` you can also add additional options for formatting as described `here. <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/toLocaleDateString>`__. For example:
.. code:: yaml
clock:
widget_type: clock
date_format_country: "ro"
date_format_options:
weekday: "short"
day: "numeric"
month: "numeric"
Style Arguments:
^^^^^^^^^^^^^^^^
- ``widget_style``
- ``time_style``
- ``date_style``
cover
~~~~~
A widget to monitor and activate a cover. At this time only the open and
close actions are supported.
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the cover
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``state_text``
- ``state_map``
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``title_style``
- ``title2_style``
device_tracker
~~~~~~~~~~~~~~~
.. figure:: images/device_tracker.png
:alt: device tracker
A Widget that reports on device tracker status. It can also be
optionally be used to toggle the status between "home" and "not\_home".
Mandatory Arguments:
^^^^^^^^^^^^^^^^^^^^
- ``device`` - name of the device from ``known_devices.yaml``, *not*
the entity\_id.
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``enable`` - set to 1 to enable the widget to toggle the
device\_tracker status
- ``state_text``
- ``state_map``
- ``active_map``
Active map is used to specify states other than "home" that will be
regarded as active, meaning the icon will light up. This can be useful
if tracking a device tracker within the house using beacons for
instance.
Example:
.. code:: yaml
wendy_presence_mapped:
widget_type: device_tracker
title: Wendy
title2: Mapped
device: wendys_iphone
active_map:
- home
- house
- back_yard
- upstairs
In the absence of an active map, only the state ``home`` will be
regarded as active.
Style Arguments:
^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``title_style``
- ``title2_style``
- ``state_text_style``
entitypicture
~~~~~~~~~~~~~
A widget to display entity picture
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity to display entity_picture attribute
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile.
- ``base_url`` - URL to prepend before content of entity_picture.
Example:
.. code:: yaml
entitypicture1:
widget_type: entitypicture
title: Weather by YR
entity: sensor.yr_symbol
Example showing artwork of just playing an album on media player: (tested with Google Home)
.. code:: yaml
entitypicture2:
widget_type: entitypicture
entity: media_player.bedroom
base_url: https://my_domain.duckdns.org:8123
image_style: "top: 0; bottom: 0; left: 0; right: 0;"
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
- ``image_style``
fan
~~~~~~
.. figure:: images/fan.png
:alt: fan
A widget to monitor and control a fan. it uses by default low, medium and
high for the 3 possible settings, that can be changed if needed.
(for example for a fan that has 5 speeds)
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity_id of the fan
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile.
- ``low_speed`` - the speed the entity uses for low.
- ``medium_speed`` - the speed the entity uses for medium.
- ``high_speed`` - the speed the entity uses for high.
Example:
.. code:: yaml
fan1:
widget_type: fan
entity: fan.fan1
title: "FAN1"
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
- ``container_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``speed1_icon_style_active``
- ``speed1_icon_style_inactive``
- ``speed2_icon_style_active``
- ``speed2_icon_style_inactive``
- ``speed3_icon_style_active``
- ``speed3_icon_style_inactive``
- ``icon_on``
- ``icon_off``
- ``speed1_icon_on``
- ``speed1_icon_off``
- ``speed2_icon_on``
- ``speed2_icon_off``
- ``speed3_icon_on``
- ``speed3_icon_off``
gauge
~~~~~
.. figure:: images/gauge.png
:alt: gauge
A widget to report on numeric values for sensors in Home Assistant in a
gauge format.
The gauge can optionally accept 3 style colors. These must be in hex RGB format, and the graph will interpolate the color of the level bar in between them. For example:
.. code-block::
gauge:
widget_type: gauge
entity: sensor.processor_use
title: gauge
max: 400
min: 0
low_color: "#ff0000"
medium_color: "#00ff00"
high_color: "#0000ff"
units: "%"
Mandatory Arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the sensor to be monitored
- ``max`` - maximum value to show
- ``min`` - minimum value to show
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``units`` - the unit symbol to be displayed, if not specified HAs
unit will be used, specify "" for no units
Style Arguments:
^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``low_color``
- ``med_color``
- ``high_color``
- ``bgcolor``
- ``color``
Note that unlike other widgets, the color settings require an actual
color, rather than a CSS style.
group
~~~~~
.. figure:: images/group.png
:alt: group
A widget to monitor and control a group of lights
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the group
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``monitored_entity`` - the actual entity to monitor
Groups currently do no report back state changes correctly when
attributes light brightness are changed. As a workaround, instead of
looking for state changes in the group, we use ``monitored_entity``
instead. This is not necessary of there are no dimmable lights in the
group; however, if there are, it should be set to the entity\_id of one
of the dimmable group members.
