esphome-docs/components/light/index.rst

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Light Component
===============
.. seo::
:description: Instructions for setting up lights and light effects in ESPHome.
:image: folder-open.svg
In ESPHome, ``light`` components allow you to create lights usable from Home Assistant's frontend and have many
features such as colors, transitions and even effects.
This component can restore its state on reboot/reset if configured to do so.
.. _config-light:
Base Light Configuration
------------------------
All light configuration schemas inherit these options.
.. code-block:: yaml
light:
- platform: ...
**Configuration variables:**
- **platform** (**Required**, platform): A light platform. See the following for details:
.. toctree::
:maxdepth: 1
:glob:
*
- **id** (*Optional*, string): Manually specify the ID for code generation. At least one of **id** and **name** must be
specified.
- **name** (*Optional*, string): The name of the light. At least one of **id** and **name** must be specified.
.. note::
If you have a :ref:`friendly_name <esphome-configuration_variables>` set for your device and you want the light
to use that name, you can set ``name: None``.
- **icon** (*Optional*, icon): Manually set the icon to use for the light in the frontend.
- **effects** (*Optional*, list): A list of :ref:`light effects <light-effects>` to use for this light.
- **gamma_correct** (*Optional*, float): Apply a `gamma correction factor
<https://en.wikipedia.org/wiki/Gamma_correction>`__ to the light channels. Defaults to ``2.8``.
- **default_transition_length** (*Optional*, :ref:`config-time`): The default transition length to use when no
transition length is set in the light call. Defaults to ``1s``.
- **flash_transition_length** (*Optional*, :ref:`config-time`): The transition length to use when flash is called.
Defaults to ``0s``.
- **initial_state** (*Optional*): The initial state the light should be set to on bootup. This state will be applied
when the state is **not** restored based on ``restore_mode`` (below).
- **state** (*Optional*, :ref:`templatable <config-templatable>`, boolean): The ON/OFF state for the light.
- All other options from :ref:`light state <light-state_config>`.
- **restore_mode** (*Optional*): Control how the light attempts to restore state on bootup.
- ``RESTORE_DEFAULT_OFF`` - Attempt to restore state and default to OFF if not possible to restore.
- ``RESTORE_DEFAULT_ON`` - Attempt to restore state and default to ON.
- ``RESTORE_INVERTED_DEFAULT_OFF`` - Attempt to restore state inverted from the previous state and default to OFF.
- ``RESTORE_INVERTED_DEFAULT_ON`` - Attempt to restore state inverted from the previous state and default to ON.
- ``RESTORE_AND_OFF`` - Attempt to restore state but initialize the light as OFF.
- ``RESTORE_AND_ON`` - Attempt to restore state but initialize the light as ON.
- ``ALWAYS_OFF`` (Default) - Always initialize the light as OFF on bootup.
- ``ALWAYS_ON`` - Always initialize the light as ON on bootup.
- **on_turn_on** (*Optional*, :ref:`Action <config-action>`): An automation to perform when the light is turned on. See
:ref:`light-on_turn_on_off_trigger`.
- **on_turn_off** (*Optional*, :ref:`Action <config-action>`): An automation to perform when the light is turned off.
See :ref:`light-on_turn_on_off_trigger`.
- **on_state** (*Optional*, :ref:`Action <config-action>`): An automation to perform when the light's set state is
changed. See :ref:`light-on_state_trigger`.
**Additional configuration variables for addressable lights:**
- **color_correct** (*Optional*, list of float): Apply a color correction to each color channel. This defines the
maximum brightness of each channel. For example ``[100%, 50%, 100%]`` would set the green channel to be at most at
50% brightness.
- **power_supply** (*Optional*, :ref:`config-id`): The :doc:`/components/power_supply` to connect to this light. When
the light is turned on, the power supply will automatically be switched on too.
**Advanced options:**
- **internal** (*Optional*, boolean): Mark this component as internal. Internal components will not be exposed to the
frontend (like Home Assistant). Only specifying an ``id`` without a ``name`` will implicitly set this to true.
- **disabled_by_default** (*Optional*, boolean): If true, then this entity should not be added to any client's frontend,
(usually Home Assistant) without the user manually enabling it (via the Home Assistant UI). Defaults to ``false``.
- **entity_category** (*Optional*, string): The category of the entity. See `this list
<https://developers.home-assistant.io/docs/core/entity/#generic-properties>`__ for a list of available options. Set
to ``""`` to remove the default entity category.
