1151 lines
43 KiB
ReStructuredText
1151 lines
43 KiB
ReStructuredText
Light Component
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===============
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.. seo::
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:description: Instructions for setting up lights and light effects in ESPHome.
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:image: folder-open.svg
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In ESPHome, ``light`` components allow you to create lights usable from Home Assistant's frontend and have many
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features such as colors, transitions and even effects.
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This component can restore its state on reboot/reset if configured to do so.
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.. _config-light:
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Base Light Configuration
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------------------------
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All light configuration schemas inherit these options.
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.. code-block:: yaml
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light:
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- platform: ...
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**Configuration variables:**
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- **platform** (**Required**, platform): A light platform. See the following for details:
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.. toctree::
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:maxdepth: 1
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:glob:
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*
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- **id** (*Optional*, string): Manually specify the ID for code generation. At least one of **id** and **name** must be
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specified.
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- **name** (*Optional*, string): The name of the light. At least one of **id** and **name** must be specified.
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.. note::
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If you have a :ref:`friendly_name <esphome-configuration_variables>` set for your device and you want the light
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to use that name, you can set ``name: None``.
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- **icon** (*Optional*, icon): Manually set the icon to use for the light in the frontend.
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- **effects** (*Optional*, list): A list of :ref:`light effects <light-effects>` to use for this light.
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- **gamma_correct** (*Optional*, float): Apply a `gamma correction factor
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<https://en.wikipedia.org/wiki/Gamma_correction>`__ to the light channels. Defaults to ``2.8``.
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- **default_transition_length** (*Optional*, :ref:`config-time`): The default transition length to use when no
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transition length is set in the light call. Defaults to ``1s``.
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- **flash_transition_length** (*Optional*, :ref:`config-time`): The transition length to use when flash is called.
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Defaults to ``0s``.
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- **initial_state** (*Optional*): The initial state the light should be set to on bootup. This state will be applied
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when the state is **not** restored based on ``restore_mode`` (below).
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- **state** (*Optional*, :ref:`templatable <config-templatable>`, boolean): The ON/OFF state for the light.
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- All other options from :ref:`light state <light-state_config>`.
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- **restore_mode** (*Optional*): Control how the light attempts to restore state on bootup.
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- ``RESTORE_DEFAULT_OFF`` - Attempt to restore state and default to OFF if not possible to restore.
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- ``RESTORE_DEFAULT_ON`` - Attempt to restore state and default to ON.
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- ``RESTORE_INVERTED_DEFAULT_OFF`` - Attempt to restore state inverted from the previous state and default to OFF.
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- ``RESTORE_INVERTED_DEFAULT_ON`` - Attempt to restore state inverted from the previous state and default to ON.
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- ``RESTORE_AND_OFF`` - Attempt to restore state but initialize the light as OFF.
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- ``RESTORE_AND_ON`` - Attempt to restore state but initialize the light as ON.
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- ``ALWAYS_OFF`` (Default) - Always initialize the light as OFF on bootup.
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- ``ALWAYS_ON`` - Always initialize the light as ON on bootup.
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- **on_turn_on** (*Optional*, :ref:`Action <config-action>`): An automation to perform when the light is turned on. See
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:ref:`light-on_turn_on_off_trigger`.
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- **on_turn_off** (*Optional*, :ref:`Action <config-action>`): An automation to perform when the light is turned off.
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See :ref:`light-on_turn_on_off_trigger`.
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- **on_state** (*Optional*, :ref:`Action <config-action>`): An automation to perform when the light's set state is
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changed. See :ref:`light-on_state_trigger`.
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**Additional configuration variables for addressable lights:**
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- **color_correct** (*Optional*, list of float): Apply a color correction to each color channel. This defines the
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maximum brightness of each channel. For example ``[100%, 50%, 100%]`` would set the green channel to be at most at
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50% brightness.
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- **power_supply** (*Optional*, :ref:`config-id`): The :doc:`/components/power_supply` to connect to this light. When
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the light is turned on, the power supply will automatically be switched on too.
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**Advanced options:**
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- **internal** (*Optional*, boolean): Mark this component as internal. Internal components will not be exposed to the
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frontend (like Home Assistant). Only specifying an ``id`` without a ``name`` will implicitly set this to true.
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- **disabled_by_default** (*Optional*, boolean): If true, then this entity should not be added to any client's frontend,
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(usually Home Assistant) without the user manually enabling it (via the Home Assistant UI). Defaults to ``false``.
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- **entity_category** (*Optional*, string): The category of the entity. See `this list
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<https://developers.home-assistant.io/docs/core/entity/#generic-properties>`__ for a list of available options. Set
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to ``""`` to remove the default entity category.
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- If MQTT enabled, all other options from :ref:`MQTT Component <config-mqtt-component>`.
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- If Webserver enabled and :ref:`version 3 <config-webserver-version-3-options>` is selected, all other options from
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:doc:`/components/web_server`.
