mirror of https://github.com/home-assistant/core
239 lines
8.4 KiB
Python
239 lines
8.4 KiB
Python
"""Support for scene platform for Hue scenes (V2 only)."""
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from __future__ import annotations
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from typing import Any
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from aiohue.v2 import HueBridgeV2
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from aiohue.v2.controllers.events import EventType
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from aiohue.v2.controllers.scenes import ScenesController
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from aiohue.v2.models.scene import Scene as HueScene, ScenePut as HueScenePut
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from aiohue.v2.models.smart_scene import SmartScene as HueSmartScene, SmartSceneState
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import voluptuous as vol
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from homeassistant.components.scene import ATTR_TRANSITION, Scene as SceneEntity
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from homeassistant.config_entries import ConfigEntry
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from homeassistant.core import HomeAssistant, callback
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from homeassistant.helpers.device_registry import DeviceInfo
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from homeassistant.helpers.entity_platform import (
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AddEntitiesCallback,
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async_get_current_platform,
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)
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from .bridge import HueBridge
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from .const import DOMAIN
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from .v2.entity import HueBaseEntity
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from .v2.helpers import normalize_hue_brightness, normalize_hue_transition
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SERVICE_ACTIVATE_SCENE = "activate_scene"
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ATTR_DYNAMIC = "dynamic"
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ATTR_SPEED = "speed"
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ATTR_BRIGHTNESS = "brightness"
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async def async_setup_entry(
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hass: HomeAssistant,
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config_entry: ConfigEntry,
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async_add_entities: AddEntitiesCallback,
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) -> None:
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"""Set up scene platform from Hue group scenes."""
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bridge: HueBridge = hass.data[DOMAIN][config_entry.entry_id]
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api: HueBridgeV2 = bridge.api
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if bridge.api_version == 1:
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# should not happen, but just in case
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raise NotImplementedError("Scene support is only available for V2 bridges")
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# add entities for all scenes
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@callback
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def async_add_entity(
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event_type: EventType, resource: HueScene | HueSmartScene
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) -> None:
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"""Add entity from Hue resource."""
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if isinstance(resource, HueSmartScene):
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async_add_entities([HueSmartSceneEntity(bridge, api.scenes, resource)])
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else:
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async_add_entities([HueSceneEntity(bridge, api.scenes, resource)])
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# add all current items in controller
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for item in api.scenes:
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async_add_entity(EventType.RESOURCE_ADDED, item)
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# register listener for new items only
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config_entry.async_on_unload(
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api.scenes.subscribe(async_add_entity, event_filter=EventType.RESOURCE_ADDED)
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)
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# add platform service to turn_on/activate scene with advanced options
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platform = async_get_current_platform()
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platform.async_register_entity_service(
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SERVICE_ACTIVATE_SCENE,
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{
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vol.Optional(ATTR_DYNAMIC): vol.Coerce(bool),
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vol.Optional(ATTR_SPEED): vol.All(
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vol.Coerce(int), vol.Range(min=0, max=100)
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),
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vol.Optional(ATTR_TRANSITION): vol.All(
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vol.Coerce(float), vol.Range(min=0, max=3600)
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),
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vol.Optional(ATTR_BRIGHTNESS): vol.All(
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vol.Coerce(int), vol.Range(min=1, max=255)
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),
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},
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"_async_activate",
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)
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class HueSceneEntityBase(HueBaseEntity, SceneEntity):
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"""Base Representation of a Scene entity from Hue Scenes."""
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_attr_has_entity_name = True
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def __init__(
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self,
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bridge: HueBridge,
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controller: ScenesController,
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resource: HueScene | HueSmartScene,
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) -> None:
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"""Initialize the entity."""
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super().__init__(bridge, controller, resource)
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self.resource = resource
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self.controller = controller
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self.group = self.controller.get_group(self.resource.id)
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# we create a virtual service/device for Hue zones/rooms
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# so we have a parent for grouped lights and scenes
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self._attr_device_info = DeviceInfo(
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identifiers={(DOMAIN, self.group.id)},
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)
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async def async_added_to_hass(self) -> None:
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"""Call when entity is added."""