- If MQTT enabled, all other options from :ref:`MQTT Component <config-mqtt-component>`.
- If Webserver enabled and :ref:`version 3 <config-webserver-version-3-options>` is selected, all other options from
:doc:`/components/web_server`.
.. _light-state_config:
**Light state:**
Some actions/configuration refer to **light state**. A **light state** may consist of any of the following
configuration variables:
- **color_mode** (*Optional*, :ref:`templatable <config-templatable>`): For lights that support more than one color
mode, the color mode that will be activated. The color mode determines which outputs of the light are active, and
which parameters can be used. For example, this can be used to switch between colored and white light. Must be a
color mode that is supported by the light. Valid color modes are:
- ``ON_OFF``: Only on/off control.
- ``BRIGHTNESS``: Only brightness control. Accepts ``brightness`` parameter.
- ``WHITE``: Single white channel only. Accepts ``brightness`` and ``white`` parameters.
- ``COLOR_TEMPERATURE``: Color-temperature controlled white channel. Accepts ``brightness`` and ``color_temperature``
parameters.
- ``COLD_WARM_WHITE``: Cold and warm white channels. Accepts ``brightness``, ``color_temperature``, ``cold_white`` and
``warm_white`` parameters.
- ``RGB``: RGB color channels. Accepts ``brightness``, ``color_brightness``, ``red``, ``green`` and ``blue`` parameters.
- ``RGB_WHITE``: RGB color channels and a separate white channel. Accepts parameters from ``RGB`` and ``WHITE``
color modes.
- ``RGB_COLOR_TEMPERATURE``: RGB color channels and a separate color-temperature controlled white channel. Accepts
parameters from ``RGB`` and ``COLOR_TEMPERATURE`` color modes.
- ``RGB_COLD_WARM_WHITE``: RGB color channels and two separate cold and warm white channels. Accepts parameters
from ``RGB`` and ``COLD_WARM_WHITE`` color modes.
- **brightness** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The primary brightness of the light;
applies to all channels (both color and white) of the light.
- **color_brightness** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The brightness of the color
lights. Useful to control brightness of colored and white lights separately for RGBW lights.
- **red** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The red channel of the light.
- **green** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The green channel of the light.
- **blue** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The blue channel of the light.
- **white** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The brightness of the white channel.
- **color_temperature** (*Optional*, float, :ref:`templatable <config-templatable>`): The color temperature (in `mireds
<https://en.wikipedia.org/wiki/Mired>`__ or Kelvin) of the white channel.
- **cold_white** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The brightness of the cold white
channel. Cannot be used at the same time as *color_temperature*.
- **warm_white** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The brightness of the warm white
channel. Cannot be used at the same time as *color_temperature*.
All percentage options accept values in the range ``0%`` to ``100%`` or ``0.0`` to ``1.0`` and they default to not
changing the current value (which might be the value from before the light was last turned off). To reset values,
explicitly set them to zero.
Light Automations
-----------------
.. _light-toggle_action:
``light.toggle`` Action
***********************
This action toggles a light with the given ID when executed.
.. code-block:: yaml
on_...:
then:
- light.toggle:
id: light_1
# Shorthand:
- light.toggle: light_1
**Configuration variables:**
- **id** (**Required**, :ref:`config-id`): The ID of the light.
- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the
transition if the light supports it.
.. note::
This action can also be expressed in :ref:`lambdas <config-lambda>`:
.. code-block:: cpp
auto call = id(light_1).toggle();
// perform action:
call.perform();
.. _light-turn_on_action:
``light.turn_on`` Action
************************
This action turns a light with the given ID on when executed.
.. code-block:: yaml
on_...:
then:
- light.turn_on:
id: light_1
brightness: 100%
red: 100%
green: 100%
blue: 1.0
# Templated
- light.turn_on:
id: light_1
brightness: !lambda |-
// output value must be in range 0 - 1.0
return id(some_sensor).state / 100.0;
# Shorthand
- light.turn_on: light_1
**Configuration variables:**
- **id** (**Required**, :ref:`config-id`): The ID of the light.
- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the
transition if the light supports it.
- **flash_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): If set, will flash the
given color for this period of time and then go back to the previous state.
- **effect** (*Optional*, string, :ref:`templatable <config-templatable>`): If set, will attempt to start an effect
with the given name.
- All other options from :ref:`light state <light-state_config>`.
