element-ios/RiotSwiftUI/RiotSwiftUIApp.swift

50 lines
1.6 KiB
Swift

//
// Copyright 2021 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import SwiftUI
@main
/// RiotSwiftUI screens rendered for UI Tests.
struct RiotSwiftUIApp: App {
@UIApplicationDelegateAdaptor private var delegate: RiotSwiftUIAppDelegate
init() {
UILog.configure(logger: PrintLogger.self)
switch UITraitCollection.current.userInterfaceStyle {
case .dark:
ThemePublisher.configure(themeId: .dark)
default:
ThemePublisher.configure(themeId: .light)
}
}
var body: some Scene {
WindowGroup {
ScreenList(screens: MockAppScreens.appScreens)
}
}
}
class RiotSwiftUIAppDelegate: NSObject, UIApplicationDelegate {
func application(_ application: UIApplication, willFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool {
if ProcessInfo.processInfo.environment["IS_RUNNING_UI_TESTS"] == "1" {
UIView.setAnimationsEnabled(false)
}
return true
}
}