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``icon_on``
- ``icon_off``
- ``icon_up``
- ``icon_down``
- ``title_style``
- ``title2_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``text_style``
- ``level_style``
- ``level_up_style``
- ``level_down_style``
icon
~~~~
.. figure:: images/icon.png
:alt: icon
A widget to monitor the state of an entity and display a different icon and style for each listed state, and is configured in a similar manner to the following:
.. code:: yaml
icon:
title: icon
widget_type: icon
entity: binary_sensor.basement_door_sensor
state_text: 1
icons:
"active":
icon: fas-glass
style: "color: green"
post_service_active:
service: homeassistant/turn_on
entity_id: script.deactivate
"inactive":
icon: fas-repeat
style: "color: blue"
post_service_active:
service: homeassistant/turn_on
entity_id: script.activate
"idle":
icon: fas-frown
style: "color: red"
"default":
icon: fas-rocket
style: "color: cyan"
The icons list is mandatory, and each entry must contain both an icon and a style entry. It is recommended that quotes are used around the state names, as without these, YAML will translate states like ``on`` and ``off`` to ``true`` and ``false``.
Each icon can have a service call assigned by post_service_active entry - on icon click, specified service like HA script or AD sequence is called for currently active state.
The default entry icon and style will be used if the state doesn't match any in the list - meaning that it is not necessary to define all states if only 1 or 2 actually matter.
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the binary\_sensor
- ``icons`` - a list of icons, styles and service calls to be applied for various states
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``state_text``
- ``state_map``
- ``update_delay`` - seconds to wait before processing state update
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``state_text_style``
iframe
~~~~~~
.. figure:: images/iframe.png
:alt: iframe
A widget to display other content within the dashboard
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``url_list`` - a list of 1 or more URLs to cycle though. or
- ``img_list`` - a list of 1 or more Image URLs to cycle through.
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``refresh`` - (seconds) if set, the iframe widget will progress down
its list every refresh period, returning to the beginning when it
hits the end. Use this in conjunction with a single entry in the
``url_list`` to have a single url refresh at a set interval.
For regular HTTP sites, use the ``url_list`` argument, for images the
``img_list`` argument should work better.
Example:
.. code:: yaml
iframe:
widget_type: iframe
title: Cats
refresh: 60
url_list:
- https://www.pexels.com/photo/grey-and-white-short-fur-cat-104827/
- https://www.pexels.com/photo/eyes-cat-coach-sofas-96938/
- https://www.pexels.com/photo/silver-tabby-cat-lying-on-brown-wooden-surface-126407/
- https://www.pexels.com/photo/kitten-cat-rush-lucky-cat-45170/
- https://www.pexels.com/photo/grey-fur-kitten-127028/
- https://www.pexels.com/photo/cat-whiskers-kitty-tabby-20787/
- https://www.pexels.com/photo/cat-sleeping-62640/
Content will be shown with scroll bars, which can be undesirable. For
images this can be alleviated by using an image resizing service such as
the one offered by
`Google <https://carlo.zottmann.org/posts/2013/04/14/google-image-resizer.html>`__.
.. code:: yaml
weather_frame:
widget_type: iframe
title: Radar
refresh: 300
frame_style: ""
img_list:
- https://images1-focus-opensocial.googleusercontent.com/gadgets/proxy?url=https://icons.wxug.com/data/weather-maps/radar/united-states/hartford-connecticut-region-current-radar-animation.gif&container=focus&refresh=240&resize_h=640&resize_h=640
- https://images1-focus-opensocial.googleusercontent.com/gadgets/proxy?url=https://icons.wxug.com/data/weather-maps/radar/united-states/bakersfield-california-region-current-radar.gif&container=focus&refresh=240&resize_h=640&resize_h=640
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
input_boolean
~~~~~~~~~~~~~~
.. figure:: images/input_boolean.png
:alt: input boolean
A widget to monitor and activate an input\_boolean
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the input\_boolean
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``state_text``
- ``state_map``
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``title_style``
- ``title2_style``
input_datetime
~~~~~~~~~~~~~~
.. figure:: images/input_datetime.png
:alt: input datetime
A widget to monitor and control an input\_datetime
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the input\_datetime
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``container_style``
- ``date_style``
- ``time_style``
input_number
~~~~~~~~~~~~~
.. figure:: images/input_number.png
:alt: input number
A widget to monitor and control an input\_number
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the input\_number
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``units`` - the unit symbol to be displayed
- ``use_comma`` - if set to one, a comma will be used as the decimal
separator
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``title_style``
- ``title2_style``
- ``minvalue_style``
- ``maxvalue_style``
- ``value_style``
- ``slider_style``
- ``slidercontainer_style``
- ``widget_style``
input_select
~~~~~~~~~~~~
.. figure:: images/input_select.png
:alt: input select
A widget to display and select values from an input_select entity in Home Assistant.
