mautrix-go/sync.go

285 lines
10 KiB
Go

// Copyright (c) 2024 Tulir Asokan
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
package mautrix
import (
"context"
"errors"
"fmt"
"runtime/debug"
"time"
"maunium.net/go/mautrix/event"
"maunium.net/go/mautrix/id"
)
// EventHandler handles a single event from a sync response.
type EventHandler func(ctx context.Context, evt *event.Event)
// SyncHandler handles a whole sync response. If the return value is false, handling will be stopped completely.
type SyncHandler func(ctx context.Context, resp *RespSync, since string) bool
// Syncer is an interface that must be satisfied in order to do /sync requests on a client.
type Syncer interface {
// ProcessResponse processes the /sync response. The since parameter is the since= value that was used to produce the response.
// This is useful for detecting the very first sync (since=""). If an error is return, Syncing will be stopped permanently.
ProcessResponse(ctx context.Context, resp *RespSync, since string) error
// OnFailedSync returns either the time to wait before retrying or an error to stop syncing permanently.
OnFailedSync(res *RespSync, err error) (time.Duration, error)
// GetFilterJSON for the given user ID. NOT the filter ID.
GetFilterJSON(userID id.UserID) *Filter
}
type ExtensibleSyncer interface {
OnSync(callback SyncHandler)
OnEvent(callback EventHandler)
OnEventType(eventType event.Type, callback EventHandler)
}
type DispatchableSyncer interface {
Dispatch(ctx context.Context, evt *event.Event)
}
// DefaultSyncer is the default syncing implementation. You can either write your own syncer, or selectively
// replace parts of this default syncer (e.g. the ProcessResponse method). The default syncer uses the observer
// pattern to notify callers about incoming events. See DefaultSyncer.OnEventType for more information.
type DefaultSyncer struct {
// syncListeners want the whole sync response, e.g. the crypto machine
syncListeners []SyncHandler
// globalListeners want all events
globalListeners []EventHandler
// listeners want a specific event type
listeners map[event.Type][]EventHandler
// ParseEventContent determines whether or not event content should be parsed before passing to handlers.
ParseEventContent bool
// ParseErrorHandler is called when event.Content.ParseRaw returns an error.
// If it returns false, the event will not be forwarded to listeners.
ParseErrorHandler func(evt *event.Event, err error) bool
// FilterJSON is used when the client starts syncing and doesn't get an existing filter ID from SyncStore's LoadFilterID.
FilterJSON *Filter
}
var _ Syncer = (*DefaultSyncer)(nil)
var _ ExtensibleSyncer = (*DefaultSyncer)(nil)
// NewDefaultSyncer returns an instantiated DefaultSyncer
func NewDefaultSyncer() *DefaultSyncer {
return &DefaultSyncer{
listeners: make(map[event.Type][]EventHandler),
syncListeners: []SyncHandler{},
globalListeners: []EventHandler{},
ParseEventContent: true,
ParseErrorHandler: func(evt *event.Event, err error) bool {
// By default, drop known events that can't be parsed, but let unknown events through
return errors.Is(err, event.ErrUnsupportedContentType) ||
// Also allow events that had their content already parsed by some other function
errors.Is(err, event.ErrContentAlreadyParsed)
},
}
}
// ProcessResponse processes the /sync response in a way suitable for bots. "Suitable for bots" means a stream of
// unrepeating events. Returns a fatal error if a listener panics.
func (s *DefaultSyncer) ProcessResponse(ctx context.Context, res *RespSync, since string) (err error) {
defer func() {
if r := recover(); r != nil {
err = fmt.Errorf("ProcessResponse panicked! since=%s panic=%s\n%s", since, r, debug.Stack())
}
}()
for _, listener := range s.syncListeners {
if !listener(ctx, res, since) {
return
}
}
s.processSyncEvents(ctx, "", res.ToDevice.Events, event.SourceToDevice)
s.processSyncEvents(ctx, "", res.Presence.Events, event.SourcePresence)
s.processSyncEvents(ctx, "", res.AccountData.Events, event.SourceAccountData)
for roomID, roomData := range res.Rooms.Join {
s.processSyncEvents(ctx, roomID, roomData.State.Events, event.SourceJoin|event.SourceState)
s.processSyncEvents(ctx, roomID, roomData.Timeline.Events, event.SourceJoin|event.SourceTimeline)
s.processSyncEvents(ctx, roomID, roomData.Ephemeral.Events, event.SourceJoin|event.SourceEphemeral)
s.processSyncEvents(ctx, roomID, roomData.AccountData.Events, event.SourceJoin|event.SourceAccountData)
}
for roomID, roomData := range res.Rooms.Invite {
s.processSyncEvents(ctx, roomID, roomData.State.Events, event.SourceInvite|event.SourceState)
}
for roomID, roomData := range res.Rooms.Leave {
s.processSyncEvents(ctx, roomID, roomData.State.Events, event.SourceLeave|event.SourceState)
s.processSyncEvents(ctx, roomID, roomData.Timeline.Events, event.SourceLeave|event.SourceTimeline)
}
return
}
func (s *DefaultSyncer) processSyncEvents(ctx context.Context, roomID id.RoomID, events []*event.Event, source event.Source) {
for _, evt := range events {
s.processSyncEvent(ctx, roomID, evt, source)
}
}
func (s *DefaultSyncer) processSyncEvent(ctx context.Context, roomID id.RoomID, evt *event.Event, source event.Source) {
evt.RoomID = roomID
// Ensure the type class is correct. It's safe to mutate the class since the event type is not a pointer.