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await super().async_added_to_hass()
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# Add value_changed callback for group to catch name changes.
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self.async_on_remove(
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self.bridge.api.groups.subscribe(
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self._handle_event,
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self.group.id,
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(EventType.RESOURCE_UPDATED),
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)
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)
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@property
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def name(self) -> str:
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"""Return name of the scene."""
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return self.resource.metadata.name
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class HueSceneEntity(HueSceneEntityBase):
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"""Representation of a Scene entity from Hue Scenes."""
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@property
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def is_dynamic(self) -> bool:
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"""Return if this scene has a dynamic color palette."""
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if (
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self.resource.palette
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and self.resource.palette.color
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and len(self.resource.palette.color) > 1
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):
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return True
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if (
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self.resource.palette
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and self.resource.palette.color_temperature
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and len(self.resource.palette.color_temperature) > 1
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):
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return True
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return False
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async def async_activate(self, **kwargs: Any) -> None:
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"""Activate Hue scene."""
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transition = normalize_hue_transition(kwargs.get(ATTR_TRANSITION))
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# the options below are advanced only
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# as we're not allowed to override the default scene turn_on service
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# we've implemented a `activate_scene` entity service
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dynamic = kwargs.get(ATTR_DYNAMIC, False)
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speed = kwargs.get(ATTR_SPEED)
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brightness = normalize_hue_brightness(kwargs.get(ATTR_BRIGHTNESS))
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if speed is not None:
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await self.bridge.async_request_call(
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self.controller.scene.update,
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self.resource.id,
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HueScenePut(speed=speed / 100),
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)
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await self.bridge.async_request_call(
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self.controller.scene.recall,
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self.resource.id,
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dynamic=dynamic,
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duration=transition,
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brightness=brightness,
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)
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@property
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def extra_state_attributes(self) -> dict[str, Any] | None:
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"""Return the optional state attributes."""
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brightness = None
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if palette := self.resource.palette:
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if palette.dimming:
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brightness = palette.dimming[0].brightness
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if brightness is None:
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# get brightness from actions
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for action in self.resource.actions:
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if action.action.dimming:
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brightness = action.action.dimming.brightness
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break
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if brightness is not None:
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# Hue uses a range of [0, 100] to control brightness.
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brightness = round((brightness / 100) * 255)
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return {
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"group_name": self.group.metadata.name,
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"group_type": self.group.type.value,
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"name": self.resource.metadata.name,
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"speed": self.resource.speed,
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"brightness": brightness,
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"is_dynamic": self.is_dynamic,
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}
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class HueSmartSceneEntity(HueSceneEntityBase):
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"""Representation of a Smart Scene entity from Hue Scenes."""
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@property
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def is_active(self) -> bool:
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"""Return if this smart scene is currently active."""
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return self.resource.state == SmartSceneState.ACTIVE
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async def async_activate(self, **kwargs: Any) -> None:
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"""Activate Hue Smart scene."""
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await self.bridge.async_request_call(
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self.controller.smart_scene.recall,
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self.resource.id,
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)
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@property
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def extra_state_attributes(self) -> dict[str, Any] | None:
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"""Return the optional state attributes."""
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res = {
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"group_name": self.group.metadata.name,
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"group_type": self.group.type.value,
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"name": self.resource.metadata.name,
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"is_active": self.is_active,
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}
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if self.is_active and self.resource.active_timeslot:
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res["active_timeslot_id"] = self.resource.active_timeslot.timeslot_id
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res["active_timeslot_name"] = self.resource.active_timeslot.weekday.value
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# lookup active scene in timeslot
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active_scene = None
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count = 0
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for day_timeslot in self.resource.week_timeslots:
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for timeslot in day_timeslot.timeslots:
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if count != self.resource.active_timeslot.timeslot_id:
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count += 1
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continue
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active_scene = self.controller.get(timeslot.target.rid)
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break
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if active_scene is not None:
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res["active_scene"] = active_scene.metadata.name
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return res
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