element-ios/Riot/Utils/MediaCompressionHelper.swift

42 lines
1.7 KiB
Swift

//
// Copyright 2021-2024 New Vector Ltd.
//
// SPDX-License-Identifier: AGPL-3.0-only
// Please see LICENSE in the repository root for full details.
//
import Foundation
/// A collection of helpful functions for media compression.
class MediaCompressionHelper: NSObject {
/// The default compression mode taking into account the `roomInputToolbarCompressionMode` build setting
/// and the `showMediaCompressionPrompt` Riot setting.
@objc static var defaultCompressionMode: MXKRoomInputToolbarCompressionMode {
// When the compression mode build setting hasn't been customised, use the media compression prompt setting to determine what to do.
if BuildSettings.roomInputToolbarCompressionMode == .prompt {
return RiotSettings.shared.showMediaCompressionPrompt ? MXKRoomInputToolbarCompressionModePrompt : MXKRoomInputToolbarCompressionModeNone
} else {
// Otherwise use the compression mode defined in the build settings.
return BuildSettings.roomInputToolbarCompressionMode.mxkCompressionMode
}
}
}
extension BuildSettings.MediaCompressionMode {
/// The compression mode as an `MXKRoomInputToolbarCompressionMode` value.
var mxkCompressionMode: MXKRoomInputToolbarCompressionMode {
switch self {
case .prompt:
return MXKRoomInputToolbarCompressionModePrompt
case .small:
return MXKRoomInputToolbarCompressionModeSmall
case .medium:
return MXKRoomInputToolbarCompressionModeMedium
case .large:
return MXKRoomInputToolbarCompressionModeLarge
case .none:
return MXKRoomInputToolbarCompressionModeNone
}
}
}