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.. _light-state_config:
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**Light state:**
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Some actions/configuration refer to **light state**. A **light state** may consist of any of the following
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configuration variables:
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- **color_mode** (*Optional*, :ref:`templatable <config-templatable>`): For lights that support more than one color
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mode, the color mode that will be activated. The color mode determines which outputs of the light are active, and
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which parameters can be used. For example, this can be used to switch between colored and white light. Must be a
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color mode that is supported by the light. Valid color modes are:
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- ``ON_OFF``: Only on/off control.
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- ``BRIGHTNESS``: Only brightness control. Accepts ``brightness`` parameter.
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- ``WHITE``: Single white channel only. Accepts ``brightness`` and ``white`` parameters.
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- ``COLOR_TEMPERATURE``: Color-temperature controlled white channel. Accepts ``brightness`` and ``color_temperature``
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parameters.
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- ``COLD_WARM_WHITE``: Cold and warm white channels. Accepts ``brightness``, ``color_temperature``, ``cold_white`` and
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``warm_white`` parameters.
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- ``RGB``: RGB color channels. Accepts ``brightness``, ``color_brightness``, ``red``, ``green`` and ``blue`` parameters.
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- ``RGB_WHITE``: RGB color channels and a separate white channel. Accepts parameters from ``RGB`` and ``WHITE``
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color modes.
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- ``RGB_COLOR_TEMPERATURE``: RGB color channels and a separate color-temperature controlled white channel. Accepts
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parameters from ``RGB`` and ``COLOR_TEMPERATURE`` color modes.
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- ``RGB_COLD_WARM_WHITE``: RGB color channels and two separate cold and warm white channels. Accepts parameters
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from ``RGB`` and ``COLD_WARM_WHITE`` color modes.
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- **brightness** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The primary brightness of the light;
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applies to all channels (both color and white) of the light.
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- **color_brightness** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The brightness of the color
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lights. Useful to control brightness of colored and white lights separately for RGBW lights.
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- **red** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The red channel of the light.
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- **green** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The green channel of the light.
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- **blue** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The blue channel of the light.
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- **white** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The brightness of the white channel.
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- **color_temperature** (*Optional*, float, :ref:`templatable <config-templatable>`): The color temperature (in `mireds
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<https://en.wikipedia.org/wiki/Mired>`__ or Kelvin) of the white channel.
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- **cold_white** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The brightness of the cold white
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channel. Cannot be used at the same time as *color_temperature*.
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- **warm_white** (*Optional*, percentage, :ref:`templatable <config-templatable>`): The brightness of the warm white
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channel. Cannot be used at the same time as *color_temperature*.
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All percentage options accept values in the range ``0%`` to ``100%`` or ``0.0`` to ``1.0`` and they default to not
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changing the current value (which might be the value from before the light was last turned off). To reset values,
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explicitly set them to zero.
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Light Automations
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-----------------
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.. _light-toggle_action:
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``light.toggle`` Action
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***********************
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This action toggles a light with the given ID when executed.
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.. code-block:: yaml
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on_...:
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then:
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- light.toggle:
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id: light_1
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# Shorthand:
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- light.toggle: light_1
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**Configuration variables:**
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the
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transition if the light supports it.
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(light_1).toggle();
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// perform action:
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call.perform();
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.. _light-turn_on_action:
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``light.turn_on`` Action
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************************
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This action turns a light with the given ID on when executed.
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.. code-block:: yaml
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on_...:
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then:
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- light.turn_on:
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id: light_1
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brightness: 100%
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red: 100%
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green: 100%
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blue: 1.0
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# Templated
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- light.turn_on:
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id: light_1
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brightness: !lambda |-
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// output value must be in range 0 - 1.0
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return id(some_sensor).state / 100.0;
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# Shorthand
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- light.turn_on: light_1
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**Configuration variables:**
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the
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transition if the light supports it.
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- **flash_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): If set, will flash the
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given color for this period of time and then go back to the previous state.
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- **effect** (*Optional*, string, :ref:`templatable <config-templatable>`): If set, will attempt to start an effect
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with the given name.
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- All other options from :ref:`light state <light-state_config>`.
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(light_1).turn_on();
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// set parameters (optional)
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call.set_transition_length(1000); // in ms
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call.set_brightness(1.0); // 1.0 is full brightness
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call.set_color_mode(ColorMode::RGB_COLD_WARM_WHITE);
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call.set_rgb(0.5, 0.25, 1.0); // color in RGB order, this example is purple
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call.set_cold_white(0.5);
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call.set_warm_white(0.75);
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call.set_effect("The Effect");
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// perform action:
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call.perform();
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Shorter example using auto call , call.set_brightness and call.perform.
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.. code-block:: cpp
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id(light_1).turn_on().set_brightness(1.0).perform();
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.. note::
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The ``red``, ``green`` and ``blue`` values only control the color of the light, not its brightness! If you assign
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``50%`` to all RGB channels it will be interpreted as 100% on. Only use ``brightness`` or ``color_brightness`` to
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control the brightness of the light.
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.. note::
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The master brightness (``brightness``) and separate brightness controls for the color and white channels
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(``color_brightness``, ``white``, ``cold_white`` and ``warm_white``) are multiplied together. Thus, this will
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result in color at 40% brightness and white at 60% brightness:
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.. code-block:: yaml
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- light.turn_on:
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id: light_1
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brightness: 80%
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color_brightness: 50%
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white: 75%
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.. _light-turn_off_action:
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``light.turn_off`` Action
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*************************
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This action turns a light with the given ID off when executed.
