core/homeassistant/components/roon/server.py

176 lines
6.4 KiB
Python

"""Code to handle the api connection to a Roon server."""
import asyncio
import logging
from roonapi import RoonApi, RoonDiscovery
from homeassistant.const import CONF_API_KEY, CONF_HOST, CONF_PORT
from homeassistant.helpers.dispatcher import async_dispatcher_send
from homeassistant.util.dt import utcnow
from .const import CONF_ROON_ID, ROON_APPINFO
_LOGGER = logging.getLogger(__name__)
INITIAL_SYNC_INTERVAL = 5
FULL_SYNC_INTERVAL = 30
class RoonServer:
"""Manages a single Roon Server."""
def __init__(self, hass, config_entry):
"""Initialize the system."""
self.config_entry = config_entry
self.hass = hass
self.roonapi = None
self.roon_id = None
self.all_player_ids = set()
self.all_playlists = []
self.offline_devices = set()
self._exit = False
self._roon_name_by_id = {}
self._id_by_roon_name = {}
async def async_setup(self, tries=0):
"""Set up a roon server based on config parameters."""
def get_roon_host():
host = self.config_entry.data.get(CONF_HOST)
port = self.config_entry.data.get(CONF_PORT)
if host:
_LOGGER.debug("static roon core host=%s port=%s", host, port)
return (host, port)
discover = RoonDiscovery(core_id)
server = discover.first()
discover.stop()
_LOGGER.debug("dynamic roon core core_id=%s server=%s", core_id, server)
return (server[0], server[1])
def get_roon_api():
token = self.config_entry.data[CONF_API_KEY]
(host, port) = get_roon_host()
return RoonApi(ROON_APPINFO, token, host, port, blocking_init=True)
core_id = self.config_entry.data.get(CONF_ROON_ID)
self.roonapi = await self.hass.async_add_executor_job(get_roon_api)
self.roonapi.register_state_callback(
self.roonapi_state_callback, event_filter=["zones_changed"]
)
# Default to 'host' for compatibility with older configs without core_id
self.roon_id = (
core_id if core_id is not None else self.config_entry.data[CONF_HOST]
)
# Initialize Roon background polling
self.config_entry.async_create_background_task(
self.hass, self.async_do_loop(), "roon.server-do-loop"
)
return True
async def async_reset(self):
"""Reset this connection to default state.
Will cancel any scheduled setup retry and will unload
the config entry.
"""
self.stop_roon()
return True
@property
def zones(self):
"""Return list of zones."""
return self.roonapi.zones
def add_player_id(self, entity_id, roon_name):
"""Register a roon player."""
self._roon_name_by_id[entity_id] = roon_name
self._id_by_roon_name[roon_name] = entity_id
def roon_name(self, entity_id):
"""Get the name of the roon player from entity_id."""
return self._roon_name_by_id.get(entity_id)
def entity_id(self, roon_name):
"""Get the id of the roon player from the roon name."""
return self._id_by_roon_name.get(roon_name)
def stop_roon(self):
"""Stop background worker."""
self.roonapi.stop()
self._exit = True
def roonapi_state_callback(self, event, changed_zones):
"""Callbacks from the roon api websocket with state change."""
self.hass.add_job(self.async_update_changed_players(changed_zones))
async def async_do_loop(self):
"""Background work loop."""
self._exit = False
await asyncio.sleep(INITIAL_SYNC_INTERVAL)
while not self._exit:
await self.async_update_players()
await asyncio.sleep(FULL_SYNC_INTERVAL)
async def async_update_changed_players(self, changed_zones_ids):
"""Update the players which were reported as changed by the Roon API."""
_LOGGER.debug("async_update_changed_players %s", changed_zones_ids)
for zone_id in changed_zones_ids:
if zone_id not in self.roonapi.zones:
# device was removed ?
continue
zone = self.roonapi.zones[zone_id]
for device in zone["outputs"]:
dev_name = device["display_name"]
if dev_name == "Unnamed" or not dev_name:
# ignore unnamed devices
continue
player_data = await self.async_create_player_data(zone, device)
dev_id = player_data["dev_id"]
player_data["is_available"] = True
if dev_id in self.offline_devices:
# player back online
self.offline_devices.remove(dev_id)
async_dispatcher_send(self.hass, "roon_media_player", player_data)
self.all_player_ids.add(dev_id)
async def async_update_players(self):
"""Periodic full scan of all devices."""
zone_ids = self.roonapi.zones.keys()
_LOGGER.debug("async_update_players %s", zone_ids)
await self.async_update_changed_players(zone_ids)
# check for any removed devices
all_devs = {}
for zone in self.roonapi.zones.values():
for device in zone["outputs"]:
player_data = await self.async_create_player_data(zone, device)
dev_id = player_data["dev_id"]
all_devs[dev_id] = player_data
for dev_id in self.all_player_ids:
if dev_id in all_devs:
continue
# player was removed!
player_data = {"dev_id": dev_id}
player_data["is_available"] = False
async_dispatcher_send(self.hass, "roon_media_player", player_data)
self.offline_devices.add(dev_id)
async def async_create_player_data(self, zone, output):
"""Create player object dict by combining zone with output."""
new_dict = zone.copy()
new_dict.update(output)
new_dict.pop("outputs")
new_dict["roon_id"] = self.roon_id
new_dict["is_synced"] = len(zone["outputs"]) > 1
new_dict["zone_name"] = zone["display_name"]
new_dict["display_name"] = output["display_name"]
new_dict["last_changed"] = utcnow()
# we don't use the zone_id or output_id for now as unique id as I've seen cases were it changes for some reason
new_dict["dev_id"] = f"roon_{self.roon_id}_{output['display_name']}"
return new_dict