mirror of https://github.com/jellyfin/jellyfin.git
551 lines
18 KiB
C#
551 lines
18 KiB
C#
#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Jellyfin.Extensions;
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using MediaBrowser.Model.SyncPlay;
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namespace MediaBrowser.Controller.SyncPlay.Queue
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{
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/// <summary>
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/// Class PlayQueueManager.
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/// </summary>
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public class PlayQueueManager
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{
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/// <summary>
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/// Placeholder index for when no item is playing.
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/// </summary>
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/// <value>The no-playing item index.</value>
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private const int NoPlayingItemIndex = -1;
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/// <summary>
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/// The sorted playlist.
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/// </summary>
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/// <value>The sorted playlist, or play queue of the group.</value>
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private List<SyncPlayQueueItem> _sortedPlaylist = new List<SyncPlayQueueItem>();
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/// <summary>
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/// The shuffled playlist.
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/// </summary>
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/// <value>The shuffled playlist, or play queue of the group.</value>
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private List<SyncPlayQueueItem> _shuffledPlaylist = new List<SyncPlayQueueItem>();
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/// <summary>
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/// Initializes a new instance of the <see cref="PlayQueueManager" /> class.
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/// </summary>
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public PlayQueueManager()
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{
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Reset();
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}
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/// <summary>
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/// Gets the playing item index.
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/// </summary>
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/// <value>The playing item index.</value>
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public int PlayingItemIndex { get; private set; }
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/// <summary>
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/// Gets the last time the queue has been changed.
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/// </summary>
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/// <value>The last time the queue has been changed.</value>
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public DateTime LastChange { get; private set; }
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/// <summary>
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/// Gets the shuffle mode.
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/// </summary>
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/// <value>The shuffle mode.</value>
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public GroupShuffleMode ShuffleMode { get; private set; } = GroupShuffleMode.Sorted;
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/// <summary>
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/// Gets the repeat mode.
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/// </summary>
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/// <value>The repeat mode.</value>
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public GroupRepeatMode RepeatMode { get; private set; } = GroupRepeatMode.RepeatNone;
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/// <summary>
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/// Checks if an item is playing.
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/// </summary>
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/// <returns><c>true</c> if an item is playing; <c>false</c> otherwise.</returns>
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public bool IsItemPlaying()
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{
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return PlayingItemIndex != NoPlayingItemIndex;
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}
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/// <summary>
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/// Gets the current playlist considering the shuffle mode.
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/// </summary>
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/// <returns>The playlist.</returns>
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public IReadOnlyList<SyncPlayQueueItem> GetPlaylist()
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{
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return GetPlaylistInternal();
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}
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/// <summary>
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/// Sets a new playlist. Playing item is reset.
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/// </summary>
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/// <param name="items">The new items of the playlist.</param>
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public void SetPlaylist(IReadOnlyList<Guid> items)
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{
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_sortedPlaylist.Clear();
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_shuffledPlaylist.Clear();
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_sortedPlaylist = CreateQueueItemsFromArray(items);
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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_shuffledPlaylist = new List<SyncPlayQueueItem>(_sortedPlaylist);
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_shuffledPlaylist.Shuffle();
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}
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PlayingItemIndex = NoPlayingItemIndex;
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Appends new items to the playlist. The specified order is maintained.
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/// </summary>
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/// <param name="items">The items to add to the playlist.</param>
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public void Queue(IReadOnlyList<Guid> items)
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{
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var newItems = CreateQueueItemsFromArray(items);
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_sortedPlaylist.AddRange(newItems);
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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_shuffledPlaylist.AddRange(newItems);
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}
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Shuffles the playlist. Shuffle mode is changed. The playlist gets re-shuffled if already shuffled.
