pulumi/sdk/go/common/resource/properties.go

679 lines
22 KiB
Go

// Copyright 2016-2021, Pulumi Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package resource
import (
"fmt"
"reflect"
"sort"
"strings"
"github.com/pulumi/pulumi/sdk/v3/go/common/resource/archive"
"github.com/pulumi/pulumi/sdk/v3/go/common/resource/asset"
"github.com/pulumi/pulumi/sdk/v3/go/common/resource/sig"
"github.com/pulumi/pulumi/sdk/v3/go/common/slice"
"github.com/pulumi/pulumi/sdk/v3/go/common/tokens"
"github.com/pulumi/pulumi/sdk/v3/go/common/util/contract"
"github.com/pulumi/pulumi/sdk/v3/go/common/util/mapper"
)
// PropertyKey is the name of a property.
type PropertyKey tokens.Name
// PropertyMap is a simple map keyed by property name with "JSON-like" values.
type PropertyMap map[PropertyKey]PropertyValue
// NewPropertyMap turns a struct into a property map, using any JSON tags inside to determine naming.
func NewPropertyMap(s interface{}) PropertyMap {
return NewPropertyMapRepl(s, nil, nil)
}
// NewPropertyMapRepl turns a struct into a property map, using any JSON tags inside to determine naming. If non-nil
// replk or replv function(s) are provided, key and/or value transformations are performed during the mapping.
func NewPropertyMapRepl(s interface{},
replk func(string) (PropertyKey, bool), replv func(interface{}) (PropertyValue, bool),
) PropertyMap {
m, err := mapper.Unmap(s)
contract.Assertf(err == nil, "Struct of properties failed to map correctly: %v", err)
return NewPropertyMapFromMapRepl(m, replk, replv)
}
// NewPropertyMapFromMap creates a resource map from a regular weakly typed JSON-like map.
func NewPropertyMapFromMap(m map[string]interface{}) PropertyMap {
return NewPropertyMapFromMapRepl(m, nil, nil)
}
// NewPropertyMapFromMapRepl optionally replaces keys/values in an existing map while creating a new resource map.
func NewPropertyMapFromMapRepl(m map[string]interface{},
replk func(string) (PropertyKey, bool), replv func(interface{}) (PropertyValue, bool),
) PropertyMap {
result := make(PropertyMap)
for k, v := range m {
key := PropertyKey(k)
if replk != nil {
if rk, repl := replk(k); repl {
key = rk
}
}
result[key] = NewPropertyValueRepl(v, replk, replv)
}
return result
}
// PropertyValue is the value of a property, limited to a select few types (see below).
type PropertyValue struct {
V interface{}
}
// Computed represents the absence of a property value, because it will be computed at some point in the future. It
// contains a property value which represents the underlying expected type of the eventual property value.
type Computed struct {
Element PropertyValue // the eventual value (type) of the computed property.
}
// Output is a property value that will eventually be computed by the resource provider. If an output property is
// encountered, it means the resource has not yet been created, and so the output value is unavailable. Note that an
// output property is a special case of computed, but carries additional semantic meaning.
type Output struct {
Element PropertyValue // the value of this output if it is resolved.
Known bool `json:"-"` // true if this output's value is known.
Secret bool `json:"-"` // true if this output's value is secret.
Dependencies []URN `json:"-"` // the dependencies associated with this output.
}
// Secret indicates that the underlying value should be persisted securely.
//
// In order to facilitate the ability to distinguish secrets with identical plaintext in downstream code that may
// want to cache a secret's ciphertext, secret PropertyValues hold the address of the Secret. If a secret must be
// copied, its value--not its address--should be copied.
type Secret struct {
Element PropertyValue
}
// ResourceReference is a property value that represents a reference to a Resource. The reference captures the
// resource's URN, ID, and the version of its containing package. Note that there are several cases to consider with
// respect to the ID:
//
// - The reference may not contain an ID if the referenced resource is a component resource. In this case, the ID will
// be null.
// - The ID may be unknown (in which case it will be the unknown property value)
// - Otherwise, the ID must be a string.
//
//nolint:revive
type ResourceReference struct {
URN URN
ID PropertyValue
PackageVersion string
}
func (ref ResourceReference) IDString() (value string, hasID bool) {
switch {
case ref.ID.IsComputed():
return "", true
case ref.ID.IsString():
return ref.ID.StringValue(), true
default:
return "", false
}
}
func (ref ResourceReference) Equal(other ResourceReference) bool {
if ref.URN != other.URN {
return false
}
vid, oid := ref.ID, other.ID
if vid.IsComputed() && oid.IsComputed() {
return true
}
return vid.DeepEquals(oid)
}
type ReqError struct {
K PropertyKey
}
func IsReqError(err error) bool {
_, isreq := err.(*ReqError)
return isreq
}
func (err *ReqError) Error() string {
return fmt.Sprintf("required property '%v' is missing", err.K)
}
// HasValue returns true if the slot associated with the given property key contains a real value. It returns false
// if a value is null or an output property that is awaiting a value to be assigned. That is to say, HasValue indicates
// a semantically meaningful value is present (even if it's a computed one whose concrete value isn't yet evaluated).
