mirror of https://github.com/home-assistant/core
366 lines
11 KiB
Python
366 lines
11 KiB
Python
"""Switch for Shelly."""
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from __future__ import annotations
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from dataclasses import dataclass
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from typing import Any, cast
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from aioshelly.block_device import Block
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from aioshelly.const import MODEL_2, MODEL_25, MODEL_WALL_DISPLAY, RPC_GENERATIONS
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from homeassistant.components.switch import (
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DOMAIN as SWITCH_PLATFORM,
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SwitchEntity,
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SwitchEntityDescription,
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)
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from homeassistant.const import STATE_ON, EntityCategory
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from homeassistant.core import HomeAssistant, State, callback
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from homeassistant.helpers.entity_platform import AddEntitiesCallback
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from homeassistant.helpers.entity_registry import RegistryEntry
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from homeassistant.helpers.restore_state import RestoreEntity
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from .const import CONF_SLEEP_PERIOD, MOTION_MODELS
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from .coordinator import ShellyBlockCoordinator, ShellyConfigEntry, ShellyRpcCoordinator
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from .entity import (
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BlockEntityDescription,
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RpcEntityDescription,
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ShellyBlockEntity,
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ShellyRpcAttributeEntity,
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ShellyRpcEntity,
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ShellySleepingBlockAttributeEntity,
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async_setup_entry_attribute_entities,
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async_setup_rpc_attribute_entities,
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)
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from .utils import (
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async_remove_orphaned_entities,
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async_remove_shelly_entity,
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get_device_entry_gen,
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get_rpc_key_ids,
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get_virtual_component_ids,
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is_block_channel_type_light,
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is_rpc_channel_type_light,
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is_rpc_thermostat_internal_actuator,
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is_rpc_thermostat_mode,
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)
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@dataclass(frozen=True, kw_only=True)
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class BlockSwitchDescription(BlockEntityDescription, SwitchEntityDescription):
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"""Class to describe a BLOCK switch."""
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MOTION_SWITCH = BlockSwitchDescription(
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key="sensor|motionActive",
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name="Motion detection",
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entity_category=EntityCategory.CONFIG,
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)
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@dataclass(frozen=True, kw_only=True)
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class RpcSwitchDescription(RpcEntityDescription, SwitchEntityDescription):
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"""Class to describe a RPC virtual switch."""
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RPC_VIRTUAL_SWITCH = RpcSwitchDescription(
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key="boolean",
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sub_key="value",
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)
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RPC_SCRIPT_SWITCH = RpcSwitchDescription(
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key="script",
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sub_key="running",
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entity_registry_enabled_default=False,
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entity_category=EntityCategory.CONFIG,
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)
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async def async_setup_entry(
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hass: HomeAssistant,
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config_entry: ShellyConfigEntry,
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async_add_entities: AddEntitiesCallback,
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) -> None:
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"""Set up switches for device."""
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if get_device_entry_gen(config_entry) in RPC_GENERATIONS:
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return async_setup_rpc_entry(hass, config_entry, async_add_entities)
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return async_setup_block_entry(hass, config_entry, async_add_entities)
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@callback
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def async_setup_block_entry(
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hass: HomeAssistant,
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config_entry: ShellyConfigEntry,
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async_add_entities: AddEntitiesCallback,
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) -> None:
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"""Set up entities for block device."""
