package main import ( "fmt" "github.com/pulumi/pulumi-random/sdk/v4/go/random" "github.com/pulumi/pulumi/sdk/v3/go/pulumi" ) type SimpleComponentArgs struct { } type SimpleComponent struct { pulumi.ResourceState } func NewSimpleComponent( ctx *pulumi.Context, name string, args *SimpleComponentArgs, opts ...pulumi.ResourceOption, ) (*SimpleComponent, error) { var componentResource SimpleComponent err := ctx.RegisterComponentResource("components:index:SimpleComponent", name, &componentResource, opts...) if err != nil { return nil, err } _, err = random.NewRandomPassword(ctx, fmt.Sprintf("%s-firstPassword", name), &random.RandomPasswordArgs{ Length: pulumi.Int(16), Special: pulumi.Bool(true), }, pulumi.Parent(&componentResource)) if err != nil { return nil, err } _, err = random.NewRandomPassword(ctx, fmt.Sprintf("%s-secondPassword", name), &random.RandomPasswordArgs{ Length: pulumi.Int(16), Special: pulumi.Bool(true), }, pulumi.Parent(&componentResource)) if err != nil { return nil, err } err = ctx.RegisterResourceOutputs(&componentResource, pulumi.Map{}) if err != nil { return nil, err } return &componentResource, nil }