core/homeassistant/components/shelly/switch.py

366 lines
11 KiB
Python

"""Switch for Shelly."""
from __future__ import annotations
from dataclasses import dataclass
from typing import Any, cast
from aioshelly.block_device import Block
from aioshelly.const import MODEL_2, MODEL_25, MODEL_WALL_DISPLAY, RPC_GENERATIONS
from homeassistant.components.switch import (
DOMAIN as SWITCH_PLATFORM,
SwitchEntity,
SwitchEntityDescription,
)
from homeassistant.const import STATE_ON, EntityCategory
from homeassistant.core import HomeAssistant, State, callback
from homeassistant.helpers.entity_platform import AddEntitiesCallback
from homeassistant.helpers.entity_registry import RegistryEntry
from homeassistant.helpers.restore_state import RestoreEntity
from .const import CONF_SLEEP_PERIOD, MOTION_MODELS
from .coordinator import ShellyBlockCoordinator, ShellyConfigEntry, ShellyRpcCoordinator
from .entity import (
BlockEntityDescription,
RpcEntityDescription,
ShellyBlockEntity,
ShellyRpcAttributeEntity,
ShellyRpcEntity,
ShellySleepingBlockAttributeEntity,
async_setup_entry_attribute_entities,
async_setup_rpc_attribute_entities,
)
from .utils import (
async_remove_orphaned_entities,
async_remove_shelly_entity,
get_device_entry_gen,
get_rpc_key_ids,
get_virtual_component_ids,
is_block_channel_type_light,
is_rpc_channel_type_light,
is_rpc_thermostat_internal_actuator,
is_rpc_thermostat_mode,
)
@dataclass(frozen=True, kw_only=True)
class BlockSwitchDescription(BlockEntityDescription, SwitchEntityDescription):
"""Class to describe a BLOCK switch."""
MOTION_SWITCH = BlockSwitchDescription(
key="sensor|motionActive",
name="Motion detection",
entity_category=EntityCategory.CONFIG,
)
@dataclass(frozen=True, kw_only=True)
class RpcSwitchDescription(RpcEntityDescription, SwitchEntityDescription):
"""Class to describe a RPC virtual switch."""
RPC_VIRTUAL_SWITCH = RpcSwitchDescription(
key="boolean",
sub_key="value",
)
RPC_SCRIPT_SWITCH = RpcSwitchDescription(
key="script",
sub_key="running",
entity_registry_enabled_default=False,
entity_category=EntityCategory.CONFIG,
)
async def async_setup_entry(
hass: HomeAssistant,
config_entry: ShellyConfigEntry,
async_add_entities: AddEntitiesCallback,
) -> None:
"""Set up switches for device."""
if get_device_entry_gen(config_entry) in RPC_GENERATIONS:
return async_setup_rpc_entry(hass, config_entry, async_add_entities)
return async_setup_block_entry(hass, config_entry, async_add_entities)
@callback
def async_setup_block_entry(
hass: HomeAssistant,
config_entry: ShellyConfigEntry,
async_add_entities: AddEntitiesCallback,
) -> None:
"""Set up entities for block device."""
coordinator = config_entry.runtime_data.block
assert coordinator
# Add Shelly Motion as a switch
if coordinator.model in MOTION_MODELS:
async_setup_entry_attribute_entities(
hass,
config_entry,
async_add_entities,
{("sensor", "motionActive"): MOTION_SWITCH},
BlockSleepingMotionSwitch,
)
return
if config_entry.data[CONF_SLEEP_PERIOD]:
return
# In roller mode the relay blocks exist but do not contain required info
if (
coordinator.model in [MODEL_2, MODEL_25]
and coordinator.device.settings["mode"] != "relay"
):
return
relay_blocks = []
assert coordinator.device.blocks
for block in coordinator.device.blocks:
if (
block.type != "relay"
or block.channel is not None
and is_block_channel_type_light(
coordinator.device.settings, int(block.channel)
)
):
continue
relay_blocks.append(block)
unique_id = f"{coordinator.mac}-{block.type}_{block.channel}"
async_remove_shelly_entity(hass, "light", unique_id)
if not relay_blocks:
return
async_add_entities(BlockRelaySwitch(coordinator, block) for block in relay_blocks)
@callback
def async_setup_rpc_entry(
hass: HomeAssistant,
config_entry: ShellyConfigEntry,
async_add_entities: AddEntitiesCallback,
) -> None:
"""Set up entities for RPC device."""