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coordinator = config_entry.runtime_data.block
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assert coordinator
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# Add Shelly Motion as a switch
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if coordinator.model in MOTION_MODELS:
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async_setup_entry_attribute_entities(
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hass,
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config_entry,
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async_add_entities,
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{("sensor", "motionActive"): MOTION_SWITCH},
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BlockSleepingMotionSwitch,
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)
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return
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if config_entry.data[CONF_SLEEP_PERIOD]:
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return
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# In roller mode the relay blocks exist but do not contain required info
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if (
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coordinator.model in [MODEL_2, MODEL_25]
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and coordinator.device.settings["mode"] != "relay"
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):
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return
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relay_blocks = []
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assert coordinator.device.blocks
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for block in coordinator.device.blocks:
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if (
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block.type != "relay"
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or block.channel is not None
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and is_block_channel_type_light(
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coordinator.device.settings, int(block.channel)
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)
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):
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continue
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relay_blocks.append(block)
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unique_id = f"{coordinator.mac}-{block.type}_{block.channel}"
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async_remove_shelly_entity(hass, "light", unique_id)
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if not relay_blocks:
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return
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async_add_entities(BlockRelaySwitch(coordinator, block) for block in relay_blocks)
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@callback
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def async_setup_rpc_entry(
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hass: HomeAssistant,
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config_entry: ShellyConfigEntry,
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async_add_entities: AddEntitiesCallback,
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) -> None:
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"""Set up entities for RPC device."""
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coordinator = config_entry.runtime_data.rpc
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assert coordinator
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switch_key_ids = get_rpc_key_ids(coordinator.device.status, "switch")
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switch_ids = []
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for id_ in switch_key_ids:
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if is_rpc_channel_type_light(coordinator.device.config, id_):
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continue
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if coordinator.model == MODEL_WALL_DISPLAY:
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# There are three configuration scenarios for WallDisplay:
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# - relay mode (no thermostat)
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# - thermostat mode using the internal relay as an actuator
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# - thermostat mode using an external (from another device) relay as
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# an actuator
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if not is_rpc_thermostat_mode(id_, coordinator.device.status):
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# The device is not in thermostat mode, we need to remove a climate
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# entity
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unique_id = f"{coordinator.mac}-thermostat:{id_}"
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async_remove_shelly_entity(hass, "climate", unique_id)
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elif is_rpc_thermostat_internal_actuator(coordinator.device.status):
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# The internal relay is an actuator, skip this ID so as not to create
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# a switch entity
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continue
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switch_ids.append(id_)
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unique_id = f"{coordinator.mac}-switch:{id_}"
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async_remove_shelly_entity(hass, "light", unique_id)
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async_setup_rpc_attribute_entities(
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hass,
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config_entry,
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async_add_entities,
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{"boolean": RPC_VIRTUAL_SWITCH},
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RpcVirtualSwitch,
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)
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async_setup_rpc_attribute_entities(
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hass,
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config_entry,
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async_add_entities,
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{"script": RPC_SCRIPT_SWITCH},
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RpcScriptSwitch,
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)
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# the user can remove virtual components from the device configuration, so we need
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# to remove orphaned entities
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virtual_switch_ids = get_virtual_component_ids(
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coordinator.device.config, SWITCH_PLATFORM
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)
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async_remove_orphaned_entities(
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hass,
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config_entry.entry_id,
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coordinator.mac,
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SWITCH_PLATFORM,
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virtual_switch_ids,
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"boolean",
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)
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# if the script is removed, from the device configuration, we need
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# to remove orphaned entities
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async_remove_orphaned_entities(
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hass,
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config_entry.entry_id,
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coordinator.mac,
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SWITCH_PLATFORM,
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coordinator.device.status,
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"script",
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)
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if not switch_ids:
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return
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async_add_entities(RpcRelaySwitch(coordinator, id_) for id_ in switch_ids)
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class BlockSleepingMotionSwitch(
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ShellySleepingBlockAttributeEntity, RestoreEntity, SwitchEntity
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):
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"""Entity that controls Motion Sensor on Block based Shelly devices."""
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entity_description: BlockSwitchDescription
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_attr_translation_key = "motion_switch"
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def __init__(
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self,
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coordinator: ShellyBlockCoordinator,
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block: Block | None,
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attribute: str,
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description: BlockSwitchDescription,
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entry: RegistryEntry | None = None,
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) -> None:
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"""Initialize the sleeping sensor."""
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super().__init__(coordinator, block, attribute, description, entry)
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self.last_state: State | None = None
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@property
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def is_on(self) -> bool | None:
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"""If motion is active."""