// Listeners are keyed by type structs, which means only the correct class will pass.
switch {
case evt.StateKey != nil:
evt.Type.Class = event.StateEventType
case source == event.SourcePresence, source&event.SourceEphemeral != 0:
evt.Type.Class = event.EphemeralEventType
case source&event.SourceAccountData != 0:
evt.Type.Class = event.AccountDataEventType
case source == event.SourceToDevice:
evt.Type.Class = event.ToDeviceEventType
default:
evt.Type.Class = event.MessageEventType
}
if s.ParseEventContent {
err := evt.Content.ParseRaw(evt.Type)
if err != nil && !s.ParseErrorHandler(evt, err) {
return
}
}
evt.Mautrix.EventSource = source
s.Dispatch(ctx, evt)
}
func (s *DefaultSyncer) Dispatch(ctx context.Context, evt *event.Event) {
for _, fn := range s.globalListeners {
fn(ctx, evt)
}
listeners, exists := s.listeners[evt.Type]
if exists {
for _, fn := range listeners {
fn(ctx, evt)
}
}
}
// OnEventType allows callers to be notified when there are new events for the given event type.
// There are no duplicate checks.
func (s *DefaultSyncer) OnEventType(eventType event.Type, callback EventHandler) {
_, exists := s.listeners[eventType]
if !exists {
s.listeners[eventType] = []EventHandler{}
}
s.listeners[eventType] = append(s.listeners[eventType], callback)
}
func (s *DefaultSyncer) OnSync(callback SyncHandler) {
s.syncListeners = append(s.syncListeners, callback)
}
func (s *DefaultSyncer) OnEvent(callback EventHandler) {
s.globalListeners = append(s.globalListeners, callback)
}
// OnFailedSync always returns a 10 second wait period between failed /syncs, never a fatal error.
func (s *DefaultSyncer) OnFailedSync(res *RespSync, err error) (time.Duration, error) {
if errors.Is(err, MUnknownToken) {
return 0, err
}
return 10 * time.Second, nil
}
var defaultFilter = Filter{
Room: RoomFilter{
Timeline: FilterPart{
Limit: 50,
},
},
}
// GetFilterJSON returns a filter with a timeline limit of 50.
func (s *DefaultSyncer) GetFilterJSON(userID id.UserID) *Filter {
if s.FilterJSON == nil {
defaultFilterCopy := defaultFilter
s.FilterJSON = &defaultFilterCopy
}
return s.FilterJSON
}
// DontProcessOldEvents is a sync handler that removes rooms that the user just joined.
// It's meant for bots to ignore events from before the bot joined the room.
//
// To use it, register it with your Syncer, e.g.:
//
// cli.Syncer.(mautrix.ExtensibleSyncer).OnSync(cli.DontProcessOldEvents)
func (cli *Client) DontProcessOldEvents(_ context.Context, resp *RespSync, since string) bool {
return dontProcessOldEvents(cli.UserID, resp, since)
}
var _ SyncHandler = (*Client)(nil).DontProcessOldEvents
func dontProcessOldEvents(userID id.UserID, resp *RespSync, since string) bool {
if since == "" {
return false
}
// This is a horrible hack because /sync will return the most recent messages for a room
// as soon as you /join it. We do NOT want to process those events in that particular room
// because they may have already been processed (if you toggle the bot in/out of the room).
//
// Work around this by inspecting each room's timeline and seeing if an m.room.member event for us
// exists and is "join" and then discard processing that room entirely if so.
// TODO: We probably want to process messages from after the last join event in the timeline.
for roomID, roomData := range resp.Rooms.Join {
for i := len(roomData.Timeline.Events) - 1; i >= 0; i-- {
evt := roomData.Timeline.Events[i]
if evt.Type == event.StateMember && evt.GetStateKey() == string(userID) {
membership, _ := evt.Content.Raw["membership"].(string)
if membership == "join" {
_, ok := resp.Rooms.Join[roomID]
if !ok {
continue
}
delete(resp.Rooms.Join, roomID) // don't re-process messages
delete(resp.Rooms.Invite, roomID) // don't re-process invites
break
}
}
}
}
return true
}
// MoveInviteState is a sync handler that moves events from the state event list to the InviteRoomState in the invite event.
//
// To use it, register it with your Syncer, e.g.:
//
// cli.Syncer.(mautrix.ExtensibleSyncer).OnSync(cli.MoveInviteState)
func (cli *Client) MoveInviteState(ctx context.Context, resp *RespSync, _ string) bool {
for _, meta := range resp.Rooms.Invite {
var inviteState []event.StrippedState
var inviteEvt *event.Event
for _, evt := range meta.State.Events {
if evt.Type == event.StateMember && evt.GetStateKey() == cli.UserID.String() {
inviteEvt = evt
} else {
evt.Type.Class = event.StateEventType
_ = evt.Content.ParseRaw(evt.Type)
inviteState = append(inviteState, event.StrippedState{
Content: evt.Content,
Type: evt.Type,
StateKey: evt.GetStateKey(),
Sender: evt.Sender,
})
}
}
if inviteEvt != nil {
inviteEvt.Unsigned.InviteRoomState = inviteState
meta.State.Events = []*event.Event{inviteEvt}
}
}
return true
}
var _ SyncHandler = (*Client)(nil).MoveInviteState