.. note::
This action can also be expressed in :ref:`lambdas <config-lambda>`:
.. code-block:: cpp
auto call = id(light_1).turn_on();
// set parameters (optional)
call.set_transition_length(1000); // in ms
call.set_brightness(1.0); // 1.0 is full brightness
call.set_color_mode(ColorMode::RGB_COLD_WARM_WHITE);
call.set_rgb(0.5, 0.25, 1.0); // color in RGB order, this example is purple
call.set_cold_white(0.5);
call.set_warm_white(0.75);
call.set_effect("The Effect");
// perform action:
call.perform();
Shorter example using auto call , call.set_brightness and call.perform.
.. code-block:: cpp
id(light_1).turn_on().set_brightness(1.0).perform();
.. note::
The ``red``, ``green`` and ``blue`` values only control the color of the light, not its brightness! If you assign
``50%`` to all RGB channels it will be interpreted as 100% on. Only use ``brightness`` or ``color_brightness`` to
control the brightness of the light.
.. note::
The master brightness (``brightness``) and separate brightness controls for the color and white channels
(``color_brightness``, ``white``, ``cold_white`` and ``warm_white``) are multiplied together. Thus, this will
result in color at 40% brightness and white at 60% brightness:
.. code-block:: yaml
- light.turn_on:
id: light_1
brightness: 80%
color_brightness: 50%
white: 75%
.. _light-turn_off_action:
``light.turn_off`` Action
*************************
This action turns a light with the given ID off when executed.
.. code-block:: yaml
on_...:
then:
- light.turn_off:
id: light_1
# Shorthand
- light.turn_off: light_1
**Configuration variables:**
- **id** (**Required**, :ref:`config-id`): The ID of the light.
- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the
transition if the light supports it.
.. note::
This action can also be expressed in :ref:`lambdas <config-lambda>`:
.. code-block:: cpp
auto call = id(light_1).turn_off();
// set parameters (optional)
call.set_transition_length(1000); // in ms
// perform action:
call.perform();
.. _light-control_action:
``light.control`` Action
************************
This :ref:`Action <config-action>` is a generic call to change the state of a light - it is essentially just a
combination of the turn_on and turn_off calls.
.. code-block:: yaml
on_...:
then:
- light.control:
id: light_1
state: on
**Configuration variables:**
- **id** (**Required**, :ref:`config-id`): The ID of the light.
- **state** (*Optional*, :ref:`templatable <config-templatable>`, boolean): Change the ON/OFF state of the light.
- All other options from :ref:`light state <light-state_config>`.
.. _light-dim_relative_action:
``light.dim_relative`` Action
*****************************
This :ref:`Action <config-action>` allows you to dim a light that supports brightness by a relative amount.
.. code-block:: yaml
on_...:
then:
# Increases the brightness by 5%
- light.dim_relative:
id: light_1
relative_brightness: 5%
**Configuration variables:**
- **id** (**Required**, :ref:`config-id`): The ID of the light.
- **relative_brightness** (**Required**, :ref:`templatable <config-templatable>`, percentage): The relative brightness
to dim the light by.
- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the
transition.
- **brightness_limits** (*Optional*): Limits in the brightness range.
- **min_brightness** (*Optional*, percentage): The minimum brightness to dim the light to. Defaults to ``0%``.
- **max_brightness** (*Optional*, percentage): The maximum brightness to dim the light to. Defaults to ``100%``.
- **limit_mode** (*Optional*): What to do when the current brightness is outside of the limit range. Defaults to
``CLAMP``. Valid limit modes are:
- ``CLAMP``: Clamp the brightness to the limit range.
- ``DO_NOTHING``: No dimming if the brightness is outside the limit range.
.. note::
Example: dimming a light with a button press
.. code-block:: yaml
binary_sensor:
- platform: gpio
# ...
id: my_binary_sensor
on_press:
- while:
condition:
binary_sensor.is_on: my_binary_sensor
then:
- light.dim_relative:
id: light_1
relative_brightness: 5%
transition_length: 0.1s
brightness_limits:
max_brightness: 90%
- delay: 0.1s
.. _light-addressable_set_action:
``light.addressable_set`` Action
********************************
This :ref:`Action <config-action>` allows you to manually set a range of LEDs on an addressable light to a specific
color.
.. code-block:: yaml
on_...:
- light.addressable_set:
id: my_light
range_from: 0
range_to: 50
red: 100%
green: 0%
blue: 0%
**Configuration variables:**
- **id** (**Required**, :ref:`config-id`): The ID of the addressable light to control.
