iOS/Sources/Extensions/Widgets/Scene/SceneAppIntent.swift

81 lines
2.9 KiB
Swift

import AppIntents
import AudioToolbox
import Foundation
import PromiseKit
import Shared
import SwiftUI
@available(iOS 16.4, *)
final class SceneAppIntent: AppIntent {
static let title: LocalizedStringResource = .init("widgets.scene.activate.title", defaultValue: "Activate scene")
@Parameter(title: LocalizedStringResource("app_intents.scenes.parameter.scene.title", defaultValue: "Scene"))
var scene: IntentSceneEntity
@Parameter(
title: LocalizedStringResource(
"app_intents.notify_when_run.title",
defaultValue: "Notify when run"
),
description: LocalizedStringResource(
"app_intents.notify_when_run.description",
defaultValue: "Shows notification after executed"
),
default: true
)
var showConfirmationNotification: Bool
@Parameter(
title: LocalizedStringResource(
"app_intents.haptic_confirmation.title",
defaultValue: "Haptic confirmation"
),
default: false
)
var hapticConfirmation: Bool
func perform() async throws -> some IntentResult & ReturnsValue<Bool> {
if hapticConfirmation {
// Unfortunately this is the only 'haptics' that work with widgets
// ideally in the future this should use CoreHaptics for a better experience
AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
}
let success: Bool = try await withCheckedThrowingContinuation { continuation in
guard let server = Current.servers.all.first(where: { $0.identifier.rawValue == scene.serverId }),
let api = Current.api(for: server) else {
continuation.resume(returning: false)
return
}
api.CallService(
domain: Domain.scene.rawValue,
service: "turn_on",
serviceData: ["entity_id": scene.entityId]
)
.pipe { [weak self] result in
switch result {
case .fulfilled:
continuation.resume(returning: true)
case let .rejected(error):
Current.Log
.error(
"Failed to execute scene from SceneAppIntent, name: \(String(describing: self?.scene.displayString)), error: \(error.localizedDescription)"
)
continuation.resume(returning: false)
}
}
}
if showConfirmationNotification {
LocalNotificationDispatcher().send(.init(
id: .sceneAppIntentRun,
title: success ? L10n.AppIntents.Scenes.SuccessMessage.content(scene.displayString) : L10n.AppIntents
.Scenes.FailureMessage.content(scene.displayString)
))
}
DataWidgetsUpdater.update()
return .result(value: success)
}
}