pulumi/pkg/backend/display/jsonmessage.go

421 lines
12 KiB
Go

// Copyright 2016-2018, Pulumi Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package display
// forked from: https://github.com/moby/moby/blob/master/pkg/jsonmessage/jsonmessage.go
// so we can customize parts of the display of our progress messages
import (
"fmt"
"io"
"os"
"slices"
"strconv"
"unicode/utf8"
"github.com/pulumi/pulumi/pkg/v3/backend/display/internal/terminal"
"github.com/pulumi/pulumi/pkg/v3/engine"
"github.com/pulumi/pulumi/sdk/v3/go/common/diag/colors"
"github.com/pulumi/pulumi/sdk/v3/go/common/util/cmdutil"
"github.com/pulumi/pulumi/sdk/v3/go/common/util/contract"
"golang.org/x/exp/maps"
)
// Progress describes a message we want to show in the display. There are two types of messages,
// simple 'Messages' which just get printed out as a single uninterpreted line, and 'Actions' which
// are placed and updated in the progress-grid based on their ID. Messages do not need an ID, while
// Actions must have an ID.
type Progress struct {
ID string
Message string
Action string
}
func makeMessageProgress(message string) Progress {
return Progress{Message: message}
}
func makeActionProgress(id string, action string) Progress {
contract.Assertf(id != "", "id must be non empty for action %s", action)
contract.Assertf(action != "", "action must be non empty")
return Progress{ID: id, Action: action}
}
// Display displays the Progress to `out`. `termInfo` is non-nil if `out` is a terminal.
func (jm *Progress) Display(out io.Writer, termInfo terminal.Info) {
var emitCr bool
if termInfo != nil && /*jm.Stream == "" &&*/ jm.Action != "" {
termInfo.ClearLine(out)
emitCr = true
termInfo.CarriageReturn(out)
}
if jm.Action != "" && termInfo != nil {
fmt.Fprint(out, jm.Action)
if emitCr {
termInfo.CarriageReturn(out)
}
} else {
var msg string
if jm.Action != "" {
msg = jm.Action
} else {
msg = jm.Message
}
fmt.Fprint(out, msg)
if emitCr {
termInfo.CarriageReturn(out)
}
fmt.Fprint(out, "\n")
}
}
type messageRenderer struct {
opts Options
isInteractive bool
display *ProgressDisplay
terminal terminal.Terminal
terminalWidth int
terminalHeight int
// A spinner to use to show that we're still doing work even when no output has been
// printed to the console in a while.
nonInteractiveSpinner cmdutil.Spinner
progressOutput chan<- Progress
closed <-chan bool
// Cache of lines we've already printed. We don't print a progress message again if it hasn't
// changed between the last time we printed and now.
printedProgressCache map[string]Progress
}
func newInteractiveMessageRenderer(term terminal.Terminal, opts Options) progressRenderer {
r := newMessageRenderer(term, opts, true)
r.terminal = term
var err error
r.terminalWidth, r.terminalHeight, err = term.Size()
contract.IgnoreError(err)
return r
}
func newNonInteractiveRenderer(stdout io.Writer, op string, opts Options) progressRenderer {
spinner, ticker := cmdutil.NewSpinnerAndTicker(
fmt.Sprintf("%s%s...", cmdutil.EmojiOr("✨ ", "@ "), op),
nil, opts.Color, 1 /*timesPerSecond*/, opts.SuppressProgress)
ticker.Stop()
r := newMessageRenderer(stdout, opts, false)
r.nonInteractiveSpinner = spinner
return r
}
func newMessageRenderer(out io.Writer, opts Options, isInteractive bool) *messageRenderer {
progressOutput, closed := make(chan Progress), make(chan bool)
go func() {
ShowProgressOutput(progressOutput, out, isInteractive)
close(closed)
}()
return &messageRenderer{
opts: opts,
isInteractive: isInteractive,
progressOutput: progressOutput,
closed: closed,
printedProgressCache: make(map[string]Progress),
}
}
func (r *messageRenderer) Close() error {
close(r.progressOutput)
<-r.closed
return nil
}
func (r *messageRenderer) initializeDisplay(display *ProgressDisplay) {
r.display = display
}
// Converts the colorization tags in a progress message and then actually writes the progress
// message to the output stream. This should be the only place in this file where we actually
// process colorization tags.
