105 lines
4.2 KiB
C
105 lines
4.2 KiB
C
/* Hey Emacs, this is -*- C -*- code! */
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/*
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Copyright (C) 1993, 1995, 1997, 1999, 2001-2024 Free Software
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Foundation, Inc.
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This file is part of GNU Emacs.
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GNU Emacs is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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GNU Emacs is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>. */
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#if !defined HAVE_ANDROID || defined ANDROID_STUBIFY
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/* Together with PATH_SITELOADSEARCH, this gives the default value of
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load-path, which is the search path for the Lisp function "load".
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Configure (using "make epaths-force") sets this to
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${standardlisppath}, which typically has a value like:
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<datadir>/emacs/VERSION/lisp where datadir is eg /usr/local/share.
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*/
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#define PATH_LOADSEARCH "/usr/local/share/emacs/lisp"
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/* Like PATH_LOADSEARCH, but contains the relative path from the
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installation directory.
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*/
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#define PATH_REL_LOADSEARCH ""
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/* Like PATH_LOADSEARCH, but contains the non-standard pieces.
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These are the site-lisp directories. Configure sets this to
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${locallisppath}, which typically defaults to something like:
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<datadir>/emacs/VERSION/site-lisp:<datadir>/emacs/site-lisp
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but can be overridden by the --enable-locallisppath argument.
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This is combined with PATH_LOADSEARCH to make the default load-path.
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If the --no-site-lisp option is used, this piece is excluded.
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*/
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#define PATH_SITELOADSEARCH "/usr/local/share/emacs/site-lisp"
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/* Like PATH_LOADSEARCH, but used only during the build process
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when Emacs is dumping. Configure (using "make epaths-force") sets
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this to $buildlisppath, which normally has the value: <srcdir>/lisp.
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*/
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#define PATH_DUMPLOADSEARCH "../lisp"
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/* The extra search path for programs to invoke. This is appended to
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whatever the PATH environment variable says to set the Lisp
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variable exec-path and the first file name in it sets the Lisp
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variable exec-directory. exec-directory is used for finding
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executables and other architecture-dependent files. */
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#define PATH_EXEC "/usr/local/libexec/emacs"
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/* Where Emacs should look for its architecture-independent data
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files, like the NEWS file. The lisp variable data-directory
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is set to this value. */
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#define PATH_DATA "/usr/local/share/emacs/etc"
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/* Where Emacs should look for X bitmap files.
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The lisp variable x-bitmap-file-path is set based on this value. */
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#define PATH_BITMAPS "/usr/include/X11/bitmaps"
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/* Where Emacs should look for its docstring file. The lisp variable
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doc-directory is set to this value. */
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#define PATH_DOC "/usr/local/share/emacs/etc"
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/* Where the configuration process believes the info tree lives. The
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lisp variable configure-info-directory gets its value from this
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macro, and is then used to set the Info-default-directory-list. */
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#define PATH_INFO "/usr/local/share/info"
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/* Where Emacs should store game score files. */
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#define PATH_GAME "/usr/local/var/games/emacs"
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/* Where Emacs should look for the application default file. */
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#define PATH_X_DEFAULTS "/usr/lib/X11/%L/%T/%N%C%S:/usr/lib/X11/%l/%T/%N%C%S:/usr/lib/X11/%T/%N%C%S:/usr/lib/X11/%L/%T/%N%S:/usr/lib/X11/%l/%T/%N%S:/usr/lib/X11/%T/%N%S"
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#else
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/* Replace the defines above with links to files in the assets
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pseudo-directory. Preserve the extra spaces, or epaths.in will not
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be generated correctly. */
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# define PATH_EXEC (android_lib_dir)
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# define PATH_LOADSEARCH "/assets/lisp/"
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# define PATH_SITELOADSEARCH (android_site_load_path)
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# define PATH_DUMPLOADSEARCH "/assets/lisp/"
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# define PATH_DATA "/assets/etc/"
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# define PATH_DOC "/assets/etc/"
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# define PATH_INFO "/assets/info/"
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# define PATH_GAME (android_game_path)
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# define PATH_BITMAPS "/assets/bitmaps/"
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extern char *android_site_load_path;
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extern char *android_lib_dir;
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extern char *android_game_path;
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#endif
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