- **range_from** (*Optional*, :ref:`templatable <config-templatable>`, int): The beginning of the range of LEDs to
control, inclusive, using zero-based indexing. Defaults to 0 (the beginning of the strip).
- **range_to** (*Optional*, :ref:`templatable <config-templatable>`, int): The end of the range of LEDs to control,
inclusive, using zero-based indexing. Defaults to the end of the strip (``num_leds`` - 1).
- **color_brightness** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The brightness to set the
color channel to.
- **red** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The value to set the red channel to.
- **green** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The value to set the green channel to.
- **blue** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The value to set the blue channel to.
- **white** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The brightness to set the white channel
to.
.. _light-is_on_condition:
.. _light-is_off_condition:
``light.is_on`` / ``light.is_off`` Condition
********************************************
This :ref:`Condition <config-condition>` checks if the given light is ON or OFF. OFF means that the light is completely
OFF, and ON means that the light is emitting at least a bit of light.
.. code-block:: yaml
# In some trigger:
on_...:
if:
condition:
# Same syntax for is_off
light.is_on: my_light
.. _light-on_turn_on_off_trigger:
``light.on_turn_on`` / ``light.on_turn_off`` Trigger
****************************************************
This trigger is activated each time the light is turned on or off. It is consistent with the behavior of the
``light.is_on`` and ``light.is_off`` condition above.
.. code-block:: yaml
light:
- platform: binary # or any other platform
# ...
on_turn_on:
- logger.log: "Light Turned On!"
on_turn_off:
- logger.log: "Light Turned Off!"
.. _light-on_state_trigger:
``light.on_state`` Trigger
**************************
This trigger is activated each time the set light state is changed. It is not triggered based on current state, but
rather, it triggers on the set state which can differ from the current state due to transitions. For example, the
``light.on_state`` trigger can be used for immediate action when the light is set to off; while ``light.on_turn_off``
does not trigger until the light actually achieves the off state.
.. code-block:: yaml
light:
- platform: binary # or any other platform
# ...
on_state:
- logger.log: "Light State Changed!"
.. _light-effects:
Light Effects
-------------
ESPHome has several built-in/pre-defined light effects you can use for your lights. The defaults for the effect
parameters are made to work well on their own, but ESPHome also allows you to manually change these parameters.
Each effect you define in ESPHome will appear as an entry in the effects dropdown for the light in Home Assistant. If
you wish to have several variants of the same effect, you can create multiple entries, each having a unique name:
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
# Use default parameters:
- random:
# Customize parameters
- random:
name: "My Slow Random Effect"
transition_length: 30s
update_interval: 30s
- random:
name: "My Fast Random Effect"
transition_length: 4s
update_interval: 5s
.. note::
After setting a light effect, it is possible to reset the in-use effect back to a static light by setting the
``effect`` to ``none`` when it is being called through Home Assistant or directly on the device.
Pulse Effect
************
This effect makes a pulsating light. The period can be defined by ``update_interval``, the transition length with
``transition_length``. ``transition_length`` should be set to less than ``update_interval``, setting
``transition_length`` to ``1s`` and ``update_interval`` to ``2s`` will result in a transition from 0% to 100% lasting
1 second, 1 second full light, a transition from 100% to 0% for 1 second and off for 1 second.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- pulse:
- pulse:
name: "Fast Pulse"
transition_length: 0.5s
update_interval: 0.5s
min_brightness: 0%
max_brightness: 100%
- pulse:
name: "Slow Pulse"
transition_length: 500ms
update_interval: 2s
- pulse:
name: "Asymmetrical Pulse"
transition_length:
on_length: 1s
off_length: 500ms
update_interval: 1.5s
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect. Defaults to ``Pulse``.
- **transition_length** (*Optional*, :ref:`config-time`): The duration of each transition. Defaults to ``1s``. Can be a
single time or split for on and off using these nested options.
- **on_length** (*Optional*, :ref:`config-time`): The duration of the transition when the light is turned on.
- **off_length** (*Optional*, :ref:`config-time`): The duration of the transition when the light is turned off.
- **update_interval** (*Optional*, :ref:`config-time`): The interval when the new transition is started. Defaults to
``1s``.
- **min_brightness** (*Optional*, percentage): The minimum brightness value. Defaults to ``0%``
- **max_brightness** (*Optional*, percentage): The maximum brightness value. Defaults to ``100%``
Random Effect
*************
This effect makes a transition (of length ``transition_length``) to a randomly-chosen color and/or brightness (for
monochromatic) every ``update_interval``.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- random:
- random:
name: Random Effect With Custom Values
transition_length: 5s
update_interval: 7s
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect. Defaults to ``Random``.
