mirror of https://github.com/jellyfin/jellyfin.git
61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
#nullable disable
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using System;
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using MediaBrowser.Controller.Session;
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namespace MediaBrowser.Controller.SyncPlay
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{
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/// <summary>
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/// Class GroupMember.
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/// </summary>
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public class GroupMember
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GroupMember"/> class.
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/// </summary>
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/// <param name="session">The session.</param>
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public GroupMember(SessionInfo session)
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{
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SessionId = session.Id;
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UserId = session.UserId;
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UserName = session.UserName;
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}
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/// <summary>
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/// Gets the identifier of the session.
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/// </summary>
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/// <value>The session identifier.</value>
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public string SessionId { get; }
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/// <summary>
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/// Gets the identifier of the user.
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/// </summary>
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/// <value>The user identifier.</value>
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public Guid UserId { get; }
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/// <summary>
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/// Gets the username.
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/// </summary>
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/// <value>The username.</value>
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public string UserName { get; }
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/// <summary>
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/// Gets or sets the ping, in milliseconds.
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/// </summary>
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/// <value>The ping.</value>
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public long Ping { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this member is buffering.
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/// </summary>
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/// <value><c>true</c> if member is buffering; <c>false</c> otherwise.</value>
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public bool IsBuffering { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this member is following group playback.
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/// </summary>
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/// <value><c>true</c> to ignore member on group wait; <c>false</c> if they're following group playback.</value>
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public bool IgnoreGroupWait { get; set; }
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}
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}
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