mirror of https://github.com/jellyfin/jellyfin.git
132 lines
3.5 KiB
C#
132 lines
3.5 KiB
C#
using System;
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using System.Linq;
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using DotNet.Globbing;
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namespace Emby.Server.Implementations.Library
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{
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/// <summary>
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/// Glob patterns for files to ignore.
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/// </summary>
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public static class IgnorePatterns
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{
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/// <summary>
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/// Files matching these glob patterns will be ignored.
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/// </summary>
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private static readonly string[] _patterns =
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{
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"**/small.jpg",
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"**/albumart.jpg",
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// We have neither non-greedy matching or character group repetitions, working around that here.
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// https://github.com/dazinator/DotNet.Glob#patterns
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// .*/sample\..{1,5}
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"**/sample.?",
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"**/sample.??",
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"**/sample.???", // Matches sample.mkv
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"**/sample.????", // Matches sample.webm
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"**/sample.?????",
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"**/*.sample.?",
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"**/*.sample.??",
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"**/*.sample.???",
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"**/*.sample.????",
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"**/*.sample.?????",
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"**/sample/*",
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// Directories
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"**/metadata/**",
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"**/metadata",
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"**/ps3_update/**",
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"**/ps3_update",
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"**/ps3_vprm/**",
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"**/ps3_vprm",
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"**/extrafanart/**",
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"**/extrafanart",
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"**/extrathumbs/**",
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"**/extrathumbs",
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"**/.actors/**",
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"**/.actors",
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"**/.wd_tv/**",
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"**/.wd_tv",
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"**/lost+found/**",
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"**/lost+found",
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// Trickplay files
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"**/*.trickplay",
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"**/*.trickplay/**",
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// WMC temp recording directories that will constantly be written to
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"**/TempRec/**",
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"**/TempRec",
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"**/TempSBE/**",
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"**/TempSBE",
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// Synology
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"**/eaDir/**",
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"**/eaDir",
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"**/@eaDir/**",
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"**/@eaDir",
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"**/#recycle/**",
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"**/#recycle",
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// Qnap
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"**/@Recycle/**",
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"**/@Recycle",
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"**/.@__thumb/**",
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"**/.@__thumb",
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"**/$RECYCLE.BIN/**",
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"**/$RECYCLE.BIN",
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"**/System Volume Information/**",
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"**/System Volume Information",
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"**/.grab/**",
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"**/.grab",
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// Unix hidden files
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"**/.*",
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// Mac - if you ever remove the above.
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// "**/._*",
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// "**/.DS_Store",
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// thumbs.db
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"**/thumbs.db",
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// bts sync files
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"**/*.bts",
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"**/*.sync",
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// zfs
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"**/.zfs/**",
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"**/.zfs"
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};
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private static readonly GlobOptions _globOptions = new GlobOptions
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{
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Evaluation =
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{
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CaseInsensitive = true
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}
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};
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private static readonly Glob[] _globs = Array.ConvertAll(_patterns, p => Glob.Parse(p, _globOptions));
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/// <summary>
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/// Returns true if the supplied path should be ignored.
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/// </summary>
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/// <param name="path">The path to test.</param>
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/// <returns>Whether to ignore the path.</returns>
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public static bool ShouldIgnore(ReadOnlySpan<char> path)
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{
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int len = _globs.Length;
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for (int i = 0; i < len; i++)
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{
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if (_globs[i].IsMatch(path))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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