core/homeassistant/components/soundtouch/media_player.py

417 lines
14 KiB
Python

"""Support for interface with a Bose SoundTouch."""
from __future__ import annotations
from functools import partial
import logging
from typing import Any
from libsoundtouch.device import SoundTouchDevice
from libsoundtouch.utils import Source
from homeassistant.components import media_source
from homeassistant.components.media_player import (
BrowseMedia,
MediaPlayerDeviceClass,
MediaPlayerEntity,
MediaPlayerEntityFeature,
MediaPlayerState,
MediaType,
async_process_play_media_url,
)
from homeassistant.config_entries import ConfigEntry
from homeassistant.const import EVENT_HOMEASSISTANT_START
from homeassistant.core import HomeAssistant, callback
from homeassistant.helpers.device_registry import (
CONNECTION_NETWORK_MAC,
DeviceInfo,
format_mac,
)
from homeassistant.helpers.entity_platform import AddEntitiesCallback
from .const import DOMAIN
_LOGGER = logging.getLogger(__name__)
MAP_STATUS = {
"PLAY_STATE": MediaPlayerState.PLAYING,
"BUFFERING_STATE": MediaPlayerState.PLAYING,
"PAUSE_STATE": MediaPlayerState.PAUSED,
"STOP_STATE": MediaPlayerState.OFF,
}
ATTR_SOUNDTOUCH_GROUP = "soundtouch_group"
ATTR_SOUNDTOUCH_ZONE = "soundtouch_zone"
async def async_setup_entry(
hass: HomeAssistant,
entry: ConfigEntry,
async_add_entities: AddEntitiesCallback,
) -> None:
"""Set up the Bose SoundTouch media player based on a config entry."""
device = hass.data[DOMAIN][entry.entry_id].device
media_player = SoundTouchMediaPlayer(device)
async_add_entities([media_player], True)
hass.data[DOMAIN][entry.entry_id].media_player = media_player
class SoundTouchMediaPlayer(MediaPlayerEntity):
"""Representation of a SoundTouch Bose device."""
_attr_supported_features = (
MediaPlayerEntityFeature.PAUSE
| MediaPlayerEntityFeature.VOLUME_STEP
| MediaPlayerEntityFeature.VOLUME_MUTE
| MediaPlayerEntityFeature.PREVIOUS_TRACK
| MediaPlayerEntityFeature.NEXT_TRACK
| MediaPlayerEntityFeature.TURN_OFF
| MediaPlayerEntityFeature.VOLUME_SET
| MediaPlayerEntityFeature.TURN_ON
| MediaPlayerEntityFeature.PLAY
| MediaPlayerEntityFeature.PLAY_MEDIA
| MediaPlayerEntityFeature.SELECT_SOURCE
| MediaPlayerEntityFeature.BROWSE_MEDIA
)
_attr_device_class = MediaPlayerDeviceClass.SPEAKER
_attr_has_entity_name = True
_attr_name = None
_attr_source_list = [
Source.AUX.value,
Source.BLUETOOTH.value,
]
def __init__(self, device: SoundTouchDevice) -> None:
"""Create SoundTouch media player entity."""
self._device = device
self._attr_unique_id = device.config.device_id
self._attr_device_info = DeviceInfo(
identifiers={(DOMAIN, device.config.device_id)},
connections={
(CONNECTION_NETWORK_MAC, format_mac(device.config.mac_address))
},
manufacturer="Bose Corporation",
model=device.config.type,
name=device.config.name,
)
self._status = None
self._volume = None
self._zone = None
@property
def device(self):
"""Return SoundTouch device."""
return self._device
def update(self) -> None:
"""Retrieve the latest data."""
self._status = self._device.status()
self._volume = self._device.volume()
self._zone = self.get_zone_info()
@property
def volume_level(self):
"""Volume level of the media player (0..1)."""
return self._volume.actual / 100
@property
def state(self) -> MediaPlayerState | None:
"""Return the state of the device."""