Mandatory Arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the sensor to be monitored
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
Style Arguments:
^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``select_style``
- ``selectcontainer_style``
input_slider
~~~~~~~~~~~~~
.. figure:: images/input_slider.png
:alt: input slider
An alternate widget to monitor and control an input number, using plus and minus buttons instead of a slider.
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the input\_number
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``units`` - the unit symbol to be displayed
- ``use_comma`` - if set to one, a comma will be used as the decimal
separator
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``title_style``
- ``title2_style``
- ``minvalue_style``
- ``maxvalue_style``
- ``value_style``
- ``slider_style``
- ``slidercontainer_style``
- ``widget_style``
input_text
~~~~~~~~~~~~~~
.. figure:: images/input_text.png
:alt: input text
A widget to monitor and control an input\_text
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the input\_text
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``container_style``
- ``text_style``
javascript
~~~~~~~~~~
.. figure:: images/javascript.png
:alt: javascript
A widget to run an arbitrary JavaScript command.
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``command`` - the JavaScript command to be run.
e.g.
.. code:: yaml
command: "alert('hello');"
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``icon_active``
- ``icon_inactive``
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``icon_active_style``
- ``icon_inactive_style``
label
~~~~~
.. figure:: images/text_label.png
:alt: label
A widget to show a simple static text string
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
None
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``text`` - the text displayed on the tile
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``value_style`` - changes the style from the text
light
~~~~~
.. figure:: images/light.png
:alt: light
A widget to monitor and control a dimmable light
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the light
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``on_attributes`` - a list of supported HA attributes to set as
initial values for the light.
Note that ``rgb_color`` and ``xy_color`` are not specified with list
syntax as in Home Assistant scenes. See below for examples.
.. code:: yaml
testlight2:
widget_type: light
entity: light.office_2
title: office_2
on_attributes:
brightness: 100
color_temp: 250
or:
.. code:: yaml
testlight2:
widget_type: light
entity: light.office_2
title: office_2
on_attributes:
brightness: 100
rgb_color: 128, 34, 56
or:
.. code:: yaml
testlight2:
widget_type: light
entity: light.office_2
title: office_2
on_attributes:
brightness: 100
xy_color: 0.4, 0.9
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``icon_on``
- ``icon_off``
- ``icon_up``
- ``icon_down``
- ``title_style``
- ``title2_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``text_style``
- ``level_style``
- ``level_up_style``
- ``level_down_style``
lock
~~~~
.. figure:: images/lock.png
:alt: lock
A widget to monitor and activate a lock
Note that unlike HASS, Dashboard regards an unlocked lock as active. By
contrast, the HASS UI shows a locked lock as "on". Since the purpose of
the dashboard is to alert at a glance on anything that is unusual, I
chose to make the unlocked state "active" which means in the default
skin it is shown as red, whereas a locked icon is shown as gray. You can
easily change this behavior by setting active and inactive styles if you
prefer.
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the lock
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``state_text``
- ``state_map``
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``title_style``
- ``title2_style``
london_underground
~~~~~~~~~~~~~~~~~~
A widget to report on the status of a London Underground line and
provide the reason for delays if there are any. Requires the London
Underground sensor to be configured in Home Assistant. This widget is
designed to be a 2x2 tile.
It is recommended to update the background style to reflect the color
of the underground line. An example would be as follows:
.. code:: yaml
widget_style: "background-color: #0098D4"
The colors of the various lines are:
- Bakerloo: #B36305
- Central: #E32017
- Circle: #FFD300
- District: #00782A
- DLR: #00A4A7
- Hammersmith & City: #F3A9BB
- Jubilee: #A0A5A9
- London Overground: #EE7C0E
- Metropolitan: #9B0056
- Northern: #000000
- Piccadilly: #003688
- Victoria: #0098D4
- Waterloo & City: #95CDBA
For smaller dashboards the Description text can be too long to fit in
the widget properly. In that case, hide the text as follows:
.. code:: yaml
state_text_style: "display: none"
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity to be monitored
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
Style Arguments:
^^^^^^^^^^^^^^^^^^^
- ``state_text_style``
- ``text_style``
- ``title_style``
- ``widget_style``
media_player
~~~~~~~~~~~~~
.. figure:: images/media_player.png
:alt: media player
A widget to monitor and control a media player
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the media player
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``truncate_name`` - if specified, the name of the media will be
truncated to this length.
