emacs/src/android-asset.h

431 lines
9.5 KiB
C

/* Android initialization for GNU Emacs.
Copyright (C) 2023-2024 Free Software Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>. */
#include <android/log.h>
/* This file contains an emulation of the Android asset manager API
used on builds for Android 2.2. It is included by android.c
whenever appropriate.
The replacements in this file are not thread safe and must only be
called from the creating thread. */
struct android_asset_manager
{
/* JNI environment. */
JNIEnv *env;
/* Asset manager class and functions. */
jclass class;
jmethodID open_fd;
/* Asset file descriptor class and functions. */
jclass fd_class;
jmethodID get_length;
jmethodID create_input_stream;
jmethodID close;
/* Input stream class and functions. */
jclass input_stream_class;
jmethodID read;
jmethodID stream_close;
/* Associated asset manager object. */
jobject asset_manager;
};
typedef struct android_asset_manager AAssetManager;
struct android_asset
{
/* The asset manager. */
AAssetManager *manager;
/* The length of the asset, or -1. */
jlong length;
/* The asset file descriptor and input stream. */
jobject fd, stream;
/* The mode. */
int mode;
};
typedef struct android_asset AAsset;
static AAssetManager *
AAssetManager_fromJava (JNIEnv *env, jobject java_manager)
{
AAssetManager *manager;
jclass temp;
manager = malloc (sizeof *manager);
if (!manager)
return NULL;
manager->env = env;
manager->asset_manager
= (*env)->NewGlobalRef (env, java_manager);
if (!manager->asset_manager)
{
free (manager);
return NULL;
}
manager->class
= (*env)->FindClass (env, "android/content/res/AssetManager");
assert (manager->class);
manager->open_fd
= (*env)->GetMethodID (env, manager->class, "openFd",
"(Ljava/lang/String;)"
"Landroid/content/res/AssetFileDescriptor;");
assert (manager->open);
manager->fd_class
= (*env)->FindClass (env, "android/content/res/AssetFileDescriptor");
assert (manager->fd_class);
manager->get_length
= (*env)->GetMethodID (env, manager->fd_class, "getLength",
"()J");
assert (manager->get_length);
manager->create_input_stream
= (*env)->GetMethodID (env, manager->fd_class,
"createInputStream",
"()Ljava/io/FileInputStream;");
assert (manager->create_input_stream);
manager->close
= (*env)->GetMethodID (env, manager->fd_class,
"close", "()V");
assert (manager->close);
manager->input_stream_class
= (*env)->FindClass (env, "java/io/InputStream");
assert (manager->input_stream_class);
manager->read
= (*env)->GetMethodID (env, manager->input_stream_class,
"read", "([B)I");
assert (manager->read);
manager->stream_close
= (*env)->GetMethodID (env, manager->input_stream_class,
"close", "()V");
assert (manager->stream_close);
/* Now convert all the class references to global ones. */
temp = manager->class;
manager->class
= (*env)->NewGlobalRef (env, temp);
assert (manager->class);
(*env)->DeleteLocalRef (env, temp);
temp = manager->fd_class;
manager->fd_class
= (*env)->NewGlobalRef (env, temp);
assert (manager->fd_class);
(*env)->DeleteLocalRef (env, temp);
temp = manager->input_stream_class;
manager->input_stream_class
= (*env)->NewGlobalRef (env, temp);
assert (manager->input_stream_class);
(*env)->DeleteLocalRef (env, temp);
/* Return the asset manager. */
return manager;
}
enum
{
AASSET_MODE_STREAMING = 0,
AASSET_MODE_BUFFER = 1,
};
static AAsset *
AAssetManager_open (AAssetManager *manager, const char *c_name,
int mode)
{
jobject desc;
jstring name;
AAsset *asset;
/* Push a local frame. */
asset = NULL;
(*(manager->env))->PushLocalFrame (manager->env, 3);
if ((*(manager->env))->ExceptionCheck (manager->env))
goto fail;
/* Encoding issues can be ignored for now as there are only ASCII
file names in Emacs. */
name = (*(manager->env))->NewStringUTF (manager->env, c_name);
if (!name)
goto fail;
/* Now try to open an ``AssetFileDescriptor''. */
desc = (*(manager->env))->CallObjectMethod (manager->env,
manager->asset_manager,
manager->open_fd,
name);
if (!desc)
goto fail;
/* Allocate the asset. */
asset = calloc (1, sizeof *asset);
if (!asset)
{
(*(manager->env))->CallVoidMethod (manager->env,
desc,
manager->close);
goto fail;
}
/* Pop the local frame and return desc. */
desc = (*(manager->env))->NewGlobalRef (manager->env, desc);
if (!desc)
goto fail;
(*(manager->env))->PopLocalFrame (manager->env, NULL);
asset->manager = manager;
asset->length = -1;
asset->fd = desc;
asset->mode = mode;
return asset;
fail:
(*(manager->env))->ExceptionClear (manager->env);
(*(manager->env))->PopLocalFrame (manager->env, NULL);
free (asset);
return NULL;
}
static AAsset *
AAsset_close (AAsset *asset)
{
JNIEnv *env;
env = asset->manager->env;
(*env)->CallVoidMethod (asset->manager->env,
asset->fd,
asset->manager->close);
(*env)->DeleteGlobalRef (asset->manager->env,
asset->fd);
if (asset->stream)
{
(*env)->CallVoidMethod (asset->manager->env,
asset->stream,
asset->manager->stream_close);
(*env)->DeleteGlobalRef (asset->manager->env,
asset->stream);
}
free (asset);
}
/* Create an input stream associated with the given ASSET. Set
ASSET->stream to its global reference.