func (props PropertyMap) HasValue(k PropertyKey) bool {
v, has := props[k]
return has && v.HasValue()
}
// ContainsUnknowns returns true if the property map contains at least one unknown value.
func (props PropertyMap) ContainsUnknowns() bool {
for _, v := range props {
if v.ContainsUnknowns() {
return true
}
}
return false
}
// ContainsSecrets returns true if the property map contains at least one secret value.
func (props PropertyMap) ContainsSecrets() bool {
for _, v := range props {
if v.ContainsSecrets() {
return true
}
}
return false
}
// Mappable returns a mapper-compatible object map, suitable for deserialization into structures.
func (props PropertyMap) Mappable() map[string]interface{} {
return props.MapRepl(nil, nil)
}
// MapRepl returns a mapper-compatible object map, suitable for deserialization into structures. A key and/or value
// replace function, replk/replv, may be passed that will replace elements using custom logic if appropriate.
func (props PropertyMap) MapRepl(replk func(string) (string, bool),
replv func(PropertyValue) (interface{}, bool),
) map[string]interface{} {
obj := make(map[string]interface{})
for _, k := range props.StableKeys() {
key := string(k)
if replk != nil {
if rk, repk := replk(key); repk {
key = rk
}
}
obj[key] = props[k].MapRepl(replk, replv)
}
return obj
}
// Copy makes a shallow copy of the map.
func (props PropertyMap) Copy() PropertyMap {
new := make(PropertyMap)
for k, v := range props {
new[k] = v
}
return new
}
// StableKeys returns all of the map's keys in a stable order.
func (props PropertyMap) StableKeys() []PropertyKey {
sorted := slice.Prealloc[PropertyKey](len(props))
for k := range props {
sorted = append(sorted, k)
}
sort.Slice(sorted, func(i, j int) bool { return sorted[i] < sorted[j] })
return sorted
}
// PropertyValueType enumerates the actual types that may be stored in a PropertyValue.
//
//nolint:lll
type PropertyValueType interface {
bool | float64 | string | *asset.Asset | *archive.Archive | Computed | Output | *Secret | ResourceReference | []PropertyValue | PropertyMap
}
// NewProperty creates a new PropertyValue.
func NewProperty[T PropertyValueType](v T) PropertyValue {
return PropertyValue{v}
}
func NewNullProperty() PropertyValue { return PropertyValue{nil} }
func NewBoolProperty(v bool) PropertyValue { return PropertyValue{v} }
func NewNumberProperty(v float64) PropertyValue { return PropertyValue{v} }
func NewStringProperty(v string) PropertyValue { return PropertyValue{v} }
func NewArrayProperty(v []PropertyValue) PropertyValue { return PropertyValue{v} }
func NewAssetProperty(v *asset.Asset) PropertyValue { return PropertyValue{v} }
func NewArchiveProperty(v *archive.Archive) PropertyValue { return PropertyValue{v} }
func NewObjectProperty(v PropertyMap) PropertyValue { return PropertyValue{v} }
func NewComputedProperty(v Computed) PropertyValue { return PropertyValue{v} }
func NewOutputProperty(v Output) PropertyValue { return PropertyValue{v} }
func NewSecretProperty(v *Secret) PropertyValue { return PropertyValue{v} }
func NewResourceReferenceProperty(v ResourceReference) PropertyValue { return PropertyValue{v} }
func MakeComputed(v PropertyValue) PropertyValue {
return NewProperty(Computed{Element: v})
}
func MakeOutput(v PropertyValue) PropertyValue {
return NewProperty(Output{Element: v})
}
func MakeSecret(v PropertyValue) PropertyValue {
return NewProperty(&Secret{Element: v})
}
// MakeComponentResourceReference creates a reference to a component resource.
func MakeComponentResourceReference(urn URN, packageVersion string) PropertyValue {
return NewProperty(ResourceReference{
URN: urn,
PackageVersion: packageVersion,
})
}
// MakeCustomResourceReference creates a reference to a custom resource. If the resource's ID is the empty string, it
// will be treated as unknown.
func MakeCustomResourceReference(urn URN, id ID, packageVersion string) PropertyValue {
idProp := NewProperty(string(id))
if id == "" {
idProp = MakeComputed(NewProperty(""))
}
return NewProperty(ResourceReference{
ID: idProp,
URN: urn,
PackageVersion: packageVersion,
})
}
// NewPropertyValue turns a value into a property value, provided it is of a legal "JSON-like" kind.