- ``step`` - the step (in percent) that the volume buttons will use.
(default, 10%)
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``icon_on``
- ``icon_off``
- ``icon_up``
- ``icon_down``
- ``title_style``
- ``title2_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``text_style``
- ``level_style``
- ``level_up_style``
- ``level_down_style``
mode
~~~~
.. figure:: images/mode.png
:alt: mode
A widget to track the state of an ``input_select`` by showing active
when it is set to a specific value. Also allows scripts to be run when
activated.
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the ``input_select``
- ``mode`` - value of the input select to show as active
- ``script`` - script to run when pressed
- ``state_text``
- ``state_map``
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
Style Arguments:
^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``title_style``
- ``title2_style``
navigate
~~~~~~~~
.. figure:: images/navigate.png
:alt: navigate
A widget to navigate to a new URL, intended to be used for switching
between dashboards.
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
None, but either ``url`` or ``dashboard`` must be specified.
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``url`` - a url to navigate to. Use a full URL including the `http://`
or `https://` part.
- ``dashboard`` - a dashboard to navigate to e.g. ``MainPanel``
- ``title`` - the title displayed on the tile
- ``args`` - a list of arguments.
- ``skin`` - Skin to use with the new screen (for HADash URLs only)
- ``forward_parameters`` - a list of URL parameters that should be forwarded
from the current dashboard URL to the next dashboard. For example, if the
current dashboard was called with "&deviceid=1234&otherparameter=foo",
adding "deviceid" to ``forward_parameters`` will preserve "deviceid" and
discard "otherparameter=foo". You may add "all" to the ``forward_parameters``
to forward all parameters, except "timeout", "return", "sticky" as this can cause
problems. If ``forward_parameters`` is not used, then only skin is preserved.
For an arbitrary URL, Args can be anything. When specifying a dashboard
parameter, args have the following meaning:
- ``timeout`` - length of time to stay on the new dashboard
- ``return`` - dashboard to return to after the timeout has elapsed.
- ``sticky`` - whether or not to return to the original dashboard after it has been clicked on. The default behavior (``sticky=0``) is to remain on the new dashboard if clicked and return to the original otherwise. With ``sticky=1```, clicking the dashboard will extend the amount of time, but it will return to the original dashboard after a period of inactivity equal to ``timeout``.
If ``timeout`` is specified but ``return`` not, the widget will use the current dashboard as the return target.
If adding arguments, use the args variable. Do not append them to the URL
or you may break skinning. Add arguments like this:
.. code:: yaml
some_widget:
widget_type: navigate
title: Amazon
url: http://amazon.com
args:
arg1: fred
arg2: jim
or:
.. code:: yaml
some_widget:
widget_type: navigate
title: Sensors
dashboard: Sensors
args:
timeout: 10
return: Main
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``icon_active``
- ``icon_inactive``
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``icon_active_style``
- ``icon_inactive_style``
person
~~~~~~
.. figure:: images/person.png
:alt: person
A Widget that reports on the status of a person. It can also be
optionally be used to toggle the status between "home" and "not\_home".
Mandatory Arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - entity of the person, e.g. ``person.andrew``.
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``enable`` - set to 1 to enable the widget to toggle the
person status
- ``state_text``
- ``state_map``
- ``active_map``
Active map is used to specify states other than "home" that will be
regarded as active, meaning the icon will light up. This can be useful
if tracking a device tracker within the house using beacons for
instance.
Example:
.. code:: yaml
wendy_presence_mapped:
widget_type: person
title: Wendy
title2: Mapped
entity: person.wendy
active_map:
- home
- house
- back_yard
- upstairs
In the absence of an active map, only the state ``home`` will be
regarded as active.