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.. code-block:: yaml
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on_...:
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then:
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- light.turn_off:
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id: light_1
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# Shorthand
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- light.turn_off: light_1
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**Configuration variables:**
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the
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transition if the light supports it.
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.. note::
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This action can also be expressed in :ref:`lambdas <config-lambda>`:
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.. code-block:: cpp
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auto call = id(light_1).turn_off();
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// set parameters (optional)
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call.set_transition_length(1000); // in ms
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// perform action:
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call.perform();
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.. _light-control_action:
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``light.control`` Action
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************************
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This :ref:`Action <config-action>` is a generic call to change the state of a light - it is essentially just a
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combination of the turn_on and turn_off calls.
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.. code-block:: yaml
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on_...:
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then:
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- light.control:
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id: light_1
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state: on
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**Configuration variables:**
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **state** (*Optional*, :ref:`templatable <config-templatable>`, boolean): Change the ON/OFF state of the light.
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- All other options from :ref:`light state <light-state_config>`.
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.. _light-dim_relative_action:
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``light.dim_relative`` Action
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*****************************
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This :ref:`Action <config-action>` allows you to dim a light that supports brightness by a relative amount.
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.. code-block:: yaml
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on_...:
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then:
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# Increases the brightness by 5%
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- light.dim_relative:
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id: light_1
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relative_brightness: 5%
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**Configuration variables:**
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- **id** (**Required**, :ref:`config-id`): The ID of the light.
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- **relative_brightness** (**Required**, :ref:`templatable <config-templatable>`, percentage): The relative brightness
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to dim the light by.
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- **transition_length** (*Optional*, :ref:`config-time`, :ref:`templatable <config-templatable>`): The length of the
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transition.
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- **brightness_limits** (*Optional*): Limits in the brightness range.
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- **min_brightness** (*Optional*, percentage): The minimum brightness to dim the light to. Defaults to ``0%``.
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- **max_brightness** (*Optional*, percentage): The maximum brightness to dim the light to. Defaults to ``100%``.
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- **limit_mode** (*Optional*): What to do when the current brightness is outside of the limit range. Defaults to
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``CLAMP``. Valid limit modes are:
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- ``CLAMP``: Clamp the brightness to the limit range.
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- ``DO_NOTHING``: No dimming if the brightness is outside the limit range.
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.. note::
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Example: dimming a light with a button press
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.. code-block:: yaml
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binary_sensor:
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- platform: gpio
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# ...
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id: my_binary_sensor
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on_press:
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- while:
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condition:
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binary_sensor.is_on: my_binary_sensor
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then:
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- light.dim_relative:
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id: light_1
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relative_brightness: 5%
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transition_length: 0.1s
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brightness_limits:
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max_brightness: 90%
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- delay: 0.1s
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.. _light-addressable_set_action:
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``light.addressable_set`` Action
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********************************
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This :ref:`Action <config-action>` allows you to manually set a range of LEDs on an addressable light to a specific
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color.
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.. code-block:: yaml
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on_...:
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- light.addressable_set:
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id: my_light
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range_from: 0
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range_to: 50
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red: 100%
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green: 0%
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blue: 0%
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**Configuration variables:**
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- **id** (**Required**, :ref:`config-id`): The ID of the addressable light to control.
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- **range_from** (*Optional*, :ref:`templatable <config-templatable>`, int): The beginning of the range of LEDs to
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control, inclusive, using zero-based indexing. Defaults to 0 (the beginning of the strip).
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- **range_to** (*Optional*, :ref:`templatable <config-templatable>`, int): The end of the range of LEDs to control,
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inclusive, using zero-based indexing. Defaults to the end of the strip (``num_leds`` - 1).
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- **color_brightness** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The brightness to set the
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color channel to.
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- **red** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The value to set the red channel to.
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- **green** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The value to set the green channel to.
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- **blue** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The value to set the blue channel to.
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- **white** (*Optional*, :ref:`templatable <config-templatable>`, percentage): The brightness to set the white channel
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to.
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.. _light-is_on_condition:
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.. _light-is_off_condition:
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``light.is_on`` / ``light.is_off`` Condition
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********************************************
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This :ref:`Condition <config-condition>` checks if the given light is ON or OFF. OFF means that the light is completely
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OFF, and ON means that the light is emitting at least a bit of light.
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.. code-block:: yaml
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# In some trigger:
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on_...:
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if:
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condition:
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# Same syntax for is_off
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light.is_on: my_light
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.. _light-on_turn_on_off_trigger:
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``light.on_turn_on`` / ``light.on_turn_off`` Trigger
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****************************************************
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This trigger is activated each time the light is turned on or off. It is consistent with the behavior of the
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``light.is_on`` and ``light.is_off`` condition above.
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.. code-block:: yaml
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light:
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- platform: binary # or any other platform
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# ...
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on_turn_on:
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- logger.log: "Light Turned On!"
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on_turn_off:
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- logger.log: "Light Turned Off!"