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if self.block is not None:
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return bool(self.block.motionActive)
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if self.last_state is None:
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return None
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return self.last_state.state == STATE_ON
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async def async_turn_on(self, **kwargs: Any) -> None:
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"""Activate switch."""
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await self.coordinator.device.set_shelly_motion_detection(True)
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self.async_write_ha_state()
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async def async_turn_off(self, **kwargs: Any) -> None:
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"""Deactivate switch."""
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await self.coordinator.device.set_shelly_motion_detection(False)
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self.async_write_ha_state()
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async def async_added_to_hass(self) -> None:
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"""Handle entity which will be added."""
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await super().async_added_to_hass()
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if (last_state := await self.async_get_last_state()) is not None:
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self.last_state = last_state
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class BlockRelaySwitch(ShellyBlockEntity, SwitchEntity):
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"""Entity that controls a relay on Block based Shelly devices."""
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def __init__(self, coordinator: ShellyBlockCoordinator, block: Block) -> None:
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"""Initialize relay switch."""
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super().__init__(coordinator, block)
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self.control_result: dict[str, Any] | None = None
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@property
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def is_on(self) -> bool:
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"""If switch is on."""
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if self.control_result:
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return cast(bool, self.control_result["ison"])
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return bool(self.block.output)
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async def async_turn_on(self, **kwargs: Any) -> None:
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"""Turn on relay."""
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self.control_result = await self.set_state(turn="on")
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self.async_write_ha_state()
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async def async_turn_off(self, **kwargs: Any) -> None:
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"""Turn off relay."""
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self.control_result = await self.set_state(turn="off")
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self.async_write_ha_state()
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@callback
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def _update_callback(self) -> None:
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"""When device updates, clear control result that overrides state."""
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self.control_result = None
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super()._update_callback()
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class RpcRelaySwitch(ShellyRpcEntity, SwitchEntity):
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"""Entity that controls a relay on RPC based Shelly devices."""
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def __init__(self, coordinator: ShellyRpcCoordinator, id_: int) -> None:
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"""Initialize relay switch."""
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super().__init__(coordinator, f"switch:{id_}")
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self._id = id_
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@property
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def is_on(self) -> bool:
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"""If switch is on."""
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return bool(self.status["output"])
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async def async_turn_on(self, **kwargs: Any) -> None:
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"""Turn on relay."""
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await self.call_rpc("Switch.Set", {"id": self._id, "on": True})
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async def async_turn_off(self, **kwargs: Any) -> None:
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"""Turn off relay."""
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await self.call_rpc("Switch.Set", {"id": self._id, "on": False})
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class RpcVirtualSwitch(ShellyRpcAttributeEntity, SwitchEntity):
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"""Entity that controls a virtual boolean component on RPC based Shelly devices."""
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entity_description: RpcSwitchDescription
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_attr_has_entity_name = True
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@property
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def is_on(self) -> bool:
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"""If switch is on."""
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return bool(self.attribute_value)
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async def async_turn_on(self, **kwargs: Any) -> None:
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"""Turn on relay."""
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await self.call_rpc("Boolean.Set", {"id": self._id, "value": True})
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async def async_turn_off(self, **kwargs: Any) -> None:
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"""Turn off relay."""
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await self.call_rpc("Boolean.Set", {"id": self._id, "value": False})
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class RpcScriptSwitch(ShellyRpcAttributeEntity, SwitchEntity):
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"""Entity that controls a script component on RPC based Shelly devices."""
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entity_description: RpcSwitchDescription
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_attr_has_entity_name = True
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@property
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def is_on(self) -> bool:
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"""If switch is on."""
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return bool(self.status["running"])
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async def async_turn_on(self, **kwargs: Any) -> None:
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"""Turn on relay."""
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await self.call_rpc("Script.Start", {"id": self._id})
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async def async_turn_off(self, **kwargs: Any) -> None:
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"""Turn off relay."""
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await self.call_rpc("Script.Stop", {"id": self._id})
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