Style Arguments:
^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``title_style``
- ``title2_style``
- ``state_text_style``
pirateweather
~~~~~~~~~~~~~
.. figure:: images/weather.png
:alt: pirateweather
Up to date weather reports. By default, it's configured to work with pirateweather
sensors. To use all the features, you need to add these sensors to the
``Monitored conditions`` option in the configuration for the Home Assistant
Pirate Weather integration:
- Icon
- Precipitation Type
- Precipitation Intensity
- Precipitation Probability
- Temperature
- Apparent Temperature
- Humidity
- Wind Speed
- Wind Bearing
- Pressure
To have the forecast displayed set ``show_forecast`` to 1. For it to work you
additionally need to add 1 to the ``Daily forecasts sensors`` option in the configuration
for the Home Assistant Pirate Weather integration. To use all the forecast features, you
need to add these sensors to monitored_conditions:
- Temperature High
- Temperature Low
.. code:: yaml
forecast:
- 1
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
None
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title``
- ``show_forecast`` - show the forecast
- ``prefer_icons`` - use icons instead of text
- ``forecast_title`` - title of the forecast if enabled
- ``sensors`` - list of sensors used by the widget
You can change the entities used by the widget by overwriting their values
in the ``sensors`` key in configuration.
Example with default values:
.. code:: yaml
sample_weather:
widget_type: weather
title: Today
show_forecast: 1
prefer_icons: 1
forecast_title: Tomorrow
sensors:
icon: sensor.pirateweather_icon
temperature: sensor.pirateweather_temperature
apparent_temperature: sensor.pirateweather_apparent_temperature
humidity: sensor.pirateweather_humidity
precip_probability: sensor.pirateweather_precip_probability
precip_intensity: sensor.pirateweather_precip_intensity
precip_type: sensor.pirateweather_precip
pressure: sensor.pirateweather_pressure
wind_speed: sensor.pirateweather_wind_speed
wind_bearing: sensor.pirateweather_wind_bearing
forecast_icon: sensor.pirateweather_icon_1
forecast_temperature_min: sensor.pirateweather_daily_low_temperature_1
forecast_temperature_max: sensor.pirateweather_daily_high_temperature_1
forecast_precip_probability: sensor.pirateweather_precip_probability_1
forecast_precip_type: sensor.pirateweather_precip_1
Style Arguments:
^^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``main_style``
- ``unit_style``
- ``sub_style``
- ``sub_unit_style``
- ``title_style``
radial
~~~~~~
.. figure:: images/radial.png
:alt: radial
A widget to display a numeric value as a gauge
Mandatory Arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the alarm to be monitored
- ``settings`` - a list if values describing the gauge with the following entries:
- title - title of the guage
- minValue - minimum value to display
- maxValue - maximum value to display
- majorTicks - Where to mark major values, a list
- highlights - color ranges, a list
See the example below:
.. code:: yaml
your_radial:
widget_type: radial
entity: sensor.your_sensor
settings:
title: any title
minValue: 0
maxValue: 100
majorTicks: [0,20,40,60,80,100]
highlights: [{'from': 0, 'to': 18, 'color': 'rgba(0,0, 255, .3)'},{'from': 25, 'to': 100, 'color': 'rgba(255, 0, 0, .3)'}]
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
None
Style Arguments:
^^^^^^^^^^^^^^^^
None
reload
~~~~~~
.. figure:: images/reload.png
:alt: reload
A widget to reload the current dashboard.
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
None.
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``icon_active``
- ``icon_inactive``
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``icon_active_style``
- ``icon_inactive_style``
rss
~~~
.. figure:: images/rss.png
:alt: rss
A widget to display an RSS feed.
Note that the actual feeds are configured in appdaemon.yaml as follows:
.. code:: yaml
hadashboard:
rss_feeds:
- feed: <feed_url>
target: <target_name>
- feed: <feed url>
target: <target_name>
...
rss_update: <feed_refresh_interval>
- ``feed_url`` - fully qualified path to rss feed, e.g.,
``http://rss.cnn.com/rss/cnn_topstories.rss``
- ``target name`` - the entity of the target RSS widget in the
dashboard definition file. This must be an arbitrary name prepended by ``rss.`` - e.g., ``rss.cnn_news``
- ``feed_refresh_interval`` - how often AppDaemon will refresh the RSS
feeds
There is no limit to the number of feeds you configure, and you will
need to configure one RSS widget to display each feed.
Mandatory Arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the name of the configured feed - this must match the
``target_name`` full target name configured in the AppDaemon configuration e.g. `rss.cnn_news`
- ``interval`` - the period between display of different items within
the feed
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``recent`` - the number of most recent stories that will be shown. If not specified, all stories in the feed will be shown.
