mirror of https://github.com/pulumi/pulumi.git
41 lines
1.3 KiB
Go
41 lines
1.3 KiB
Go
// Copyright 2024, Pulumi Corporation.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build windows
|
|
// +build windows
|
|
|
|
package nosleep
|
|
|
|
import (
|
|
"github.com/pulumi/pulumi/sdk/v3/go/common/util/logging"
|
|
"golang.org/x/sys/windows"
|
|
)
|
|
|
|
const (
|
|
EsSystemRequired = 0x00000001
|
|
EsContinuous = 0x80000000
|
|
)
|
|
|
|
func keepRunning() DoneFunc {
|
|
kernel32 := windows.NewLazySystemDLL("kernel32.dll")
|
|
setThreadExecStateProc := kernel32.NewProc("SetThreadExecutionState")
|
|
setThreadExecStateProc.Call(EsSystemRequired | EsContinuous)
|
|
logging.V(5).Infof("Got wake lock (SetThreadExecutionState)")
|
|
return func() {
|
|
// At the end of the long running process, we can allow the system to sleep again.
|
|
setThreadExecStateProc.Call(EsContinuous)
|
|
logging.V(5).Infof("Released wake lock (SetThreadExecutionState)")
|
|
}
|
|
}
|