if self._status is None or self._status.source == "STANDBY":
return MediaPlayerState.OFF
if self._status.source == "INVALID_SOURCE":
return None
return MAP_STATUS.get(self._status.play_status)
@property
def source(self):
"""Name of the current input source."""
return self._status.source
@property
def is_volume_muted(self):
"""Boolean if volume is currently muted."""
return self._volume.muted
def turn_off(self) -> None:
"""Turn off media player."""
self._device.power_off()
def turn_on(self) -> None:
"""Turn on media player."""
self._device.power_on()
def volume_up(self) -> None:
"""Volume up the media player."""
self._device.volume_up()
def volume_down(self) -> None:
"""Volume down media player."""
self._device.volume_down()
def set_volume_level(self, volume: float) -> None:
"""Set volume level, range 0..1."""
self._device.set_volume(int(volume * 100))
def mute_volume(self, mute: bool) -> None:
"""Send mute command."""
self._device.mute()
def media_play_pause(self) -> None:
"""Simulate play pause media player."""
self._device.play_pause()
def media_play(self) -> None:
"""Send play command."""
self._device.play()
def media_pause(self) -> None:
"""Send media pause command to media player."""
self._device.pause()
def media_next_track(self) -> None:
"""Send next track command."""
self._device.next_track()
def media_previous_track(self) -> None:
"""Send the previous track command."""
self._device.previous_track()
@property
def media_image_url(self):
"""Image url of current playing media."""
return self._status.image
@property
def media_title(self):
"""Title of current playing media."""
if self._status.station_name is not None:
return self._status.station_name
if self._status.artist is not None:
return f"{self._status.artist} - {self._status.track}"
return None
@property
def media_duration(self):
"""Duration of current playing media in seconds."""
return self._status.duration
@property
def media_artist(self):
"""Artist of current playing media."""
return self._status.artist
@property
def media_track(self):
"""Artist of current playing media."""
return self._status.track
@property
def media_album_name(self):
"""Album name of current playing media."""
return self._status.album
async def async_added_to_hass(self) -> None:
"""Populate zone info which requires entity_id."""
@callback
def async_update_on_start(event):
"""Schedule an update when all platform entities have been added."""
self.async_schedule_update_ha_state(True)
self.hass.bus.async_listen_once(
EVENT_HOMEASSISTANT_START, async_update_on_start
)
async def async_play_media(
self, media_type: MediaType | str, media_id: str, **kwargs: Any
) -> None:
"""Play a piece of media."""
if media_source.is_media_source_id(media_id):
play_item = await media_source.async_resolve_media(
self.hass, media_id, self.entity_id
)
media_id = async_process_play_media_url(self.hass, play_item.url)
await self.hass.async_add_executor_job(
partial(self.play_media, media_type, media_id, **kwargs)
)
def play_media(
self, media_type: MediaType | str, media_id: str, **kwargs: Any
) -> None:
"""Play a piece of media."""
_LOGGER.debug("Starting media with media_id: %s", media_id)
if str(media_id).lower().startswith("http://"): # no https support
# URL
_LOGGER.debug("Playing URL %s", str(media_id))
self._device.play_url(str(media_id))
else:
# Preset
presets = self._device.presets()
preset = next(
iter(
[preset for preset in presets if preset.preset_id == str(media_id)]
),
None,
)
if preset is not None:
_LOGGER.debug("Playing preset: %s", preset.name)
self._device.select_preset(preset)
else:
_LOGGER.warning("Unable to find preset with id %s", media_id)
def select_source(self, source: str) -> None:
"""Select input source."""
if source == Source.AUX.value:
_LOGGER.debug("Selecting source AUX")
self._device.select_source_aux()
elif source == Source.BLUETOOTH.value:
_LOGGER.debug("Selecting source Bluetooth")
self._device.select_source_bluetooth()
else:
_LOGGER.warning("Source %s is not supported", source)
def create_zone(self, slaves):
"""Create a zone (multi-room) and play on selected devices.
:param slaves: slaves on which to play
"""
if not slaves:
_LOGGER.warning("Unable to create zone without slaves")
else:
_LOGGER.debug("Creating zone with master %s", self._device.config.name)
self._device.create_zone([slave.device for slave in slaves])
def remove_zone_slave(self, slaves):
"""Remove slave(s) from and existing zone (multi-room).