- ``show_description`` - if set to ``1`` the widget will show a short description of the story as well as the title. Default is ``0``
Style Arguments:
^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``text_style``
scene
~~~~~
.. figure:: images/scene.png
:alt: scene
A widget to activate a scene
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the scene
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``state_text``
- ``state_map``
Style Arguments:
^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``title_style``
- ``title2_style``
script
~~~~~~
.. figure:: images/script.png
:alt: script
A widget to run a script
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the script
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``state_text``
- ``state_map``
- ``enabled`` - if set to 0 the switch cant be pressed but only shows status
- ``momentary`` - after the set amount of milliseconds the old state returns (momentary button)
Style Arguments:
^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``title_style``
- ``title2_style``
sequence
~~~~~~~~
.. figure:: images/sequence.png
:alt: sequence
A widget to run a sequence
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the sequence e.g. ``sequence.office_on``
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``state_text``
- ``state_map``
Style Arguments:
^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``title_style``
- ``title2_style``
sensor
~~~~~~
.. figure:: images/sensor.png
:alt: sensor
A widget to report on values for any sensor in Home Assistant
The widget will detect whether or not it is showing a numeric value, and
if so, it will use the numeric style. If it is showing text, it will use
the text style, which among other things makes the text size smaller.
To display an attribute of a sensor rather than the state itself add
the attribute to the end of the sensor name. For example, to display the
description of the sensor.dark_sky_summary sensor you would use the
following entity definition: "sensor.dark_sky_summary.Description".
Note that you can define a sub_entity to be an attribute of the entity
using the entity_to_sub_entity_attribute argument, or an entity as an
attribute of the sub_entity using the sub_entity_to_entity_attribute.
Mandatory Arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the sensor to be monitored
Or
- ``sub_entity`` - the entity\_id of the sensor to be monitored
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``units`` - the unit symbol to be displayed, if not specified HAs
unit will be used, specify "" for no units
- ``precision`` - the number of decimal places
- ``shorten`` - if set to one, the widget will abbreviate the readout
for high numbers, e.g. ``1.1K`` instead of ``1100``
- ``use_comma`` - if set to one, a comma will be used as the decimal
separator
- ``state_map``
- ``sub_entity`` - second entity to be displayed in the state text area
- ``sub_entity_map`` - state map for the sub\_entity
- ``entity_to_sub_entity_attribute`` - the attribute of the entity to use
as the sub_entity
- ``sub_entity_to_entity_attribute`` - the attribute of the sub_entity to
use as the entity
Style Arguments:
^^^^^^^^^^^^^^^^
- ``widget_style``
- ``title_style``
- ``title2_style``
- ``value_style``
- ``text_style``
- ``unit_style``
- ``container_style``
- ``state_text_style`` (used for styling of ``sub_entity``)
switch
~~~~~~
.. figure:: images/switch.png
:alt: switch
A widget to monitor and activate a switch
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the switch
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
- ``title2`` - a second line of title text
- ``state_text``
- ``state_map``
- ``enabled`` - if set to 0 the switch cant be pressed but only shows status
- ``momentary`` - after the set amount of milliseconds the old state returns (momentary button)
Style Arguments:
^^^^^^^^^^^^^^^^^^
- ``icon_on``
- ``icon_off``
- ``widget_style``
- ``icon_style_active``
- ``icon_style_inactive``
- ``title_style``
- ``title2_style``
temperature
~~~~~~~~~~~
.. figure:: images/temperature.png
:alt: temperature
A widget to report display a temperature using a thermometer style view
Mandatory Arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity\_id of the alarm to be monitored
- ``settings`` - a list if values describing the thermometer with the following entries:
- minValue - minimum value to display
- maxValue - maximum value to display
- width - width of the widget, set this to the same width as your cell size or less
- height - height of the widget, set this to the same height as your cell size or less
- majorTicks - Where to mark major values, a list
- highlights - color ranges, a list
See the example below:
.. code:: yaml
your_temperature:
widget_type: temperature
entity: sensor.your_sensor
settings:
minValue: 15
maxValue: 30
width: 120
height: 120
majorTicks: [15,20,25,30]
highlights: [{'from': 15, 'to': 18, 'color': 'rgba(0,0, 255, .3)'},{'from': 24, 'to': 30, 'color': 'rgba(255, 0, 0, .3)'}]
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
None
Style Arguments:
^^^^^^^^^^^^^^^^
None
weather
~~~~~~~
.. figure:: images/weather.png
:alt: weather
Up to date weather reports. By default, it's configured to work with dark sky
sensor. To use all the features, you need to add these sensors to
monitored_conditions:
- temperature
- apparent\_temperature
- humidity
- precip\_probability
- precip\_intensity
- precip\_type
- wind\_speed
- wind\_bearing
- pressure
- icon
To have the forecast displayed set ``show_forecast`` to 1. For it to work you
additionally need to add the forecast option in dark_sky Home Assistant
configuration:
.. code:: yaml
forecast:
- 1
To use all the forecast features, you need to add these
sensors to monitored_conditions:
- temperature_low
- temperature_high
Forecasts (1 day in the future) can be displayed for the weather icon, min
and max temperature, precipitation probability and precipitation type.