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/// </summary>
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public void ShufflePlaylist()
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{
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if (PlayingItemIndex == NoPlayingItemIndex)
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{
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_shuffledPlaylist = new List<SyncPlayQueueItem>(_sortedPlaylist);
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_shuffledPlaylist.Shuffle();
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}
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else if (ShuffleMode.Equals(GroupShuffleMode.Sorted))
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{
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// First time shuffle.
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var playingItem = _sortedPlaylist[PlayingItemIndex];
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_shuffledPlaylist = new List<SyncPlayQueueItem>(_sortedPlaylist);
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_shuffledPlaylist.RemoveAt(PlayingItemIndex);
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_shuffledPlaylist.Shuffle();
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_shuffledPlaylist.Insert(0, playingItem);
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PlayingItemIndex = 0;
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}
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else
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{
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// Re-shuffle playlist.
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var playingItem = _shuffledPlaylist[PlayingItemIndex];
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_shuffledPlaylist.RemoveAt(PlayingItemIndex);
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_shuffledPlaylist.Shuffle();
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_shuffledPlaylist.Insert(0, playingItem);
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PlayingItemIndex = 0;
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}
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ShuffleMode = GroupShuffleMode.Shuffle;
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Resets the playlist to sorted mode. Shuffle mode is changed.
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/// </summary>
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public void RestoreSortedPlaylist()
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{
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if (PlayingItemIndex != NoPlayingItemIndex)
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{
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var playingItem = _shuffledPlaylist[PlayingItemIndex];
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PlayingItemIndex = _sortedPlaylist.IndexOf(playingItem);
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}
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_shuffledPlaylist.Clear();
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ShuffleMode = GroupShuffleMode.Sorted;
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Clears the playlist. Shuffle mode is preserved.
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/// </summary>
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/// <param name="clearPlayingItem">Whether to remove the playing item as well.</param>
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public void ClearPlaylist(bool clearPlayingItem)
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{
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var playingItem = GetPlayingItem();
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_sortedPlaylist.Clear();
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_shuffledPlaylist.Clear();
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LastChange = DateTime.UtcNow;
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if (!clearPlayingItem && playingItem is not null)
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{
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_sortedPlaylist.Add(playingItem);
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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_shuffledPlaylist.Add(playingItem);
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}
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PlayingItemIndex = 0;
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}
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else
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{
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PlayingItemIndex = NoPlayingItemIndex;
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}
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}
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/// <summary>
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/// Adds new items to the playlist right after the playing item. The specified order is maintained.
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/// </summary>
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/// <param name="items">The items to add to the playlist.</param>
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public void QueueNext(IReadOnlyList<Guid> items)
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{
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var newItems = CreateQueueItemsFromArray(items);
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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var playingItem = GetPlayingItem();
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var sortedPlayingItemIndex = _sortedPlaylist.IndexOf(playingItem);
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// Append items to sorted and shuffled playlist as they are.
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_sortedPlaylist.InsertRange(sortedPlayingItemIndex + 1, newItems);
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_shuffledPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
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}
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else
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{
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_sortedPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
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}
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Gets playlist identifier of the playing item, if any.
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/// </summary>
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/// <returns>The playlist identifier of the playing item.</returns>
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public Guid GetPlayingItemPlaylistId()
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{
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var playingItem = GetPlayingItem();
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return playingItem?.PlaylistItemId ?? Guid.Empty;
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}
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/// <summary>
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/// Gets the playing item identifier, if any.
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/// </summary>
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/// <returns>The playing item identifier.</returns>
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public Guid GetPlayingItemId()
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{
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var playingItem = GetPlayingItem();
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return playingItem?.ItemId ?? Guid.Empty;
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}
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/// <summary>
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/// Sets the playing item using its identifier. If not in the playlist, the playing item is reset.
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/// </summary>
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/// <param name="itemId">The new playing item identifier.</param>
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public void SetPlayingItemById(Guid itemId)
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{
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var playlist = GetPlaylistInternal();
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PlayingItemIndex = playlist.FindIndex(item => item.ItemId.Equals(itemId));
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Sets the playing item using its playlist identifier. If not in the playlist, the playing item is reset.