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.. _light-on_state_trigger:
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``light.on_state`` Trigger
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**************************
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This trigger is activated each time the set light state is changed. It is not triggered based on current state, but
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rather, it triggers on the set state which can differ from the current state due to transitions. For example, the
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``light.on_state`` trigger can be used for immediate action when the light is set to off; while ``light.on_turn_off``
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does not trigger until the light actually achieves the off state.
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.. code-block:: yaml
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light:
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- platform: binary # or any other platform
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# ...
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on_state:
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- logger.log: "Light State Changed!"
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.. _light-effects:
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Light Effects
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-------------
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ESPHome has several built-in/pre-defined light effects you can use for your lights. The defaults for the effect
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parameters are made to work well on their own, but ESPHome also allows you to manually change these parameters.
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Each effect you define in ESPHome will appear as an entry in the effects dropdown for the light in Home Assistant. If
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you wish to have several variants of the same effect, you can create multiple entries, each having a unique name:
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
# Use default parameters:
|
|
- random:
|
|
# Customize parameters
|
|
- random:
|
|
name: "My Slow Random Effect"
|
|
transition_length: 30s
|
|
update_interval: 30s
|
|
- random:
|
|
name: "My Fast Random Effect"
|
|
transition_length: 4s
|
|
update_interval: 5s
|
|
|
|
.. note::
|
|
|
|
After setting a light effect, it is possible to reset the in-use effect back to a static light by setting the
|
|
``effect`` to ``none`` when it is being called through Home Assistant or directly on the device.
|
|
|
|
Pulse Effect
|
|
************
|
|
|
|
This effect makes a pulsating light. The period can be defined by ``update_interval``, the transition length with
|
|
``transition_length``. ``transition_length`` should be set to less than ``update_interval``, setting
|
|
``transition_length`` to ``1s`` and ``update_interval`` to ``2s`` will result in a transition from 0% to 100% lasting
|
|
1 second, 1 second full light, a transition from 100% to 0% for 1 second and off for 1 second.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- pulse:
|
|
- pulse:
|
|
name: "Fast Pulse"
|
|
transition_length: 0.5s
|
|
update_interval: 0.5s
|
|
min_brightness: 0%
|
|
max_brightness: 100%
|
|
- pulse:
|
|
name: "Slow Pulse"
|
|
transition_length: 500ms
|
|
update_interval: 2s
|
|
- pulse:
|
|
name: "Asymmetrical Pulse"
|
|
transition_length:
|
|
on_length: 1s
|
|
off_length: 500ms
|
|
update_interval: 1.5s
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect. Defaults to ``Pulse``.
|
|
- **transition_length** (*Optional*, :ref:`config-time`): The duration of each transition. Defaults to ``1s``. Can be a
|
|
single time or split for on and off using these nested options.
|
|
|
|
- **on_length** (*Optional*, :ref:`config-time`): The duration of the transition when the light is turned on.
|
|
- **off_length** (*Optional*, :ref:`config-time`): The duration of the transition when the light is turned off.
|
|
- **update_interval** (*Optional*, :ref:`config-time`): The interval when the new transition is started. Defaults to
|
|
``1s``.
|
|
- **min_brightness** (*Optional*, percentage): The minimum brightness value. Defaults to ``0%``
|
|
- **max_brightness** (*Optional*, percentage): The maximum brightness value. Defaults to ``100%``
|
|
|
|
Random Effect
|
|
*************
|
|
|
|
This effect makes a transition (of length ``transition_length``) to a randomly-chosen color and/or brightness (for
|
|
monochromatic) every ``update_interval``.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- random:
|
|
- random:
|
|
name: Random Effect With Custom Values
|
|
transition_length: 5s
|
|
update_interval: 7s
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect. Defaults to ``Random``.
|
|
- **transition_length** (*Optional*, :ref:`config-time`): The duration of each transition to start. Defaults to ``5s``.
|
|
- **update_interval** (*Optional*, :ref:`config-time`): The interval with which a new color is selected and
|
|
transitioned to.
|
|
|
|
Strobe Effect
|
|
*************
|
|
|
|
This effect cycles through a list of colors with specific durations.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- strobe:
|
|
- strobe:
|
|
name: Strobe Effect With Custom Values
|
|
colors:
|
|
- state: true
|
|
brightness: 100%
|
|
red: 100%
|
|
green: 90%
|
|
blue: 0%
|
|
duration: 500ms
|
|
- state: false
|
|
duration: 250ms
|
|
- state: true
|
|
brightness: 100%
|
|
red: 0%
|
|
green: 100%
|
|
blue: 0%
|
|
duration: 500ms
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect. Defaults to ``Strobe``.
|
|
- **colors** (*Optional*, list): A list of colors to cycle through. Defaults to a quick cycle between ON and OFF.
|
|
|
|
- **state** (*Optional*, boolean): The on/off state to show. Defaults to ``true``.
|
|
- **color_mode** (*Optional*, string): The color mode of the light. Defaults to the current color mode.
|
|
- **brightness** (*Optional*, percentage): The brightness of the light. Defaults to ``100%``.
|
|
- **color_brightness** (*Optional*, percentage): The brightness of the RGB lights, if applicable. Defaults to ``100%``.