- **transition_length** (*Optional*, :ref:`config-time`): The duration of each transition to start. Defaults to ``5s``.
- **update_interval** (*Optional*, :ref:`config-time`): The interval with which a new color is selected and
transitioned to.
Strobe Effect
*************
This effect cycles through a list of colors with specific durations.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- strobe:
- strobe:
name: Strobe Effect With Custom Values
colors:
- state: true
brightness: 100%
red: 100%
green: 90%
blue: 0%
duration: 500ms
- state: false
duration: 250ms
- state: true
brightness: 100%
red: 0%
green: 100%
blue: 0%
duration: 500ms
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect. Defaults to ``Strobe``.
- **colors** (*Optional*, list): A list of colors to cycle through. Defaults to a quick cycle between ON and OFF.
- **state** (*Optional*, boolean): The on/off state to show. Defaults to ``true``.
- **color_mode** (*Optional*, string): The color mode of the light. Defaults to the current color mode.
- **brightness** (*Optional*, percentage): The brightness of the light. Defaults to ``100%``.
- **color_brightness** (*Optional*, percentage): The brightness of the RGB lights, if applicable. Defaults to ``100%``.
- **red** (*Optional*, percentage): The red channel of the light, if applicable. Defaults to ``100%``.
- **green** (*Optional*, percentage): The green channel of the light, if applicable. Defaults to ``100%``.
- **blue** (*Optional*, percentage): The blue channel of the light, if applicable. Defaults to ``100%``.
- **white** (*Optional*, percentage): The white channel of the light, if applicable. Defaults to ``100%``.
- **color_temperature** (*Optional*, float): The color temperature (in `mireds <https://en.wikipedia.org/wiki/Mired>`__
or Kelvin) of the light, if applicable.
- **cold_white** (*Optional*, percentage): The cold white channel of the light, if applicable. Defaults to ``100%``.
- **warm_white** (*Optional*, percentage): The warm white channel of the light, if applicable. Defaults to ``100%``.
- **duration** (**Required**, :ref:`config-time`): The duration this color should be active.
- **transition_length** (*Optional*, :ref:`config-time`): The duration of each transition. Defaults to ``0s``.
See :ref:`light state <light-state_config>` for more information on the various color fields.
Flicker Effect
**************
This effect "hovers" around the active color of the light and flickers each color channel a bit.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- flicker:
- flicker:
name: Flicker Effect With Custom Values
alpha: 95%
intensity: 1.5%
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect. Defaults to ``Flicker``.
- **alpha** (*Optional*, percentage): The percentage that the last color value should affect the light. More or less
the "forget-factor" of an exponential moving average. Defaults to ``95%``.
- **intensity** (*Optional*, percentage): The intensity of the flickering, basically the maximum amplitude of the
random offsets. Defaults to ``1.5%``.
Lambda Effect
*************
This effect allows you to write completely custom light effects yourself using :ref:`lambdas <config-lambda>`.
Available variable in the lambda:
- **initial_run** - A bool which is true on the first execution of the lambda. Useful to reset static variables when
restarting an effect.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- lambda:
name: My Custom Effect
update_interval: 1s
lambda: |-
static int state = 0;
auto call = id(my_light).turn_on();
// Transition of 1000ms = 1s
call.set_transition_length(1000);
if (state == 0) {
call.set_rgb(1.0, 1.0, 1.0);
} else if (state == 1) {
call.set_rgb(1.0, 0.0, 1.0);
} else if (state == 2) {
call.set_rgb(0.0, 0.0, 1.0);
} else {
call.set_rgb(1.0, 0.0, 0.0);
}
call.perform();
state += 1;
if (state == 4)
state = 0;
**Configuration variables:**
- **name** (**Required**, string): The name of the custom effect.
- **update_interval** (*Optional*, :ref:`config-time`): The interval with which the lambda code is executed. A value of
``0ms`` means that the lambda is always executed, without a cool-down. Defaults to ``0ms``.
- **lambda** (**Required**, :ref:`lambda <config-lambda>`): The code to execute. ``static`` variables are especially
useful.
Addressable Rainbow Effect
**************************
A light effect for individually-addressable LEDs that creates a moving rainbow over the whole LED strip using the HSV
color wheel.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- addressable_rainbow:
- addressable_rainbow:
name: Rainbow Effect With Custom Values
speed: 10
width: 50
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect. Defaults to ``Rainbow``.
