element-ios/Riot/Categories/UIView.swift

107 lines
4.4 KiB
Swift

/*
Copyright 2019 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import Foundation
extension UIView {
/// Add a subview matching parent view using autolayout
@objc func vc_addSubViewMatchingParent(_ subView: UIView) {
self.addSubview(subView)
subView.translatesAutoresizingMaskIntoConstraints = false
let views = ["view": subView]
["H:|[view]|", "V:|[view]|"].forEach { vfl in
let constraints = NSLayoutConstraint.constraints(withVisualFormat: vfl,
options: [],
metrics: nil,
views: views)
constraints.forEach { $0.isActive = true }
}
}
/// Add a subview matching the safe area of the parent view using autolayout
@objc func vc_addSubViewMatchingParentSafeArea(_ subView: UIView) {
self.addSubview(subView)
subView.translatesAutoresizingMaskIntoConstraints = false
subView.leadingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.leadingAnchor).isActive = true
subView.topAnchor.constraint(equalTo: self.safeAreaLayoutGuide.topAnchor).isActive = true
subView.trailingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.trailingAnchor).isActive = true
subView.bottomAnchor.constraint(equalTo: self.safeAreaLayoutGuide.bottomAnchor).isActive = true
}
/// Add a subview matching parent view with additional insets using autolayout
@objc func vc_addSubViewMatchingParent(_ subView: UIView, withInsets insets: UIEdgeInsets) {
self.addSubview(subView)
subView.translatesAutoresizingMaskIntoConstraints = false
subView.leadingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.leadingAnchor, constant: insets.left).isActive = true
subView.topAnchor.constraint(equalTo: self.safeAreaLayoutGuide.topAnchor, constant: insets.top).isActive = true
subView.trailingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.trailingAnchor, constant: insets.right).isActive = true
subView.bottomAnchor.constraint(equalTo: self.safeAreaLayoutGuide.bottomAnchor, constant: insets.bottom).isActive = true
}
@objc func vc_removeAllSubviews() {
for subView in self.subviews {
subView.removeFromSuperview()
}
}
/// Shake the view to indicate an error
@objc func vc_shake() {
let shake = CABasicAnimation(keyPath: "position")
let xDelta = CGFloat(10)
shake.duration = 0.07
shake.repeatCount = 2
shake.autoreverses = true
let fromPoint = CGPoint(x: center.x - xDelta, y: center.y)
let toPoint = CGPoint(x: center.x + xDelta, y: center.y)
shake.fromValue = NSValue(cgPoint: fromPoint)
shake.toValue = NSValue(cgPoint: toPoint)
shake.timingFunction = CAMediaTimingFunction(name: .easeOut)
layer.add(shake, forKey: "position")
}
@objc func vc_setupAccessibilityTraitsButton(withTitle title: String, hint: String, isEnabled: Bool) {
self.isAccessibilityElement = true
self.accessibilityLabel = title
self.accessibilityHint = hint
self.accessibilityTraits = .button
if !isEnabled {
self.accessibilityTraits.insert(.notEnabled)
}
}
@objc func vc_setupAccessibilityTraitsImage(withTitle title: String) {
self.isAccessibilityElement = false
self.accessibilityLabel = title
self.accessibilityHint = nil
self.accessibilityTraits = .image
}
@objc func vc_addShadow(withColor color: UIColor, offset: CGSize, radius: CGFloat, opacity: CGFloat) {
layer.shadowColor = color.cgColor
layer.shadowOpacity = Float(opacity)
layer.shadowRadius = radius
layer.shadowOffset = offset
}
@objc func vc_removeShadow() {
layer.shadowColor = UIColor.clear.cgColor
}
}