|
|
- **red** (*Optional*, percentage): The red channel of the light, if applicable. Defaults to ``100%``.
|
|
- **green** (*Optional*, percentage): The green channel of the light, if applicable. Defaults to ``100%``.
|
|
- **blue** (*Optional*, percentage): The blue channel of the light, if applicable. Defaults to ``100%``.
|
|
- **white** (*Optional*, percentage): The white channel of the light, if applicable. Defaults to ``100%``.
|
|
- **color_temperature** (*Optional*, float): The color temperature (in `mireds <https://en.wikipedia.org/wiki/Mired>`__
|
|
or Kelvin) of the light, if applicable.
|
|
- **cold_white** (*Optional*, percentage): The cold white channel of the light, if applicable. Defaults to ``100%``.
|
|
- **warm_white** (*Optional*, percentage): The warm white channel of the light, if applicable. Defaults to ``100%``.
|
|
- **duration** (**Required**, :ref:`config-time`): The duration this color should be active.
|
|
- **transition_length** (*Optional*, :ref:`config-time`): The duration of each transition. Defaults to ``0s``.
|
|
|
|
See :ref:`light state <light-state_config>` for more information on the various color fields.
|
|
|
|
Flicker Effect
|
|
**************
|
|
|
|
This effect "hovers" around the active color of the light and flickers each color channel a bit.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- flicker:
|
|
- flicker:
|
|
name: Flicker Effect With Custom Values
|
|
alpha: 95%
|
|
intensity: 1.5%
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect. Defaults to ``Flicker``.
|
|
- **alpha** (*Optional*, percentage): The percentage that the last color value should affect the light. More or less
|
|
the "forget-factor" of an exponential moving average. Defaults to ``95%``.
|
|
- **intensity** (*Optional*, percentage): The intensity of the flickering, basically the maximum amplitude of the
|
|
random offsets. Defaults to ``1.5%``.
|
|
|
|
Lambda Effect
|
|
*************
|
|
|
|
This effect allows you to write completely custom light effects yourself using :ref:`lambdas <config-lambda>`.
|
|
|
|
Available variable in the lambda:
|
|
|
|
- **initial_run** - A bool which is true on the first execution of the lambda. Useful to reset static variables when
|
|
restarting an effect.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- lambda:
|
|
name: My Custom Effect
|
|
update_interval: 1s
|
|
lambda: |-
|
|
static int state = 0;
|
|
auto call = id(my_light).turn_on();
|
|
// Transition of 1000ms = 1s
|
|
call.set_transition_length(1000);
|
|
if (state == 0) {
|
|
call.set_rgb(1.0, 1.0, 1.0);
|
|
} else if (state == 1) {
|
|
call.set_rgb(1.0, 0.0, 1.0);
|
|
} else if (state == 2) {
|
|
call.set_rgb(0.0, 0.0, 1.0);
|
|
} else {
|
|
call.set_rgb(1.0, 0.0, 0.0);
|
|
}
|
|
call.perform();
|
|
state += 1;
|
|
if (state == 4)
|
|
state = 0;
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (**Required**, string): The name of the custom effect.
|
|
- **update_interval** (*Optional*, :ref:`config-time`): The interval with which the lambda code is executed. A value of
|
|
``0ms`` means that the lambda is always executed, without a cool-down. Defaults to ``0ms``.
|
|
- **lambda** (**Required**, :ref:`lambda <config-lambda>`): The code to execute. ``static`` variables are especially
|
|
useful.
|
|
|
|
Addressable Rainbow Effect
|
|
**************************
|
|
|
|
A light effect for individually-addressable LEDs that creates a moving rainbow over the whole LED strip using the HSV
|
|
color wheel.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- addressable_rainbow:
|
|
- addressable_rainbow:
|
|
name: Rainbow Effect With Custom Values
|
|
speed: 10
|
|
width: 50
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect. Defaults to ``Rainbow``.
|
|
- **speed** (*Optional*, int): The speed of the effect, unitless. Defaults to ``10``.
|
|
- **width** (*Optional*, int): The "width" of a full-scale rainbow, unitless. Defaults to ``50``.
|
|
|
|
Addressable Color Wipe Effect
|
|
*****************************
|
|
|
|
A light effect for individually-addressable LEDs that continuously introduces new colors at the beginning of the strip
|
|
and shifts them forward every ``add_led_interval``.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- addressable_color_wipe:
|
|
- addressable_color_wipe:
|
|
name: Color Wipe Effect With Custom Values
|
|
colors:
|
|
- red: 100%
|
|
green: 100%
|
|
blue: 100%
|
|
num_leds: 5
|
|
gradient: true
|
|
- red: 0%
|
|
green: 0%
|
|
blue: 0%
|
|
num_leds: 1
|
|
add_led_interval: 100ms
|
|
reverse: false
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect. Defaults to ``Color Wipe``.
|
|
- **colors** (*Optional*, list): The colors to shift in at the beginning of the strip. Defaults to shifting in random
|
|
colors.
|
|
|
|
- **red** (*Optional*, percentage): The percentage the red color channel should be on. Defaults to ``100%``.
|
|
- **green** (*Optional*, percentage): The percentage the green color channel should be on. Defaults to ``100%``.