- **speed** (*Optional*, int): The speed of the effect, unitless. Defaults to ``10``.
- **width** (*Optional*, int): The "width" of a full-scale rainbow, unitless. Defaults to ``50``.
Addressable Color Wipe Effect
*****************************
A light effect for individually-addressable LEDs that continuously introduces new colors at the beginning of the strip
and shifts them forward every ``add_led_interval``.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- addressable_color_wipe:
- addressable_color_wipe:
name: Color Wipe Effect With Custom Values
colors:
- red: 100%
green: 100%
blue: 100%
num_leds: 5
gradient: true
- red: 0%
green: 0%
blue: 0%
num_leds: 1
add_led_interval: 100ms
reverse: false
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect. Defaults to ``Color Wipe``.
- **colors** (*Optional*, list): The colors to shift in at the beginning of the strip. Defaults to shifting in random
colors.
- **red** (*Optional*, percentage): The percentage the red color channel should be on. Defaults to ``100%``.
- **green** (*Optional*, percentage): The percentage the green color channel should be on. Defaults to ``100%``.
- **blue** (*Optional*, percentage): The percentage the blue color channel should be on. Defaults to ``100%``.
- **random** (*Optional*, boolean): If set to ``true``, will overwrite the RGB colors by a new, randomly-chosen
color each time. Defaults to ``false``.
- **num_leds** (**Required**, positive int): The number of LEDs of this type to have before transitioning to the next
color. If ``gradient`` is true, this will be the number of LEDs over which the color transition will occur.
- **gradient** (*Optional*, boolean): If ``true`` the current color will transition with a gradient over ``num_leds``
to the next color. Defaults to ``false``.
- **add_led_interval** (*Optional*, :ref:`config-time`): The interval with which to shift in new LEDs at the beginning
of the strip. Defaults to ``100ms``.
- **reverse** (*Optional*, boolean): Whether to reverse the direction of the color wipe. Defaults to ``false``.
Addressable Scan Effect
***********************
Creates a single, fast-moving dot "sliding" back and forth on the LED strip. The color is chosen by the currently
active light color.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- addressable_scan:
- addressable_scan:
name: Scan Effect With Custom Values
move_interval: 100ms
scan_width: 1
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect. Defaults to ``Scan``.
- **move_interval** (*Optional*, :ref:`config-time`): The interval with which to move the dot/line one LED forward.
Defaults to ``100ms``.
- **scan_width** (*Optional*, int): The number of LEDs to use. Defaults to ``1``.
Addressable Twinkle Effect
**************************
Randomly chooses LEDs and brightens them for a moment, mimicking stars twinkling in the night sky. The color of the
pixels is determined by the current light color.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- addressable_twinkle:
- addressable_twinkle:
name: Twinkle Effect With Custom Values
twinkle_probability: 5%
progress_interval: 4ms
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect. Defaults to ``Twinkle``.
- **twinkle_probability** (*Optional*, percentage): The percentage with which, at any time step, a randomly-chosen LED
should start its twinkle animation.
- **progress_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. This affects
the duration of a twinkle animation. Defaults to ``4ms``.
Addressable Random Twinkle Effect
*********************************
A light effect similar to ``addressable_twinkle``, but using random colors for each twinkle animation.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- addressable_random_twinkle:
- addressable_random_twinkle:
name: Random Twinkle Effect With Custom Values
twinkle_probability: 5%
progress_interval: 32ms
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect. Defaults to ``Random Twinkle``.
- **twinkle_probability** (*Optional*, percentage): The percentage with which, at any time step, a randomly-chosen LED
should start its twinkle animation.
- **progress_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. This affects
the duration of a twinkle animation. Defaults to ``4ms``.
Addressable Fireworks Effect
****************************
A light effect for individually-addressable LED strips that randomly sparks some fireworks at random positions
and lets the sparkles cascade over the LED strip.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- addressable_fireworks:
- addressable_fireworks:
name: Fireworks Effect With Custom Values
update_interval: 32ms
spark_probability: 10%
use_random_color: false
fade_out_rate: 120
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect. Defaults to ``Fireworks``.
- **update_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. Defaults to
``32ms``.
- **spark_probability** (*Optional*, percentage): The probability to start a new firework spark at a randomly-chosen
LED at any given time step. Defaults to ``10%``.