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/// </summary>
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/// <param name="playlistItemId">The new playing item identifier.</param>
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/// <returns><c>true</c> if playing item has been set; <c>false</c> if item is not in the playlist.</returns>
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public bool SetPlayingItemByPlaylistId(Guid playlistItemId)
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{
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var playlist = GetPlaylistInternal();
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PlayingItemIndex = playlist.FindIndex(item => item.PlaylistItemId.Equals(playlistItemId));
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LastChange = DateTime.UtcNow;
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return PlayingItemIndex != NoPlayingItemIndex;
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}
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/// <summary>
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/// Sets the playing item using its position. If not in range, the playing item is reset.
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/// </summary>
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/// <param name="playlistIndex">The new playing item index.</param>
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public void SetPlayingItemByIndex(int playlistIndex)
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{
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var playlist = GetPlaylistInternal();
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if (playlistIndex < 0 || playlistIndex > playlist.Count)
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{
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PlayingItemIndex = NoPlayingItemIndex;
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}
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else
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{
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PlayingItemIndex = playlistIndex;
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}
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Removes items from the playlist. If not removed, the playing item is preserved.
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/// </summary>
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/// <param name="playlistItemIds">The items to remove.</param>
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/// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>
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public bool RemoveFromPlaylist(IReadOnlyList<Guid> playlistItemIds)
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{
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var playingItem = GetPlayingItem();
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_sortedPlaylist.RemoveAll(item => playlistItemIds.Contains(item.PlaylistItemId));
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_shuffledPlaylist.RemoveAll(item => playlistItemIds.Contains(item.PlaylistItemId));
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LastChange = DateTime.UtcNow;
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if (playingItem is not null)
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{
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if (playlistItemIds.Contains(playingItem.PlaylistItemId))
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{
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// Playing item has been removed, picking previous item.
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PlayingItemIndex--;
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if (PlayingItemIndex < 0)
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{
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// Was first element, picking next if available.
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// Default to no playing item otherwise.
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PlayingItemIndex = _sortedPlaylist.Count > 0 ? 0 : NoPlayingItemIndex;
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}
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return true;
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}
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// Restoring playing item.
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SetPlayingItemByPlaylistId(playingItem.PlaylistItemId);
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return false;
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}
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return false;
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}
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/// <summary>
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/// Moves an item in the playlist to another position.
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/// </summary>
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/// <param name="playlistItemId">The item to move.</param>
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/// <param name="newIndex">The new position.</param>
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/// <returns><c>true</c> if the item has been moved; <c>false</c> otherwise.</returns>
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public bool MovePlaylistItem(Guid playlistItemId, int newIndex)
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{
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var playlist = GetPlaylistInternal();
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var playingItem = GetPlayingItem();
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var oldIndex = playlist.FindIndex(item => item.PlaylistItemId.Equals(playlistItemId));
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if (oldIndex < 0)
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{
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return false;
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}
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var queueItem = playlist[oldIndex];
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playlist.RemoveAt(oldIndex);
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newIndex = Math.Clamp(newIndex, 0, playlist.Count);
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playlist.Insert(newIndex, queueItem);
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LastChange = DateTime.UtcNow;
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PlayingItemIndex = playlist.IndexOf(playingItem);
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return true;
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}
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/// <summary>
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/// Resets the playlist to its initial state.
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/// </summary>
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public void Reset()
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{
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_sortedPlaylist.Clear();
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_shuffledPlaylist.Clear();
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PlayingItemIndex = NoPlayingItemIndex;
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ShuffleMode = GroupShuffleMode.Sorted;
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RepeatMode = GroupRepeatMode.RepeatNone;
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Sets the repeat mode.
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/// </summary>
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/// <param name="mode">The new mode.</param>
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public void SetRepeatMode(GroupRepeatMode mode)
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{
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RepeatMode = mode;
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Sets the shuffle mode.