Value is 1 upon failure, else 0. ASSET must not already have an
input stream. */
static int
android_asset_create_stream (AAsset *asset)
{
jobject stream;
JNIEnv *env;
env = asset->manager->env;
stream
= (*env)->CallObjectMethod (env, asset->fd,
asset->manager->create_input_stream);
if (!stream)
{
(*env)->ExceptionClear (env);
return 1;
}
asset->stream
= (*env)->NewGlobalRef (env, stream);
if (!asset->stream)
{
(*env)->ExceptionClear (env);
(*env)->DeleteLocalRef (env, stream);
return 1;
}
(*env)->DeleteLocalRef (env, stream);
return 0;
}
/* Read NBYTES from the specified asset into the given BUFFER;
Internally, allocate a Java byte array containing 4096 elements and
copy the data to and from that array.
Value is the number of bytes actually read, 0 at EOF, or -1 upon
failure, in which case errno is set accordingly. If NBYTES is
zero, behavior is undefined. */
static int
android_asset_read_internal (AAsset *asset, int nbytes, char *buffer)
{
jbyteArray stash;
JNIEnv *env;
jint bytes_read, total;
/* Allocate a suitable amount of storage. Either nbytes or 4096,
whichever is larger. */
env = asset->manager->env;
stash = (*env)->NewByteArray (env, MIN (nbytes, 4096));
if (!stash)
{
(*env)->ExceptionClear (env);
errno = ENOMEM;
return -1;
}
/* Try to create an input stream. */
if (!asset->stream
&& android_asset_create_stream (asset))
{
(*env)->DeleteLocalRef (env, stash);
errno = ENOMEM;
return -1;
}
/* Start reading. */
total = 0;
while (nbytes)
{
bytes_read = (*env)->CallIntMethod (env, asset->stream,
asset->manager->read,
stash);
/* Detect error conditions. */
if ((*env)->ExceptionCheck (env))
goto out_errno;
/* Detect EOF. */
if (bytes_read == -1)
goto out;
/* Finally write out the amount that was read. */
bytes_read = MIN (bytes_read, nbytes);
(*env)->GetByteArrayRegion (env, stash, 0, bytes_read, buffer);
buffer += bytes_read;
total += bytes_read;
nbytes -= bytes_read;
}
/* Make sure the value of nbytes still makes sense. */
assert (nbytes >= 0);
out:
(*env)->ExceptionClear (env);
(*env)->DeleteLocalRef (env, stash);
return total;
out_errno:
/* Return an error indication if an exception arises while the file
is being read. */
(*env)->ExceptionClear (env);
(*env)->DeleteLocalRef (env, stash);
errno = EIO;
return -1;
}
static long
AAsset_getLength (AAsset *asset)
{
JNIEnv *env;
if (asset->length != -1)
return asset->length;
env = asset->manager->env;
asset->length
= (*env)->CallLongMethod (env, asset->fd,
asset->manager->get_length);
return asset->length;
}
static char *
AAsset_getBuffer (AAsset *asset)
{
long length;
char *buffer;
length = AAsset_getLength (asset);
if (!length)
return NULL;
buffer = malloc (length);
if (!buffer)
return NULL;
if (android_asset_read_internal (asset, length, buffer)
!= length)
{
free (buffer);
return NULL;
}
return buffer;
}
static size_t
AAsset_read (AAsset *asset, void *buffer, size_t size)
{
return android_asset_read_internal (asset, MIN (size, INT_MAX),
buffer);
}
static off_t
AAsset_seek (AAsset *asset, off_t offset, int whence)
{
/* Java InputStreams don't support seeking at all. */
errno = ESPIPE;
return -1;
}