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
None
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title``
- ``show_forecast`` - show the forecast
- ``prefer_icons`` - use icons instead of text
- ``forecast_title`` - title of the forecast if enabled
- ``sensors`` - list of sensors used by the widget
You can change the entities used by the widget by overwriting their values
in the ``sensors`` key in configuration.
Example with default values plus wind forecast:
.. code:: yaml
sample_weather:
widget_type: weather
title: Today
show_forecast: 1
prefer_icons: 1
forecast_title: Tomorrow
sensors:
icon: sensor.dark_sky_icon
temperature: sensor.dark_sky_temperature
apparent_temperature: sensor.dark_sky_apparent_temperature
humidity: sensor.dark_sky_humidity
precip_probability: sensor.dark_sky_precip_probability
precip_intensity: sensor.dark_sky_precip_intensity
precip_type: sensor.dark_sky_precip
pressure: sensor.dark_sky_pressure
wind_speed: sensor.dark_sky_wind_speed
wind_bearing: sensor.dark_sky_wind_bearing
forecast_icon: sensor.dark_sky_icon_1
forecast_temperature_min: sensor.dark_sky_daily_low_temperature_1
forecast_temperature_max: sensor.dark_sky_daily_high_temperature_1
forecast_precip_probability: sensor.dark_sky_precip_probability_1
forecast_precip_type: sensor.dark_sky_precip_1
Style Arguments:
^^^^^^^^^^^^^^^^^^^
- ``widget_style``
- ``main_style``
- ``unit_style``
- ``sub_style``
- ``sub_unit_style``
- ``title_style``
weather_summary
~~~~~~~~~~~~~~~
.. figure:: images/weather_summary.png
:alt: weather summary
An icon and summary reflecting the weather forecast. Requires dark sky to be
configured in Home Assistant and expects to be used with one of the
following sensors:
- sensor.dark_sky_daily_summary
- sensor.dark_sky_hourly_summary
- sensor.dark_sky_summary
Mandatory arguments:
^^^^^^^^^^^^^^^^^^^^
- ``entity`` - the entity to be monitored
Optional Arguments:
^^^^^^^^^^^^^^^^^^^
- ``title`` - the title displayed on the tile
Style Arguments:
^^^^^^^^^^^^^^^^^^^
- ``state_text_style``
- ``text_style``
- ``title_style``
- ``widget_style``
Skins
-----
HADashboard fully supports skinning and ships with a number of skins. To
access a specific skin, append the parameter ``skin=<skin name>`` to the
dashboard URL. Skin names are sticky if you use the Navigate widget to
switch between dashboards and will stay in force until another skin or
no skin is specified.
HADashboard currently has the following skins available:
- default - the classic HADashboard skin, very simple
- obsidian, contributed by ``@rpitera``
- zen, contributed by ``@rpitera``
- simplyred, contributed by ``@rpitera``
- glassic, contributed by ``@rpitera``
Skin development
----------------
HADashboard fully supports customization through skinning. It ships with
a number of skins courtesy of @rpitera, and we encourage users to create
new skins and contribute them back to the project.
To create a custom skin you will need to know a little bit of CSS. Start
off by creating a directory called ``custom_css`` in the configuration
directory, at the same level as your dashboards directory. Next, create
a subdirectory in ``custom_css`` named for your skin.
The skin itself consists of 2 separate files:
- ``dashboard.css`` - This is the base dashboard CSS that sets the widget
styles, background, look and feel, etc.
- ``variables.yaml`` - This is a list of variables that describe how
different elements of the widgets will look. Using the correct
variables you can skin pretty much every element of every widget
type.
Dashboard.css is a regular CSS file, and knowledge of CSS is required to
make changes to it.
