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LICENSE | ||
README.md | ||
index.d.ts | ||
index.js | ||
js-binding.d.ts | ||
js-binding.js | ||
package.json |
README.md
resvg-js
resvg-js is a high-performance SVG renderer and toolkit, powered by Rust based resvg, with Node.js backend using napi-rs, also a pure WebAssembly backend.
Features
- Fast, safe and zero dependencies, with correct output.
- Convert SVG to PNG, includes cropping, scaling and setting the background color.
- Support system fonts and custom fonts in SVG text.
v2
: Gets the width and height of the SVG and the generated PNG.v2
: Support for outputting simplified SVG strings, such as converting shapes(rect, circle, etc) to<path>
.v2
: Support WebAssembly.v2
: Support to get SVG bounding box and crop according to bounding box.v2
: Support for loading images of external links in<image>
.- No need for node-gyp and postinstall, the
.node
file has been compiled for you. - Cross-platform support, including Apple M Chips.
- Support for running as native addons in Deno.
Installation
Node.js
npm i @resvg/resvg-js
Browser(Wasm)
<script src="https://unpkg.com/@resvg/resvg-wasm"></script>
Example
Node.js Example
This example will load Source Han Serif, and then render the SVG to PNG.
node example/index.js
Loaded 1 font faces in 0ms.
Font './example/SourceHanSerifCN-Light-subset.ttf':0 found in 0.006ms.
✨ Done in 55.65491008758545 ms
Deno Example
deno run --unstable --allow-read --allow-write --allow-ffi example/index-deno.js
[2022-11-16T15:03:29Z DEBUG resvg_js::fonts] Loaded 1 font faces in 0.067ms.
[2022-11-16T15:03:29Z DEBUG resvg_js::fonts] Font './example/SourceHanSerifCN-Light-subset.ttf':0 found in 0.001ms.
Original SVG Size: 1324 x 687
Output PNG Size : 1200 x 623
✨ Done in 66 ms
SVG | PNG |
---|---|
Usage
Node.js
const { promises } = require('fs')
const { join } = require('path')
const { Resvg } = require('@resvg/resvg-js')
async function main() {
const svg = await promises.readFile(join(__dirname, './text.svg'))
const opts = {
background: 'rgba(238, 235, 230, .9)',
fitTo: {
mode: 'width',
value: 1200,
},
font: {
fontFiles: ['./example/SourceHanSerifCN-Light-subset.ttf'], // Load custom fonts.
loadSystemFonts: false, // It will be faster to disable loading system fonts.
defaultFontFamily: 'Source Han Serif CN Light',
},
}
const resvg = new Resvg(svg, opts)
const pngData = resvg.render()
const pngBuffer = pngData.asPng()
console.info('Original SVG Size:', `${resvg.width} x ${resvg.height}`)
console.info('Output PNG Size :', `${pngData.width} x ${pngData.height}`)
await promises.writeFile(join(__dirname, './text-out.png'), pngBuffer)
}
main()
Deno
Starting with Deno 1.26.1, there is support for running Native Addons directly from Node.js. This allows for performance that is close to that found in Node.js.
deno run --unstable --allow-read --allow-write --allow-ffi example/index-deno.js
import * as path from 'https://deno.land/std@0.159.0/path/mod.ts'
import { Resvg } from 'npm:@resvg/resvg-js'
const __dirname = path.dirname(path.fromFileUrl(import.meta.url))
const svg = await Deno.readFile(path.join(__dirname, './text.svg'))
const opts = {
fitTo: {
mode: 'width',
value: 1200,
},
}
const t = performance.now()
const resvg = new Resvg(svg, opts)
const pngData = resvg.render()
const pngBuffer = pngData.asPng()
console.info('Original SVG Size:', `${resvg.width} x ${resvg.height}`)
console.info('Output PNG Size :', `${pngData.width} x ${pngData.height}`)
console.info('✨ Done in', performance.now() - t, 'ms')
await Deno.writeFile(path.join(__dirname, './text-out-deno.png'), pngBuffer)
WebAssembly
This package also ships a pure WebAssembly artifact built with wasm-bindgen
to run in browsers.
Browser
<script src="https://unpkg.com/@resvg/resvg-wasm"></script>
<script>
(async function () {
// The Wasm must be initialized first
await resvg.initWasm(fetch('https://unpkg.com/@resvg/resvg-wasm/index_bg.wasm'))
const opts = {
fitTo: {
mode: 'width', // If you need to change the size
value: 800,
},
}
const svg = '<svg> ... </svg>' // Input SVG, String or Uint8Array
const resvgJS = new resvg.Resvg(svg, opts)
const pngData = resvgJS.render(svg, opts) // Output PNG data, Uint8Array
const pngBuffer = pngData.asPng()
const svgURL = URL.createObjectURL(new Blob([pngData], { type: 'image/png' }))
document.getElementById('output').src = svgURL
})()
</script>
See playground, it is also possible to call Wasm in Node.js, but it is slower.
Sample Benchmark
npm i benny@3.x sharp@0.x @types/sharp svg2img@0.x
npm run bench
Running "resize width" suite...
resvg-js(Rust):
12 ops/s
sharp:
9 ops/s
skr-canvas(Rust):
7 ops/s
svg2img(canvg and node-canvas):
6 ops/s
Support matrix
Test or Contributing
-
Install latest
Rust
-
Install
Node.js@10+
which fully supportedNode-API
-
Install
wasm-pack
curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh
Normally
wasm-pack
will installwasm-bindgen
automatically, but if the installation fails due to network reasons, please try to install it manually.cargo install wasm-bindgen-cli
On computers with Apple M chips, the following error message may appear:
Error: failed to download from https://github.com/WebAssembly/binaryen/releases/download/version_90/binaryen-version_90-x86_64-apple-darwin.tar.gz
Please install binaryen manually:
brew install binaryen
Build Node.js bindings
npm i
npm run build
npm test
Build WebAssembly bindings
npm i
npm run build:wasm
npm run test:wasm
Roadmap
I will consider implementing the following features, if you happen to be interested, please feel free to discuss with me or submit a PR.
- Support async API
- Upgrade to napi-rs v2
- Support WebAssembly
- Output usvg-simplified SVG string
- Support for getting SVG Bounding box
- Support for generating more lossless bitmap formats, e.g. avif, webp, JPEG XL
Release package
We use GitHub actions to automatically publish npm packages.
# 1.0.0 => 1.0.1
npm version patch
# or 1.0.0 => 1.1.0
npm version minor
License
Copyright (c) 2021-present, yisibl(一丝)