|
|
- **blue** (*Optional*, percentage): The percentage the blue color channel should be on. Defaults to ``100%``.
|
|
- **random** (*Optional*, boolean): If set to ``true``, will overwrite the RGB colors by a new, randomly-chosen
|
|
color each time. Defaults to ``false``.
|
|
- **num_leds** (**Required**, positive int): The number of LEDs of this type to have before transitioning to the next
|
|
color. If ``gradient`` is true, this will be the number of LEDs over which the color transition will occur.
|
|
- **gradient** (*Optional*, boolean): If ``true`` the current color will transition with a gradient over ``num_leds``
|
|
to the next color. Defaults to ``false``.
|
|
|
|
- **add_led_interval** (*Optional*, :ref:`config-time`): The interval with which to shift in new LEDs at the beginning
|
|
of the strip. Defaults to ``100ms``.
|
|
- **reverse** (*Optional*, boolean): Whether to reverse the direction of the color wipe. Defaults to ``false``.
|
|
|
|
Addressable Scan Effect
|
|
***********************
|
|
|
|
Creates a single, fast-moving dot "sliding" back and forth on the LED strip. The color is chosen by the currently
|
|
active light color.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- addressable_scan:
|
|
- addressable_scan:
|
|
name: Scan Effect With Custom Values
|
|
move_interval: 100ms
|
|
scan_width: 1
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect. Defaults to ``Scan``.
|
|
- **move_interval** (*Optional*, :ref:`config-time`): The interval with which to move the dot/line one LED forward.
|
|
Defaults to ``100ms``.
|
|
- **scan_width** (*Optional*, int): The number of LEDs to use. Defaults to ``1``.
|
|
|
|
Addressable Twinkle Effect
|
|
**************************
|
|
|
|
Randomly chooses LEDs and brightens them for a moment, mimicking stars twinkling in the night sky. The color of the
|
|
pixels is determined by the current light color.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- addressable_twinkle:
|
|
- addressable_twinkle:
|
|
name: Twinkle Effect With Custom Values
|
|
twinkle_probability: 5%
|
|
progress_interval: 4ms
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect. Defaults to ``Twinkle``.
|
|
- **twinkle_probability** (*Optional*, percentage): The percentage with which, at any time step, a randomly-chosen LED
|
|
should start its twinkle animation.
|
|
- **progress_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. This affects
|
|
the duration of a twinkle animation. Defaults to ``4ms``.
|
|
|
|
Addressable Random Twinkle Effect
|
|
*********************************
|
|
|
|
A light effect similar to ``addressable_twinkle``, but using random colors for each twinkle animation.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- addressable_random_twinkle:
|
|
- addressable_random_twinkle:
|
|
name: Random Twinkle Effect With Custom Values
|
|
twinkle_probability: 5%
|
|
progress_interval: 32ms
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect. Defaults to ``Random Twinkle``.
|
|
- **twinkle_probability** (*Optional*, percentage): The percentage with which, at any time step, a randomly-chosen LED
|
|
should start its twinkle animation.
|
|
- **progress_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. This affects
|
|
the duration of a twinkle animation. Defaults to ``4ms``.
|
|
|
|
Addressable Fireworks Effect
|
|
****************************
|
|
|
|
A light effect for individually-addressable LED strips that randomly sparks some fireworks at random positions
|
|
and lets the sparkles cascade over the LED strip.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- addressable_fireworks:
|
|
- addressable_fireworks:
|
|
name: Fireworks Effect With Custom Values
|
|
update_interval: 32ms
|
|
spark_probability: 10%
|
|
use_random_color: false
|
|
fade_out_rate: 120
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect. Defaults to ``Fireworks``.
|
|
- **update_interval** (*Optional*, :ref:`config-time`): The interval with which to progress the effect. Defaults to
|
|
``32ms``.
|
|
- **spark_probability** (*Optional*, percentage): The probability to start a new firework spark at a randomly-chosen
|
|
LED at any given time step. Defaults to ``10%``.
|
|
- **use_random_color** (*Optional*, boolean): Whether to use random colors for new firework sparks. Defaults to using
|
|
the currently active light color.
|
|
- **fade_out_rate** (*Optional*, int): The rate with which to fade out the LED strip, unitless. Needs to be carefully
|
|
chosen so that the whole strip doesn't light up forever if the fade out rate is too low or that the firework
|
|
sparks do not propagate for a long time. Defaults to ``120``.
|
|
|
|
Addressable Flicker Effect
|
|
**************************
|
|
|
|
An effect similar to the ``flicker`` effect, but for individually-addressable LED strips. This effect flickers each LED
|
|
by its own random amount around the currently active light color.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
# ...
|
|
effects:
|
|
- addressable_flicker:
|
|
- addressable_flicker:
|
|
name: Flicker Effect With Custom Values
|
|
update_interval: 16ms
|
|
intensity: 5%
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect. Defaults to ``Addressable Flicker``.
|
|
- **update_interval** (*Optional*, :ref:`config-time`): The time interval for updating the random offsets. Defaults to
|
|
``16ms``.
