42 lines
1.7 KiB
Swift
42 lines
1.7 KiB
Swift
//
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// Copyright 2021-2024 New Vector Ltd.
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//
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// SPDX-License-Identifier: AGPL-3.0-only
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// Please see LICENSE in the repository root for full details.
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//
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import Foundation
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/// A collection of helpful functions for media compression.
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class MediaCompressionHelper: NSObject {
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/// The default compression mode taking into account the `roomInputToolbarCompressionMode` build setting
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/// and the `showMediaCompressionPrompt` Riot setting.
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@objc static var defaultCompressionMode: MXKRoomInputToolbarCompressionMode {
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// When the compression mode build setting hasn't been customised, use the media compression prompt setting to determine what to do.
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if BuildSettings.roomInputToolbarCompressionMode == .prompt {
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return RiotSettings.shared.showMediaCompressionPrompt ? MXKRoomInputToolbarCompressionModePrompt : MXKRoomInputToolbarCompressionModeNone
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} else {
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// Otherwise use the compression mode defined in the build settings.
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return BuildSettings.roomInputToolbarCompressionMode.mxkCompressionMode
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}
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}
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}
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extension BuildSettings.MediaCompressionMode {
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/// The compression mode as an `MXKRoomInputToolbarCompressionMode` value.
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var mxkCompressionMode: MXKRoomInputToolbarCompressionMode {
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switch self {
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case .prompt:
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return MXKRoomInputToolbarCompressionModePrompt
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case .small:
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return MXKRoomInputToolbarCompressionModeSmall
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case .medium:
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return MXKRoomInputToolbarCompressionModeMedium
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case .large:
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return MXKRoomInputToolbarCompressionModeLarge
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case .none:
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return MXKRoomInputToolbarCompressionModeNone
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}
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}
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}
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