93 lines
3.0 KiB
Swift
93 lines
3.0 KiB
Swift
/*
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Copyright 2020 Vector Creations Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import UIKit
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import Reusable
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@objcMembers
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final class LaunchLoadingView: UIView, NibLoadable, Themable {
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// MARK: - Constants
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private enum LaunchAnimation {
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static let duration: TimeInterval = 3.0
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static let repeatCount = Float.greatestFiniteMagnitude
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}
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// MARK: - Properties
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@IBOutlet private weak var animationView: ElementView!
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@IBOutlet private weak var progressContainer: UIStackView!
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@IBOutlet private weak var progressView: UIProgressView!
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@IBOutlet private weak var statusLabel: UILabel!
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private var animationTimeline: Timeline_1!
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private let numberFormatter: NumberFormatter = {
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let formatter = NumberFormatter()
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formatter.numberStyle = .ordinal
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return formatter
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}()
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// MARK: - Setup
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static func instantiate(startupProgress: MXSessionStartupProgress?) -> LaunchLoadingView {
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let view = LaunchLoadingView.loadFromNib()
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startupProgress?.delegate = view
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return view
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}
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override func awakeFromNib() {
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super.awakeFromNib()
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let animationTimeline = Timeline_1(view: self.animationView, duration: LaunchAnimation.duration, repeatCount: LaunchAnimation.repeatCount)
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animationTimeline.play()
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self.animationTimeline = animationTimeline
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progressContainer.isHidden = true
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}
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// MARK: - Public
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func update(theme: Theme) {
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self.backgroundColor = theme.backgroundColor
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self.animationView.backgroundColor = theme.backgroundColor
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}
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}
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extension LaunchLoadingView: MXSessionStartupProgressDelegate {
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func sessionDidUpdateStartupProgress(state: MXSessionStartupProgress.State) {
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update(with: state)
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}
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private func update(with state: MXSessionStartupProgress.State) {
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guard Thread.isMainThread else {
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DispatchQueue.main.async { [weak self] in
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self?.update(with: state)
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}
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return
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}
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// Sync may be doing a lot of heavy work on the main thread and the status text
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// does not update reliably enough without explicitly refreshing
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CATransaction.begin()
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progressContainer.isHidden = false
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progressView.progress = Float(state.progress)
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statusLabel.text = state.showDelayWarning ? VectorL10n.launchLoadingDelayWarning : VectorL10n.launchLoadingGeneric
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CATransaction.commit()
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}
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}
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