func (r *messageRenderer) colorizeAndWriteProgress(progress Progress) {
if progress.Message != "" {
progress.Message = r.opts.Color.Colorize(progress.Message)
}
if progress.Action != "" {
progress.Action = r.opts.Color.Colorize(progress.Action)
}
if progress.ID != "" {
// don't repeat the same output if there is no difference between the last time we
// printed it and now.
lastProgress, has := r.printedProgressCache[progress.ID]
if has && lastProgress.Message == progress.Message && lastProgress.Action == progress.Action {
return
}
r.printedProgressCache[progress.ID] = progress
}
if !r.isInteractive {
// We're about to display something. Reset our spinner so that it will go on the next line.
r.nonInteractiveSpinner.Reset()
}
r.progressOutput <- progress
}
func (r *messageRenderer) writeSimpleMessage(msg string) {
r.colorizeAndWriteProgress(makeMessageProgress(msg))
}
func (r *messageRenderer) println(line string) {
r.writeSimpleMessage(line)
}
func (r *messageRenderer) tick() {
if r.isInteractive {
r.render(false)
} else {
// Update the spinner to let the user know that that work is still happening.
r.nonInteractiveSpinner.Tick()
}
}
func (r *messageRenderer) renderRow(id string, colorizedColumns []string, maxColumnLengths []int,
) {
row := renderRow(colorizedColumns, maxColumnLengths)
if r.isInteractive {
// Ensure we don't go past the end of the terminal. Note: this is made complex due to
// msgWithColors having the color code information embedded with it. So we need to get
// the right substring of it, assuming that embedded colors are just markup and do not
// actually contribute to the length
maxRowLength := r.terminalWidth - 1
if maxRowLength < 0 {
maxRowLength = 0
}
row = colors.TrimColorizedString(row, maxRowLength)
}
if row != "" {
if r.isInteractive {
r.colorizeAndWriteProgress(makeActionProgress(id, row))
} else {
r.writeSimpleMessage(row)
}
}
}
func (r *messageRenderer) rowUpdated(row Row) {
if r.isInteractive {
// if we're in a terminal, then refresh everything so that all our columns line up
r.render(false)
} else if !row.HideRowIfUnnecessary() {
// otherwise, just print out this single row.
colorizedColumns := row.ColorizedColumns()
colorizedColumns[r.display.suffixColumn] += row.ColorizedSuffix()
r.renderRow("", colorizedColumns, nil)
}
}
func (r *messageRenderer) systemMessage(payload engine.StdoutEventPayload) {
if r.isInteractive {
// if we're in a terminal, then refresh everything. The system events will come after
// all the normal rows
r.render(false)
} else {
// otherwise, in a non-terminal, just print out the actual event.