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/// </summary>
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/// <param name="mode">The new mode.</param>
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public void SetShuffleMode(GroupShuffleMode mode)
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{
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if (mode.Equals(GroupShuffleMode.Shuffle))
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{
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ShufflePlaylist();
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}
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else
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{
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RestoreSortedPlaylist();
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}
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}
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/// <summary>
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/// Toggles the shuffle mode between sorted and shuffled.
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/// </summary>
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public void ToggleShuffleMode()
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{
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if (ShuffleMode.Equals(GroupShuffleMode.Sorted))
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{
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ShufflePlaylist();
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}
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else
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{
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RestoreSortedPlaylist();
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}
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}
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/// <summary>
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/// Gets the next item in the playlist considering repeat mode and shuffle mode.
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/// </summary>
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/// <returns>The next item in the playlist.</returns>
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public SyncPlayQueueItem GetNextItemPlaylistId()
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{
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int newIndex;
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var playlist = GetPlaylistInternal();
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switch (RepeatMode)
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{
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case GroupRepeatMode.RepeatOne:
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newIndex = PlayingItemIndex;
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break;
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case GroupRepeatMode.RepeatAll:
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newIndex = PlayingItemIndex + 1;
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if (newIndex >= playlist.Count)
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{
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newIndex = 0;
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}
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break;
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default:
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newIndex = PlayingItemIndex + 1;
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break;
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}
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if (newIndex < 0 || newIndex >= playlist.Count)
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{
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return null;
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}
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return playlist[newIndex];
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}
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/// <summary>
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/// Sets the next item in the queue as playing item.
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/// </summary>
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/// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
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public bool Next()
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{
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if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
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{
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LastChange = DateTime.UtcNow;
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return true;
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}
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PlayingItemIndex++;
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if (PlayingItemIndex >= _sortedPlaylist.Count)
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{
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if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
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{
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PlayingItemIndex = 0;
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}
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else
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{
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PlayingItemIndex = _sortedPlaylist.Count - 1;
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return false;
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}
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}
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LastChange = DateTime.UtcNow;
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return true;
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}
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/// <summary>
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/// Sets the previous item in the queue as playing item.
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/// </summary>
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/// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
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public bool Previous()
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{
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if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
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{
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LastChange = DateTime.UtcNow;
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return true;
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}
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PlayingItemIndex--;
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if (PlayingItemIndex < 0)
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{
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if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
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{
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PlayingItemIndex = _sortedPlaylist.Count - 1;
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}
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else
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{
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PlayingItemIndex = 0;
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return false;
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}
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}
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LastChange = DateTime.UtcNow;
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return true;
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}
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/// <summary>
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/// Creates a list from the array of items. Each item is given an unique playlist identifier.
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/// </summary>
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/// <returns>The list of queue items.</returns>
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private List<SyncPlayQueueItem> CreateQueueItemsFromArray(IReadOnlyList<Guid> items)
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{
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var list = new List<SyncPlayQueueItem>();
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foreach (var item in items)
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{
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var queueItem = new SyncPlayQueueItem(item);
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list.Add(queueItem);
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}
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return list;
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}
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/// <summary>
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/// Gets the current playlist considering the shuffle mode.
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/// </summary>
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/// <returns>The playlist.</returns>
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private List<SyncPlayQueueItem> GetPlaylistInternal()
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{
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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return _shuffledPlaylist;
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}
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return _sortedPlaylist;
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}
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/// <summary>
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/// Gets the current playing item, depending on the shuffle mode.
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/// </summary>
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/// <returns>The playing item.</returns>
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private SyncPlayQueueItem GetPlayingItem()
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{
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if (PlayingItemIndex == NoPlayingItemIndex)
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{
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return null;
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}
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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return _shuffledPlaylist[PlayingItemIndex];
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}
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return _sortedPlaylist[PlayingItemIndex];
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}
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}
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}
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