|
|
- **intensity** (*Optional*, percentage): The intensity of the effect, basically how much the random values can offset
|
|
the currently active light color. Defaults to ``5%``.
|
|
|
|
Addressable Lambda Effect
|
|
*************************
|
|
|
|
This effect allows you to access each LED individually in a custom light effect.
|
|
|
|
Available variables in the lambda:
|
|
|
|
- **it** - :apiclass:`AddressableLight <light::AddressableLight>` instance (see API reference for more info).
|
|
- **current_color** - :apistruct:`ESPColor <light::ESPColor>` instance (see API reference for more info).
|
|
- **initial_run** - A bool which is true on the first execution of the lambda. Useful to reset static variables when
|
|
restarting an effect.
|
|
|
|
.. note::
|
|
|
|
ESPColor has been migrated to Color. See :apistruct:`Color <Color>` for more information.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
effects:
|
|
- addressable_lambda:
|
|
name: "My Custom Effect"
|
|
update_interval: 16ms
|
|
lambda: |-
|
|
// it.size() - Number of LEDs
|
|
// it[num] - Access the LED at index num.
|
|
// Set the LED at num to the given r, g, b values
|
|
// it[num] = Color(r, g, b);
|
|
// Get the color at index num (Color instance)
|
|
// it[num].get();
|
|
|
|
// Example: Simple color wipe
|
|
for (int i = it.size() - 1; i > 0; i--) {
|
|
it[i] = it[i - 1].get();
|
|
}
|
|
it[0] = Color::random_color();
|
|
|
|
// Bonus: use .range() and .all() to set many LEDs without having to write a loop.
|
|
it.range(0, 50) = Color::BLACK;
|
|
it.all().fade_to_black(10);
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
effects:
|
|
- addressable_lambda:
|
|
name: "My Custom Effect"
|
|
update_interval: 16ms
|
|
lambda: |-
|
|
// Static variables keep their value even when
|
|
// stopping and starting the effect again
|
|
static uint16_t progress = 0;
|
|
|
|
// normal variables lose their value after each
|
|
// execution - basically after each update_interval
|
|
uint16_t changes = 0;
|
|
|
|
// To reset static when stopping and starting the effect
|
|
// again you can use the initial_run variables
|
|
if (initial_run) {
|
|
progress = 0;
|
|
it.all() = Color::BLACK;
|
|
// optionally do a return so nothing happens until the next update_interval
|
|
return;
|
|
}
|
|
|
|
|
|
Examples of this API can be found
|
|
`here <https://github.com/esphome/esphome/blob/dev/esphome/components/light/addressable_light_effect.h>`__
|
|
(the built-in addressable light effects).
|
|
|
|
Automation Light Effect
|
|
***********************
|
|
|
|
In addition to the ``lambda`` and ``addressable_lambda`` light effects, effects can also be created with ESPHome's
|
|
:ref:`Automation <automation>` system with the ``automation`` effect type.
|
|
|
|
The automation given in the ``sequence`` block will be repeatedly executed until the effect is stopped by the user.
|
|
|
|
.. code-block:: yaml
|
|
|
|
light:
|
|
- platform: ...
|
|
id: my_light
|
|
effects:
|
|
- automation:
|
|
name: Custom Automation Effect
|
|
sequence:
|
|
- light.addressable_set:
|
|
id: my_light
|
|
red: 100%
|
|
green: 100%
|
|
blue: 100%
|
|
- delay: 100ms
|
|
- light.addressable_set:
|
|
id: my_light
|
|
range_from: 0
|
|
range_to: 20
|
|
red: 100%
|
|
green: 0%
|
|
blue: 0%
|
|
|
|
**Configuration variables:**
|
|
|
|
- **name** (*Optional*, string): The name of the effect.
|
|
- **sequence** (*Optional*, :ref:`Action <config-action>`): The actions to perform in sequence until the effect is
|
|
stopped.
|
|
|
|
.. _e131-light-effect:
|
|
|
|
E1.31 Effect
|
|
************
|
|
|
|
This effect enables controlling addressable lights by way of the UDP-based E1.31_ protocol.
|
|
|
|
For example, when enabled, JINX_ or Hyperion.NG_ could be used to control the LEDs connected to the ESPHome device.
|
|
|
|
.. code-block:: yaml
|
|
|
|
e131:
|
|
method: multicast # default: register E1.31 to Multicast group
|
|
|
|
light:
|
|
- platform: neopixelbus
|
|
num_leds: 189
|
|
effects:
|
|
- e131:
|
|
universe: 1
|
|
channels: RGB
|
|
|
|
**Configuration variables:**
|
|
|
|
- **universe** (**Required**, int): The value of universe, between 1 to 512.
|
|
- **channels** (*Optional*): The type of data. This is used to specify if it is a ``MONO``, ``RGB`` or ``RGBW`` light
|
|
and in which order the colors are. Defaults to ``RGB``.