- **use_random_color** (*Optional*, boolean): Whether to use random colors for new firework sparks. Defaults to using
the currently active light color.
- **fade_out_rate** (*Optional*, int): The rate with which to fade out the LED strip, unitless. Needs to be carefully
chosen so that the whole strip doesn't light up forever if the fade out rate is too low or that the firework
sparks do not propagate for a long time. Defaults to ``120``.
Addressable Flicker Effect
**************************
An effect similar to the ``flicker`` effect, but for individually-addressable LED strips. This effect flickers each LED
by its own random amount around the currently active light color.
.. code-block:: yaml
light:
- platform: ...
# ...
effects:
- addressable_flicker:
- addressable_flicker:
name: Flicker Effect With Custom Values
update_interval: 16ms
intensity: 5%
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect. Defaults to ``Addressable Flicker``.
- **update_interval** (*Optional*, :ref:`config-time`): The time interval for updating the random offsets. Defaults to
``16ms``.
- **intensity** (*Optional*, percentage): The intensity of the effect, basically how much the random values can offset
the currently active light color. Defaults to ``5%``.
Addressable Lambda Effect
*************************
This effect allows you to access each LED individually in a custom light effect.
Available variables in the lambda:
- **it** - :apiclass:`AddressableLight <light::AddressableLight>` instance (see API reference for more info).
- **current_color** - :apistruct:`ESPColor <light::ESPColor>` instance (see API reference for more info).
- **initial_run** - A bool which is true on the first execution of the lambda. Useful to reset static variables when
restarting an effect.
.. note::
ESPColor has been migrated to Color. See :apistruct:`Color <Color>` for more information.
.. code-block:: yaml
light:
- platform: ...
effects:
- addressable_lambda:
name: "My Custom Effect"
update_interval: 16ms
lambda: |-
// it.size() - Number of LEDs
// it[num] - Access the LED at index num.
// Set the LED at num to the given r, g, b values
// it[num] = Color(r, g, b);
// Get the color at index num (Color instance)
// it[num].get();
// Example: Simple color wipe
for (int i = it.size() - 1; i > 0; i--) {
it[i] = it[i - 1].get();
}
it[0] = Color::random_color();
// Bonus: use .range() and .all() to set many LEDs without having to write a loop.
it.range(0, 50) = Color::BLACK;
it.all().fade_to_black(10);
.. code-block:: yaml
light:
- platform: ...
effects:
- addressable_lambda:
name: "My Custom Effect"
update_interval: 16ms
lambda: |-
// Static variables keep their value even when
// stopping and starting the effect again
static uint16_t progress = 0;
// normal variables lose their value after each
// execution - basically after each update_interval
uint16_t changes = 0;
// To reset static when stopping and starting the effect
// again you can use the initial_run variables
if (initial_run) {
progress = 0;
it.all() = Color::BLACK;
// optionally do a return so nothing happens until the next update_interval
return;
}
Examples of this API can be found
`here <https://github.com/esphome/esphome/blob/dev/esphome/components/light/addressable_light_effect.h>`__
(the built-in addressable light effects).
Automation Light Effect
***********************
In addition to the ``lambda`` and ``addressable_lambda`` light effects, effects can also be created with ESPHome's
:ref:`Automation <automation>` system with the ``automation`` effect type.
The automation given in the ``sequence`` block will be repeatedly executed until the effect is stopped by the user.
.. code-block:: yaml
light:
- platform: ...
id: my_light
effects:
- automation:
name: Custom Automation Effect
sequence:
- light.addressable_set:
id: my_light
red: 100%
green: 100%
blue: 100%
- delay: 100ms
- light.addressable_set:
id: my_light
range_from: 0
range_to: 20
red: 100%
green: 0%
blue: 0%
**Configuration variables:**
- **name** (*Optional*, string): The name of the effect.
- **sequence** (*Optional*, :ref:`Action <config-action>`): The actions to perform in sequence until the effect is
stopped.
.. _e131-light-effect:
E1.31 Effect
************
This effect enables controlling addressable lights by way of the UDP-based E1.31_ protocol.
For example, when enabled, JINX_ or Hyperion.NG_ could be used to control the LEDs connected to the ESPHome device.
.. code-block:: yaml
e131:
method: multicast # default: register E1.31 to Multicast group
light:
- platform: neopixelbus
num_leds: 189
effects:
- e131:
universe: 1
channels: RGB
**Configuration variables:**
- **universe** (**Required**, int): The value of universe, between 1 to 512.