coordinator = config_entry.runtime_data.rpc
assert coordinator
switch_key_ids = get_rpc_key_ids(coordinator.device.status, "switch")
switch_ids = []
for id_ in switch_key_ids:
if is_rpc_channel_type_light(coordinator.device.config, id_):
continue
if coordinator.model == MODEL_WALL_DISPLAY:
# There are three configuration scenarios for WallDisplay:
# - relay mode (no thermostat)
# - thermostat mode using the internal relay as an actuator
# - thermostat mode using an external (from another device) relay as
# an actuator
if not is_rpc_thermostat_mode(id_, coordinator.device.status):
# The device is not in thermostat mode, we need to remove a climate
# entity
unique_id = f"{coordinator.mac}-thermostat:{id_}"
async_remove_shelly_entity(hass, "climate", unique_id)
elif is_rpc_thermostat_internal_actuator(coordinator.device.status):
# The internal relay is an actuator, skip this ID so as not to create
# a switch entity
continue
switch_ids.append(id_)
unique_id = f"{coordinator.mac}-switch:{id_}"
async_remove_shelly_entity(hass, "light", unique_id)
async_setup_rpc_attribute_entities(
hass,
config_entry,
async_add_entities,
{"boolean": RPC_VIRTUAL_SWITCH},
RpcVirtualSwitch,
)
async_setup_rpc_attribute_entities(
hass,
config_entry,
async_add_entities,
{"script": RPC_SCRIPT_SWITCH},
RpcScriptSwitch,
)
# the user can remove virtual components from the device configuration, so we need
# to remove orphaned entities
virtual_switch_ids = get_virtual_component_ids(
coordinator.device.config, SWITCH_PLATFORM
)
async_remove_orphaned_entities(
hass,
config_entry.entry_id,
coordinator.mac,
SWITCH_PLATFORM,
virtual_switch_ids,
"boolean",
)
# if the script is removed, from the device configuration, we need
# to remove orphaned entities
async_remove_orphaned_entities(
hass,
config_entry.entry_id,
coordinator.mac,
SWITCH_PLATFORM,
coordinator.device.status,
"script",
)
if not switch_ids:
return
async_add_entities(RpcRelaySwitch(coordinator, id_) for id_ in switch_ids)
class BlockSleepingMotionSwitch(
ShellySleepingBlockAttributeEntity, RestoreEntity, SwitchEntity
):
"""Entity that controls Motion Sensor on Block based Shelly devices."""
entity_description: BlockSwitchDescription
_attr_translation_key = "motion_switch"
def __init__(
self,
coordinator: ShellyBlockCoordinator,
block: Block | None,
attribute: str,
description: BlockSwitchDescription,
entry: RegistryEntry | None = None,
) -> None:
"""Initialize the sleeping sensor."""
super().__init__(coordinator, block, attribute, description, entry)
self.last_state: State | None = None
@property
def is_on(self) -> bool | None:
"""If motion is active."""
if self.block is not None:
return bool(self.block.motionActive)
if self.last_state is None:
return None
return self.last_state.state == STATE_ON
async def async_turn_on(self, **kwargs: Any) -> None:
"""Activate switch."""
await self.coordinator.device.set_shelly_motion_detection(True)
self.async_write_ha_state()
async def async_turn_off(self, **kwargs: Any) -> None:
"""Deactivate switch."""
await self.coordinator.device.set_shelly_motion_detection(False)
self.async_write_ha_state()
async def async_added_to_hass(self) -> None:
"""Handle entity which will be added."""
await super().async_added_to_hass()
if (last_state := await self.async_get_last_state()) is not None:
self.last_state = last_state
class BlockRelaySwitch(ShellyBlockEntity, SwitchEntity):
"""Entity that controls a relay on Block based Shelly devices."""
def __init__(self, coordinator: ShellyBlockCoordinator, block: Block) -> None:
"""Initialize relay switch."""
super().__init__(coordinator, block)
self.control_result: dict[str, Any] | None = None
@property
def is_on(self) -> bool:
"""If switch is on."""
if self.control_result:
return cast(bool, self.control_result["ison"])
return bool(self.block.output)
async def async_turn_on(self, **kwargs: Any) -> None:
"""Turn on relay."""
self.control_result = await self.set_state(turn="on")
self.async_write_ha_state()
async def async_turn_off(self, **kwargs: Any) -> None:
"""Turn off relay."""
self.control_result = await self.set_state(turn="off")
self.async_write_ha_state()
@callback
def _update_callback(self) -> None:
"""When device updates, clear control result that overrides state."""
self.control_result = None
super()._update_callback()
class RpcRelaySwitch(ShellyRpcEntity, SwitchEntity):
"""Entity that controls a relay on RPC based Shelly devices."""
def __init__(self, coordinator: ShellyRpcCoordinator, id_: int) -> None:
"""Initialize relay switch."""
super().__init__(coordinator, f"switch:{id_}")
self._id = id_
@property
def is_on(self) -> bool:
"""If switch is on."""
return bool(self.status["output"])
async def async_turn_on(self, **kwargs: Any) -> None:
"""Turn on relay."""
await self.call_rpc("Switch.Set", {"id": self._id, "on": True})
async def async_turn_off(self, **kwargs: Any) -> None:
"""Turn off relay."""
await self.call_rpc("Switch.Set", {"id": self._id, "on": False})
class RpcVirtualSwitch(ShellyRpcAttributeEntity, SwitchEntity):
"""Entity that controls a virtual boolean component on RPC based Shelly devices."""
entity_description: RpcSwitchDescription
_attr_has_entity_name = True
@property
def is_on(self) -> bool:
"""If switch is on."""
return bool(self.attribute_value)
async def async_turn_on(self, **kwargs: Any) -> None:
"""Turn on relay."""
await self.call_rpc("Boolean.Set", {"id": self._id, "value": True})
async def async_turn_off(self, **kwargs: Any) -> None:
"""Turn off relay."""
await self.call_rpc("Boolean.Set", {"id": self._id, "value": False})
class RpcScriptSwitch(ShellyRpcAttributeEntity, SwitchEntity):
"""Entity that controls a script component on RPC based Shelly devices."""
entity_description: RpcSwitchDescription
_attr_has_entity_name = True
@property
def is_on(self) -> bool:
"""If switch is on."""
return bool(self.status["running"])
async def async_turn_on(self, **kwargs: Any) -> None:
"""Turn on relay."""
await self.call_rpc("Script.Start", {"id": self._id})
async def async_turn_off(self, **kwargs: Any) -> None:
"""Turn off relay."""
await self.call_rpc("Script.Stop", {"id": self._id})