Zone must already exist and slaves array cannot be empty.
Note: If removing last slave, the zone will be deleted and you'll have
to create a new one. You will not be able to add a new slave anymore
:param slaves: slaves to remove from the zone
"""
if not slaves:
_LOGGER.warning("Unable to find slaves to remove")
else:
_LOGGER.debug(
"Removing slaves from zone with master %s", self._device.config.name
)
# SoundTouch API seems to have a bug and won't remove slaves if there are
# more than one in the payload. Therefore we have to loop over all slaves
# and remove them individually
for slave in slaves:
# make sure to not try to remove the master (aka current device)
if slave.entity_id != self.entity_id:
self._device.remove_zone_slave([slave.device])
def add_zone_slave(self, slaves):
"""Add slave(s) to and existing zone (multi-room).
Zone must already exist and slaves array cannot be empty.
:param slaves:slaves to add
"""
if not slaves:
_LOGGER.warning("Unable to find slaves to add")
else:
_LOGGER.debug(
"Adding slaves to zone with master %s", self._device.config.name
)
self._device.add_zone_slave([slave.device for slave in slaves])
@property
def extra_state_attributes(self):
"""Return entity specific state attributes."""
attributes = {}
if self._zone and "master" in self._zone:
attributes[ATTR_SOUNDTOUCH_ZONE] = self._zone
# Compatibility with how other components expose their groups (like SONOS).
# First entry is the master, others are slaves
group_members = [self._zone["master"]] + self._zone["slaves"]
attributes[ATTR_SOUNDTOUCH_GROUP] = group_members
return attributes
async def async_browse_media(
self,
media_content_type: MediaType | str | None = None,
media_content_id: str | None = None,
) -> BrowseMedia:
"""Implement the websocket media browsing helper."""
return await media_source.async_browse_media(self.hass, media_content_id)
def get_zone_info(self):
"""Return the current zone info."""
zone_status = self._device.zone_status()
if not zone_status:
return None
# Client devices do NOT return their siblings as part of the "slaves" list.
# Only the master has the full list of slaves. To compensate for this
# shortcoming we have to fetch the zone info from the master when the current
# device is a slave.
# In addition to this shortcoming, libsoundtouch seems to report the "is_master"
# property wrong on some slaves, so the only reliable way to detect
# if the current devices is the master, is by comparing the master_id
# of the zone with the device_id.
if zone_status.master_id == self._device.config.device_id:
return self._build_zone_info(self.entity_id, zone_status.slaves)
# The master device has to be searched by it's ID and not IP since
# libsoundtouch / BOSE API do not return the IP of the master
# for some slave objects/responses
master_instance = self._get_instance_by_id(zone_status.master_id)
if master_instance is not None:
master_zone_status = master_instance.device.zone_status()
return self._build_zone_info(
master_instance.entity_id, master_zone_status.slaves
)
# We should never end up here since this means we haven't found a master
# device to get the correct zone info from. In this case,
# assume current device is master
return self._build_zone_info(self.entity_id, zone_status.slaves)
def _get_instance_by_ip(self, ip_address):
"""Search and return a SoundTouchDevice instance by it's IP address."""
for data in self.hass.data[DOMAIN].values():
if data.device.config.device_ip == ip_address:
return data.media_player
return None
def _get_instance_by_id(self, instance_id):
"""Search and return a SoundTouchDevice instance by it's ID (aka MAC address)."""
for data in self.hass.data[DOMAIN].values():
if data.device.config.device_id == instance_id:
return data.media_player
return None
def _build_zone_info(self, master, zone_slaves):
"""Build the exposed zone attributes."""
slaves = []
for slave in zone_slaves:
slave_instance = self._get_instance_by_ip(slave.device_ip)
if slave_instance and slave_instance.entity_id != master:
slaves.append(slave_instance.entity_id)
return {
"master": master,
"is_master": master == self.entity_id,
"slaves": slaves,
}