buildroot/package/flutter-engine
Adam Duskett 62925d79cb package/flutter-engine: use impeller rendering engine
From https://docs.flutter.dev/perf/impeller:

Impeller provides a new rendering runtime for Flutter. The Flutter
team’s believes this solves Flutter’s early-onset jank issue. Impeller
precompiles a smaller, simpler set of shaders at Engine build time so
they don’t compile at runtime.

Impeller has the following objectives:

  - Predictable performance: Impeller compiles all shaders reflection
    and offline at build time. It builds all pipeline state objects
    upfront.  The engine controls caching and caches explicitly.

  - Instrumentable: Impeller tags and labels all graphics resources
    like textures, and buffers. It can capture and persist animations
    to disk without affecting per-frame rendering performance.

  - Portable: Flutter doesn’t tie Impeller to a specific client
    rendering API.  You can author shaders once and convert them to
    backend-specific formats as necessary.

  - Leverages modern graphics APIs: Impeller uses, but doesn’t depend
    on, features available in modern APIs like Metal and Vulkan.

  - Leverages concurrency: Impeller can distribute single-frame
    workloads across multiple threads if necessary.

Signed-off-by: Adam Duskett <adam.duskett@amarulasolutions.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2023-11-03 10:57:28 +01:00
..
0001-disable-pre-canned-sysroot.patch
0002-remove-explicit-x11-dependency.patch
0003-fix-toolchain-paths.patch
0004-pkg-config.py-do-not-prepend-sysroot-path.patch
Config.in
dot-gclient
flutter-engine.mk package/flutter-engine: use impeller rendering engine 2023-11-03 10:57:28 +01:00
gen-tarball