func NewPropertyValue(v interface{}) PropertyValue {
return NewPropertyValueRepl(v, nil, nil)
}
// NewPropertyValueRepl turns a value into a property value, provided it is of a legal "JSON-like" kind. The
// replacement functions, replk and replv, may be supplied to transform keys and/or values as the mapping takes place.
func NewPropertyValueRepl(v interface{},
replk func(string) (PropertyKey, bool), replv func(interface{}) (PropertyValue, bool),
) PropertyValue {
// If a replacement routine is supplied, use that.
if replv != nil {
if rv, repl := replv(v); repl {
return rv
}
}
// If nil, easy peasy, just return a null.
if v == nil {
return NewNullProperty()
}
// Else, check for some known primitive types.
switch t := v.(type) {
case bool:
return NewProperty(t)
case int:
return NewProperty(float64(t))
case uint:
return NewProperty(float64(t))
case int32:
return NewProperty(float64(t))
case uint32:
return NewProperty(float64(t))
case int64:
return NewProperty(float64(t))
case uint64:
return NewProperty(float64(t))
case float32:
return NewProperty(float64(t))
case float64:
return NewProperty(t)
case string:
return NewProperty(t)
case *asset.Asset:
return NewProperty(t)
case *archive.Archive:
return NewProperty(t)
case Computed:
return NewProperty(t)
case Output:
return NewProperty(t)
case *Secret:
return NewProperty(t)
case ResourceReference:
return NewProperty(t)
case PropertyValue:
return t
}
// Next, see if it's an array, slice, pointer or struct, and handle each accordingly.
rv := reflect.ValueOf(v)
//nolint:exhaustive // We intentionally only handle some types here.
switch rk := rv.Type().Kind(); rk {
case reflect.Array, reflect.Slice:
// If an array or slice, just create an array out of it.
arr := []PropertyValue{}
for i := 0; i < rv.Len(); i++ {
elem := rv.Index(i)
arr = append(arr, NewPropertyValueRepl(elem.Interface(), replk, replv))
}
return NewProperty(arr)
case reflect.Ptr:
// If a pointer, recurse and return the underlying value.
if rv.IsNil() {
return NewNullProperty()
}
return NewPropertyValueRepl(rv.Elem().Interface(), replk, replv)
case reflect.Map:
// If a map, create a new property map, provided the keys and values are okay.
obj := PropertyMap{}
for iter := rv.MapRange(); iter.Next(); {
key := iter.Key()
if key.Kind() != reflect.String {
contract.Failf("Unrecognized PropertyMap key type %v", key.Type())
}
pk := PropertyKey(key.String())
if replk != nil {
if rk, repl := replk(string(pk)); repl {
pk = rk
}
}
val := iter.Value().Interface()
pv := NewPropertyValueRepl(val, replk, replv)
obj[pk] = pv
}
return NewProperty(obj)
case reflect.String:
return NewProperty(rv.String())
case reflect.Struct:
obj := NewPropertyMapRepl(v, replk, replv)
return NewProperty(obj)
default:
contract.Failf("Unrecognized value type: type=%v kind=%v", rv.Type(), rk)
return NewNullProperty()
}
}
// HasValue returns true if a value is semantically meaningful.
func (v PropertyValue) HasValue() bool {
if v.IsOutput() {
return v.OutputValue().Known
}
return !v.IsNull()
}
// ContainsUnknowns returns true if the property value contains at least one unknown (deeply).
func (v PropertyValue) ContainsUnknowns() bool {
if v.IsComputed() || (v.IsOutput() && !v.OutputValue().Known) {
return true
} else if v.IsArray() {
for _, e := range v.ArrayValue() {
if e.ContainsUnknowns() {
return true
}
}
} else if v.IsObject() {
return v.ObjectValue().ContainsUnknowns()
} else if v.IsSecret() {
return v.SecretValue().Element.ContainsUnknowns()
}
return false
}
// ContainsSecrets returns true if the property value contains at least one secret (deeply).
func (v PropertyValue) ContainsSecrets() bool {
if v.IsSecret() {
return true
} else if v.IsComputed() {
return v.Input().Element.ContainsSecrets()
} else if v.IsOutput() {
return v.OutputValue().Secret || v.OutputValue().Element.ContainsSecrets()
} else if v.IsArray() {
for _, e := range v.ArrayValue() {
if e.ContainsSecrets() {
return true
}
}
} else if v.IsObject() {
return v.ObjectValue().ContainsSecrets()
}
return false
}
// BoolValue fetches the underlying bool value (panicking if it isn't a bool).
func (v PropertyValue) BoolValue() bool { return v.V.(bool) }
// NumberValue fetches the underlying number value (panicking if it isn't a number).