- **channels** (*Optional*): The type of data. This is used to specify if it is a ``MONO``, ``RGB`` or ``RGBW`` light
and in which order the colors are. Defaults to ``RGB``.
There are three modes of operation:
- ``MONO``: this supports 1 channel per LED (luminance), up-to 512 LEDs per universe
- ``RGB``: this supports 3 channels per LED (RGB), up-to 170 LEDs (3*170 = 510 bytes) per universe
- ``RGBW``: this supports 4 channels per LED (RGBW), up-to 128 LEDs (4*128 = 512 bytes) per universe
If there are more LEDs than allowed per universe, an additional universe will be used. In the above example of 189
LEDs, first 170 LEDs will be assigned to universe 1, while the remaining 19 LEDs will be assigned to universe 2.
It is possible to enable multiple light platforms to concurrently listen to the same universe, allowing the behavior
to be replicated on multiple strips.
E1.31 Component
^^^^^^^^^^^^^^^
The :ref:`e131-light-effect` requires a component hub for the ``e131`` light effect.
**Configuration variables:**
- **method** (*Optional*): Listening method, one of ``multicast`` or ``unicast``. Defaults to ``multicast``.
ESPHome will listen on UDP port ``5568``.
.. _E1.31: https://www.doityourselfchristmas.com/wiki/index.php?title=E1.31_(Streaming-ACN)_Protocol
.. _JINX: http://www.live-leds.de/jinx-v1-3-with-resizable-mainwindow-real-dmx-and-sacne1-31/
.. _Hyperion.NG: https://github.com/hyperion-project/hyperion.ng
Adalight Effect
***************
This effect enables controlling addressable lights using the serial Adalight_ protocol, allowing the creation of
realtime ambient lighting effects.
Prismatik_ can be used to control addressable lights via Adalight_ protocol on ESPHome.
.. code-block:: yaml
# Example configuration entry
# Disable logging over USB
logger:
baud_rate: 0
# Adalight requires higher RX buffer size
# to operate without flickering
uart:
rx_buffer_size: 1024
adalight:
light:
- platform: neopixelbus
...
effects:
- adalight:
# uart_id: additional_uart
**Configuration variables:**
- **uart_id** (*Optional*, :ref:`config-id`): Manually specify the ID of the :ref:`UART Component <uart>`. Useful if
you've configured multiple UARTs.
.. _Adalight: https://learn.adafruit.com/adalight-diy-ambient-tv-lighting
.. _Prismatik: https://github.com/psieg/Lightpack
WLED Effect
***********
This effect enables controlling addressable lights using the `UDP Realtime Control`_ protocol used by WLED_, allowing
creation of realtime ambient lighting effects.
Prismatik_ and/or LedFx_ can be used to control addressable lights over the network on ESPHome. Use the connection type
``udp`` on the default port and add the data prefix ``0201``.
.. code-block:: yaml
wled:
light:
- platform: neopixelbus
...
effects:
- wled:
# port: 21324
# blank_on_start: True
# sync_group_mask: 0
**Configuration variables:**
- **port** (*Optional*, int): The port to run the UDP server on. Defaults to ``21324``.
- **blank_on_start** (*Optional*, boolean): Whether or not to blank all LEDs when effect starts. Deaults to ``True``.
- **sync_group_mask** (*Optional*, int): Used with WLED Notifier. The Sync Group mask value that specifies which WLED
Sync Groups to listen to. Defaults to ``0`` (All Sync Groups). Sync Groups 1, 2, 3, 4, 5, 6, 7, 8 use masks 1, 2, 4,
8, 16, 32, 64, 128. Combine mask values to listen to multiple Sync Groups.
.. note::
You can also set the ``port`` to ``19446`` for compatibility with Hyperion Classic using a UDP device with protocol 0.
The following realtime protocols are supported:
- WARLS
- DRGB
- DRGBW
- DNRGB
- WLED Notifier
.. _UDP Realtime Control: https://github.com/Aircoookie/WLED/wiki/UDP-Realtime-Control
.. _WLED: https://github.com/Aircoookie/WLED/wiki/UDP-Realtime-Control
.. _Prismatik: https://github.com/psieg/Lightpack
.. _LedFx: https://github.com/LedFx/LedFx
See Also
--------
- :apiref:`light/light_state.h`
- `WS2812FX library <https://github.com/kitesurfer1404/WS2812FX>`__ by `@kitesurfer1404 <https://github.com/kitesurfer1404>`__
- :ghedit:`Edit`