This change introduces object monikers. These are unique, serializable
names that refer to resources created during the execution of a MuIL
program. They are pretty darned ugly at the moment, but at least they
serve their desired purpose. I suspect we will eventually want to use
more information (like edge "labels" (variable names and what not)),
but this should suffice for the time being. The names right now are
particularly sensitive to simple refactorings.
This is enough for marapongo/mu#69 during the current sprint, although
I will keep the work item (in a later sprint) to think more about how
to make these more stable. I'd prefer to do that with a bit of
experience under our belts first.
This change introduces a new package, pkg/resource, that will form
the foundation for actually performing deployment plans and applications.
It contains the following key abstractions:
* resource.Provider is a wrapper around the CRUD operations exposed by
underlying resource plugins. It will eventually defer to resource.Plugin,
which itself defers -- over an RPC interface -- to the actual plugin, one
per package exposing resources. The provider will also understand how to
load, cache, and overall manage the lifetime of each plugin.
* resource.Resource is the actual resource object. This is created from
the overall evaluation object graph, but is simplified. It contains only
serializable properties, for example. Inter-resource references are
translated into serializable monikers as part of creating the resource.
* resource.Moniker is a serializable string that uniquely identifies
a resource in the Mu system. This is in contrast to resource IDs, which
are generated by resource providers and generally opaque to the Mu
system. See marapongo/mu#69 for more information about monikers and some
of their challenges (namely, designing a stable algorithm).
* resource.Snapshot is a "snapshot" taken from a graph of resources. This
is a transitive closure of state representing one possible configuration
of a given environment. This is what plans are created from. Eventually,
two snapshots will be diffable, in order to perform incremental updates.
One way of thinking about this is that a snapshot of the old world's state
is advanced, one step at a time, until it reaches a desired snapshot of
the new world's state.
* resource.Plan is a plan for carrying out desired CRUD operations on a target
environment. Each plan consists of zero-to-many Steps, each of which has
a CRUD operation type, a resource target, and a next step. This is an
enumerator because it is possible the plan will evolve -- and introduce new
steps -- as it is carried out (hence, the Next() method). At the moment, this
is linearized; eventually, we want to make this more "graph-like" so that we
can exploit available parallelism within the dependencies.
There are tons of TODOs remaining. However, the `mu plan` command is functioning
with these new changes -- including colorization FTW -- so I'm landing it now.
This is part of marapongo/mu#38 and marapongo/mu#41.