r.writeSimpleMessage(renderStdoutColorEvent(payload, r.display.opts))
}
}
func (r *messageRenderer) progress(payload engine.ProgressEventPayload, first bool) {
if r.isInteractive {
r.render(false)
} else if payload.Done {
r.writeSimpleMessage(payload.Message + ": done")
} else if first {
r.writeSimpleMessage(payload.Message + ": starting")
}
}
func (r *messageRenderer) done() {
if r.isInteractive {
r.render(false)
}
}
func (r *messageRenderer) render(done bool) {
if !r.isInteractive || r.display.headerRow == nil {
return
}
// make sure our stored dimension info is up to date
r.updateTerminalDimensions()
rootNodes := r.display.generateTreeNodes()
rootNodes = r.display.filterOutUnnecessaryNodesAndSetDisplayTimes(rootNodes)
sortNodes(rootNodes)
r.display.addIndentations(rootNodes, true /*isRoot*/, "")
maxSuffixLength := 0
for _, v := range r.display.suffixesArray {
runeCount := utf8.RuneCountInString(v)
if runeCount > maxSuffixLength {
maxSuffixLength = runeCount
}
}
var rows [][]string
var maxColumnLengths []int
r.display.convertNodesToRows(rootNodes, maxSuffixLength, &rows, &maxColumnLengths)
removeInfoColumnIfUnneeded(rows)
for i, row := range rows {
r.renderRow(strconv.Itoa(i), row, maxColumnLengths)
}
systemID := len(rows)
for i, payload := range r.display.systemEventPayloads {
msg := payload.Color.Colorize(payload.Message)
lines := splitIntoDisplayableLines(msg)
if len(lines) == 0 {
continue
}
if i == 0 {
r.colorizeAndWriteProgress(makeActionProgress(
strconv.Itoa(systemID), " "))
systemID++
r.colorizeAndWriteProgress(makeActionProgress(
strconv.Itoa(systemID),
colors.Yellow+"System Messages"+colors.Reset))
systemID++
}
for _, line := range lines {
r.colorizeAndWriteProgress(makeActionProgress(
strconv.Itoa(systemID), " "+line))
systemID++
}
}
if len(r.display.progressEventPayloads) > 0 {
// Render progress events into the JSON message stream using ASCII
// progress bars to be safe.
keys := maps.Keys(r.display.progressEventPayloads)
slices.Sort(keys)
for i, key := range keys {
if i == 0 {
r.colorizeAndWriteProgress(makeActionProgress(
strconv.Itoa(systemID),
colors.Yellow+"Downloads"+colors.Reset))
}
payload := r.display.progressEventPayloads[key]
rendered := renderProgress(renderASCIIProgressBar, r.terminalWidth, payload)
r.colorizeAndWriteProgress(makeActionProgress(payload.ID, rendered))
}
}
if done {
r.println("")
}
}
// Ensure our stored dimension info is up to date.
func (r *messageRenderer) updateTerminalDimensions() {
currentTerminalWidth, currentTerminalHeight, err := r.terminal.Size()
contract.IgnoreError(err)
if currentTerminalWidth != r.terminalWidth ||
currentTerminalHeight != r.terminalHeight {
r.terminalWidth = currentTerminalWidth
r.terminalHeight = currentTerminalHeight
// also clear our display cache as we want to reprint all lines.
r.printedProgressCache = make(map[string]Progress)
}
}
// ShowProgressOutput displays a progress stream from `in` to `out`, `isInteractive` describes if
// `out` is a terminal. If this is the case, it will print `\n` at the end of each line and move the
// cursor while displaying.
func ShowProgressOutput(in <-chan Progress, out io.Writer, isInteractive bool) {
ids := make(map[string]int)
var info terminal.Info
if isInteractive {
term := os.Getenv("TERM")
if term == "" {
term = "vt102"
}
info = terminal.OpenInfo(term)
}
for jm := range in {
diff := 0
if jm.Action != "" {
if jm.ID == "" {
contract.Failf("Must have an ID if we have an action! %s", jm.Action)
}
line, ok := ids[jm.ID]
if !ok {
// NOTE: This approach of using len(id) to
// figure out the number of lines of history
// only works as long as we clear the history
// when we output something that's not
// accounted for in the map, such as a line
// with no ID.
line = len(ids)
ids[jm.ID] = line
if info != nil {
fmt.Fprintf(out, "\n")
}
}
diff = len(ids) - line
if info != nil {
info.CursorUp(out, diff)
}
} else {
// When outputting something that isn't progress
// output, clear the history of previous lines. We
// don't want progress entries from some previous
// operation to be updated (for example, pull -a
// with multiple tags).
ids = make(map[string]int)
}
jm.Display(out, info)
if jm.Action != "" && info != nil {
info.CursorDown(out, diff)
}
}
}