// *** WARNING: this file was generated by test. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Example.Inputs { public sealed class PetArgs : global::Pulumi.ResourceArgs { [Input("age")] public Input<int>? Age { get; set; } [Input("name")] public Input<Pulumi.Random.RandomPet>? Name { get; set; } [Input("nameArray")] private InputList<Pulumi.Random.RandomPet>? _nameArray; public InputList<Pulumi.Random.RandomPet> NameArray { get => _nameArray ?? (_nameArray = new InputList<Pulumi.Random.RandomPet>()); set => _nameArray = value; } [Input("nameMap")] private InputMap<Pulumi.Random.RandomPet>? _nameMap; public InputMap<Pulumi.Random.RandomPet> NameMap { get => _nameMap ?? (_nameMap = new InputMap<Pulumi.Random.RandomPet>()); set => _nameMap = value; } [Input("requiredName", required: true)] public Input<Pulumi.Random.RandomPet> RequiredName { get; set; } = null!; [Input("requiredNameArray", required: true)] private InputList<Pulumi.Random.RandomPet>? _requiredNameArray; public InputList<Pulumi.Random.RandomPet> RequiredNameArray { get => _requiredNameArray ?? (_requiredNameArray = new InputList<Pulumi.Random.RandomPet>()); set => _requiredNameArray = value; } [Input("requiredNameMap", required: true)] private InputMap<Pulumi.Random.RandomPet>? _requiredNameMap; public InputMap<Pulumi.Random.RandomPet> RequiredNameMap { get => _requiredNameMap ?? (_requiredNameMap = new InputMap<Pulumi.Random.RandomPet>()); set => _requiredNameMap = value; } public PetArgs() { } public static new PetArgs Empty => new PetArgs(); } }