emacs/src/epaths.in

105 lines
4.2 KiB
C

/* Hey Emacs, this is -*- C -*- code! */
/*
Copyright (C) 1993, 1995, 1997, 1999, 2001-2024 Free Software
Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>. */
#if !defined HAVE_ANDROID || defined ANDROID_STUBIFY
/* Together with PATH_SITELOADSEARCH, this gives the default value of
load-path, which is the search path for the Lisp function "load".
Configure (using "make epaths-force") sets this to
${standardlisppath}, which typically has a value like:
<datadir>/emacs/VERSION/lisp where datadir is eg /usr/local/share.
*/
#define PATH_LOADSEARCH "/usr/local/share/emacs/lisp"
/* Like PATH_LOADSEARCH, but contains the relative path from the
installation directory.
*/
#define PATH_REL_LOADSEARCH ""
/* Like PATH_LOADSEARCH, but contains the non-standard pieces.
These are the site-lisp directories. Configure sets this to
${locallisppath}, which typically defaults to something like:
<datadir>/emacs/VERSION/site-lisp:<datadir>/emacs/site-lisp
but can be overridden by the --enable-locallisppath argument.
This is combined with PATH_LOADSEARCH to make the default load-path.
If the --no-site-lisp option is used, this piece is excluded.
*/
#define PATH_SITELOADSEARCH "/usr/local/share/emacs/site-lisp"
/* Like PATH_LOADSEARCH, but used only during the build process
when Emacs is dumping. Configure (using "make epaths-force") sets
this to $buildlisppath, which normally has the value: <srcdir>/lisp.
*/
#define PATH_DUMPLOADSEARCH "../lisp"
/* The extra search path for programs to invoke. This is appended to
whatever the PATH environment variable says to set the Lisp
variable exec-path and the first file name in it sets the Lisp
variable exec-directory. exec-directory is used for finding
executables and other architecture-dependent files. */
#define PATH_EXEC "/usr/local/libexec/emacs"
/* Where Emacs should look for its architecture-independent data
files, like the NEWS file. The lisp variable data-directory
is set to this value. */
#define PATH_DATA "/usr/local/share/emacs/etc"
/* Where Emacs should look for X bitmap files.
The lisp variable x-bitmap-file-path is set based on this value. */
#define PATH_BITMAPS "/usr/include/X11/bitmaps"
/* Where Emacs should look for its docstring file. The lisp variable
doc-directory is set to this value. */
#define PATH_DOC "/usr/local/share/emacs/etc"
/* Where the configuration process believes the info tree lives. The
lisp variable configure-info-directory gets its value from this
macro, and is then used to set the Info-default-directory-list. */
#define PATH_INFO "/usr/local/share/info"
/* Where Emacs should store game score files. */
#define PATH_GAME "/usr/local/var/games/emacs"
/* Where Emacs should look for the application default file. */
#define PATH_X_DEFAULTS "/usr/lib/X11/%L/%T/%N%C%S:/usr/lib/X11/%l/%T/%N%C%S:/usr/lib/X11/%T/%N%C%S:/usr/lib/X11/%L/%T/%N%S:/usr/lib/X11/%l/%T/%N%S:/usr/lib/X11/%T/%N%S"
#else
/* Replace the defines above with links to files in the assets
pseudo-directory. Preserve the extra spaces, or epaths.in will not
be generated correctly. */
# define PATH_EXEC (android_lib_dir)
# define PATH_LOADSEARCH "/assets/lisp/"
# define PATH_SITELOADSEARCH (android_site_load_path)
# define PATH_DUMPLOADSEARCH "/assets/lisp/"
# define PATH_DATA "/assets/etc/"
# define PATH_DOC "/assets/etc/"
# define PATH_INFO "/assets/info/"
# define PATH_GAME (android_game_path)
# define PATH_BITMAPS "/assets/bitmaps/"
extern char *android_site_load_path;
extern char *android_lib_dir;
extern char *android_game_path;
#endif