|
|
|
|
There are three modes of operation:
|
|
|
|
- ``MONO``: this supports 1 channel per LED (luminance), up-to 512 LEDs per universe
|
|
- ``RGB``: this supports 3 channels per LED (RGB), up-to 170 LEDs (3*170 = 510 bytes) per universe
|
|
- ``RGBW``: this supports 4 channels per LED (RGBW), up-to 128 LEDs (4*128 = 512 bytes) per universe
|
|
|
|
If there are more LEDs than allowed per universe, an additional universe will be used. In the above example of 189
|
|
LEDs, first 170 LEDs will be assigned to universe 1, while the remaining 19 LEDs will be assigned to universe 2.
|
|
|
|
It is possible to enable multiple light platforms to concurrently listen to the same universe, allowing the behavior
|
|
to be replicated on multiple strips.
|
|
|
|
E1.31 Component
|
|
^^^^^^^^^^^^^^^
|
|
|
|
The :ref:`e131-light-effect` requires a component hub for the ``e131`` light effect.
|
|
|
|
**Configuration variables:**
|
|
|
|
- **method** (*Optional*): Listening method, one of ``multicast`` or ``unicast``. Defaults to ``multicast``.
|
|
|
|
ESPHome will listen on UDP port ``5568``.
|
|
|
|
.. _E1.31: https://www.doityourselfchristmas.com/wiki/index.php?title=E1.31_(Streaming-ACN)_Protocol
|
|
.. _JINX: http://www.live-leds.de/jinx-v1-3-with-resizable-mainwindow-real-dmx-and-sacne1-31/
|
|
.. _Hyperion.NG: https://github.com/hyperion-project/hyperion.ng
|
|
|
|
Adalight Effect
|
|
***************
|
|
|
|
This effect enables controlling addressable lights using the serial Adalight_ protocol, allowing the creation of
|
|
realtime ambient lighting effects.
|
|
|
|
Prismatik_ can be used to control addressable lights via Adalight_ protocol on ESPHome.
|
|
|
|
.. code-block:: yaml
|
|
|
|
# Example configuration entry
|
|
# Disable logging over USB
|
|
logger:
|
|
baud_rate: 0
|
|
|
|
# Adalight requires higher RX buffer size
|
|
# to operate without flickering
|
|
uart:
|
|
rx_buffer_size: 1024
|
|
|
|
adalight:
|
|
|
|
light:
|
|
- platform: neopixelbus
|
|
...
|
|
effects:
|
|
- adalight:
|
|
# uart_id: additional_uart
|
|
|
|
**Configuration variables:**
|
|
|
|
- **uart_id** (*Optional*, :ref:`config-id`): Manually specify the ID of the :ref:`UART Component <uart>`. Useful if
|
|
you've configured multiple UARTs.
|
|
|
|
.. _Adalight: https://learn.adafruit.com/adalight-diy-ambient-tv-lighting
|
|
.. _Prismatik: https://github.com/psieg/Lightpack
|
|
|
|
WLED Effect
|
|
***********
|
|
|
|
This effect enables controlling addressable lights using the `UDP Realtime Control`_ protocol used by WLED_, allowing
|
|
creation of realtime ambient lighting effects.
|
|
|
|
Prismatik_ and/or LedFx_ can be used to control addressable lights over the network on ESPHome. Use the connection type
|
|
``udp`` on the default port and add the data prefix ``0201``.
|
|
|
|
.. code-block:: yaml
|
|
|
|
wled:
|
|
|
|
light:
|
|
- platform: neopixelbus
|
|
...
|
|
effects:
|
|
- wled:
|
|
# port: 21324
|
|
# blank_on_start: True
|
|
# sync_group_mask: 0
|
|
|
|
**Configuration variables:**
|
|
|
|
- **port** (*Optional*, int): The port to run the UDP server on. Defaults to ``21324``.
|
|
- **blank_on_start** (*Optional*, boolean): Whether or not to blank all LEDs when effect starts. Deaults to ``True``.
|
|
- **sync_group_mask** (*Optional*, int): Used with WLED Notifier. The Sync Group mask value that specifies which WLED
|
|
Sync Groups to listen to. Defaults to ``0`` (All Sync Groups). Sync Groups 1, 2, 3, 4, 5, 6, 7, 8 use masks 1, 2, 4,
|
|
8, 16, 32, 64, 128. Combine mask values to listen to multiple Sync Groups.
|
|
|
|
.. note::
|
|
|
|
You can also set the ``port`` to ``19446`` for compatibility with Hyperion Classic using a UDP device with protocol 0.
|
|
|
|
The following realtime protocols are supported:
|
|
|
|
- WARLS
|
|
- DRGB
|
|
- DRGBW
|
|
- DNRGB
|
|
- WLED Notifier
|
|
|
|
.. _UDP Realtime Control: https://github.com/Aircoookie/WLED/wiki/UDP-Realtime-Control
|
|
.. _WLED: https://github.com/Aircoookie/WLED/wiki/UDP-Realtime-Control
|
|
.. _Prismatik: https://github.com/psieg/Lightpack
|
|
.. _LedFx: https://github.com/LedFx/LedFx
|
|
|
|
See Also
|
|
--------
|
|
|
|
- :apiref:`light/light_state.h`
|
|
- `WS2812FX library <https://github.com/kitesurfer1404/WS2812FX>`__ by `@kitesurfer1404 <https://github.com/kitesurfer1404>`__
|
|
- :ghedit:`Edit`
|