Variables.yaml is really a set of override styles, so you can use
fragments of CSS here, basically, anything that you could normally put in
an HTML ``style`` tag. Variables .yaml also supports variable expansion
to make structuring the file easier. Anything that starts with a ``$``
is treated as a variable that refers back to one of the other yaml
fields in the file.
Here is an example of a piece of a variables.yaml file:
.. code:: yaml
##
## Styles
##
white: "#fff"
red: "#ff0055"
green: "#aaff00"
blue: "#00aaff"
purple: "#aa00ff"
yellow: "#ffff00"
orange: "#ffaa00"
gray_dark: "#444"
gray_medium: "#666"
gray_light: "#888"
##Page and widget defaults
background_style: ""
text_style: ""
##These are used for icons and indicators
style_inactive: "color: $gray_light"
style_active: "color: gold"
style_active_warn: "color: gold"
style_info: "color: gold; font-weight: 500; font-size: 250%"
style_title: "color: gold; font-weight: 900"
style_title2: "color: $white"
Here we are setting up some general variables that we can reuse for
styling the actual widgets.
Below, we are setting styles for a specific widget, the light widget.
All entries are required but can be left blank by using double-quotes.
.. code:: yaml
light_icon_on: fas-circle
light_icon_off: fas-circle-thin
light_icon_up: fas-plus
light_icon_down: fas-minus
light_title_style: $style_title
light_title2_style: $style_title2
light_icon_style_active: $style_active
light_icon_style_inactive: $style_inactive
light_state_text_style: $white
light_level_style: "color: $gray_light"
light_level_up_style: "color: $gray_light"
light_level_down_style: "color: $gray_light"
light_widget_style: ""
Images can be included - create a sub directory in your skin directory,
call it ``img`` or whatever you like, then refer to it in the css as:
``/custom_css/<skin name>/<image directory>/<image filename>``
One final feature is the ability to include additional files in the
header and body of the page if required. This can be useful to allow
additional CSS from 3rd parties or include JavaScript.
Custom head includes - should be a YAML List inside ``variables.yaml``,
e.g.:
.. code:: yaml
head_includes:
- some include
- some other include
Text will be included verbatim in the head section of the doc, use for
styles, javascript or 3rd party CSS, etc. etc. It is your responsibility
to ensure the HTML is correct
Similarly, for body includes:
.. code:: yaml
body_includes:
- some include
- some other include
To learn more about complete styles, take a look at the supplied styles
to see how they are put together. Start off with the ``dashboard.css``
and ``variables.yaml`` from an existing file and edit to suit your
needs.
Javascript
----------
There are a lot of ways to use javascript in Dashboard.
You can create custom widgets that will need javascript, use the javascript
widget to trigger a javascript function or you can add javascript directly
to the head includes or body includes.
Custom widgets require their own special .js files, but to trigger a function
from the javascript widget or from the body includes you can create a
``custom_javascript`` directory in the configuration directory.
All files that are placed in that directory will automaticly included in
Dashboard.
All functions you place in a .js file inside that directory will be
available everywhere in dashboard.
Remember that you do this on your own responsibility. javscript code in
those files can break Dashboards, and create vulnerabilities.
Example Dashboards
------------------
Some example dashboards are available in the AppDaemon repository:
`Dashboards <https://github.com/home-assistant/appdaemon/tree/dev/conf/example_dashboards>`__
A Note on Font Awesome Upgrade
------------------------------
As of AppDaemon 3.0.2, Font Awesome icons have been upgraded from version 4 to version 5. FA Introduced a lot of breaking changes with this upgrade. While all of HADashboard's included skins have been updated to reflect this, any custom skins may need changes, as will any custom icons used within dashboard config files. FA have provided a table of changed icons `here <https://fontawesome.com/how-to-use/on-the-web/setup/upgrading-from-version-4>`__.
To ease the transition further, a legacy mode has been included in HADashboard. This is not enabled by default, but can be turned on by specifying the following in the hadashboard section of ``appdaemon.cfg``:
.. code:: yaml
fa4compatibility: 1
This is not intended as a permanent fix and may be removed at some point, but for now, this will enable existing skins and icons to work correctly, giving you an opportunity to work through your configurations and fix things.
While working through the upgrade, it is strongly advised that you clear your browser cache and force recompile all of your dashboards to flush out references to old icons. This can be done by manually removing the ``compiled`` subdirectory in ``conf_dir``, specifying ``recompile=1`` in the arguments to the dashboard, or setting the hadashboard option ``dash_compile_on_start`` to ``1``.