func (v PropertyValue) NumberValue() float64 { return v.V.(float64) }
// StringValue fetches the underlying string value (panicking if it isn't a string).
func (v PropertyValue) StringValue() string { return v.V.(string) }
// ArrayValue fetches the underlying array value (panicking if it isn't a array).
func (v PropertyValue) ArrayValue() []PropertyValue { return v.V.([]PropertyValue) }
// AssetValue fetches the underlying asset value (panicking if it isn't an asset).
func (v PropertyValue) AssetValue() *asset.Asset { return v.V.(*asset.Asset) }
// ArchiveValue fetches the underlying archive value (panicking if it isn't an archive).
func (v PropertyValue) ArchiveValue() *archive.Archive { return v.V.(*archive.Archive) }
// ObjectValue fetches the underlying object value (panicking if it isn't a object).
func (v PropertyValue) ObjectValue() PropertyMap { return v.V.(PropertyMap) }
// Input fetches the underlying computed value (panicking if it isn't a computed).
func (v PropertyValue) Input() Computed { return v.V.(Computed) }
// OutputValue fetches the underlying output value (panicking if it isn't a output).
func (v PropertyValue) OutputValue() Output { return v.V.(Output) }
// SecretValue fetches the underlying secret value (panicking if it isn't a secret).
func (v PropertyValue) SecretValue() *Secret { return v.V.(*Secret) }
// ResourceReferenceValue fetches the underlying resource reference value (panicking if it isn't a resource reference).
func (v PropertyValue) ResourceReferenceValue() ResourceReference { return v.V.(ResourceReference) }
// IsNull returns true if the underlying value is a null.
func (v PropertyValue) IsNull() bool {
return v.V == nil
}
// IsBool returns true if the underlying value is a bool.
func (v PropertyValue) IsBool() bool {
_, is := v.V.(bool)
return is
}
// IsNumber returns true if the underlying value is a number.
func (v PropertyValue) IsNumber() bool {
_, is := v.V.(float64)
return is
}
// IsString returns true if the underlying value is a string.
func (v PropertyValue) IsString() bool {
_, is := v.V.(string)
return is
}
// IsArray returns true if the underlying value is an array.
func (v PropertyValue) IsArray() bool {
_, is := v.V.([]PropertyValue)
return is
}
// IsAsset returns true if the underlying value is an object.
func (v PropertyValue) IsAsset() bool {
_, is := v.V.(*asset.Asset)
return is
}
// IsArchive returns true if the underlying value is an object.
func (v PropertyValue) IsArchive() bool {
_, is := v.V.(*archive.Archive)
return is
}
// IsObject returns true if the underlying value is an object.
func (v PropertyValue) IsObject() bool {
_, is := v.V.(PropertyMap)
return is
}
// IsComputed returns true if the underlying value is a computed value.
func (v PropertyValue) IsComputed() bool {
_, is := v.V.(Computed)
return is
}
// IsOutput returns true if the underlying value is an output value.
func (v PropertyValue) IsOutput() bool {
_, is := v.V.(Output)
return is
}
// IsSecret returns true if the underlying value is a secret value.
func (v PropertyValue) IsSecret() bool {
_, is := v.V.(*Secret)
return is
}
// IsResourceReference returns true if the underlying value is a resource reference value.
func (v PropertyValue) IsResourceReference() bool {
_, is := v.V.(ResourceReference)
return is
}
// TypeString returns a type representation of the property value's holder type.
func (v PropertyValue) TypeString() string {
if v.IsNull() {
return "null"
} else if v.IsBool() {
return "bool"
} else if v.IsNumber() {
return "number"
} else if v.IsString() {
return "string"
} else if v.IsArray() {
return "[]"
} else if v.IsAsset() {
return "asset"
} else if v.IsArchive() {
return "archive"
} else if v.IsObject() {
return "object"
} else if v.IsComputed() {
return "output<" + v.Input().Element.TypeString() + ">"
} else if v.IsOutput() {
if !v.OutputValue().Known {
return MakeComputed(v.OutputValue().Element).TypeString()
} else if v.OutputValue().Secret {
return MakeSecret(v.OutputValue().Element).TypeString()
}
return v.OutputValue().Element.TypeString()
} else if v.IsSecret() {
return "secret<" + v.SecretValue().Element.TypeString() + ">"
} else if v.IsResourceReference() {
ref := v.ResourceReferenceValue()
return fmt.Sprintf("resourceReference(%q, %q, %q)", ref.URN, ref.ID, ref.PackageVersion)
}
contract.Failf("Unrecognized PropertyValue type")
return ""
}
// Mappable returns a mapper-compatible value, suitable for deserialization into structures.
func (v PropertyValue) Mappable() interface{} {
return v.MapRepl(nil, nil)
}
// MapRepl returns a mapper-compatible object map, suitable for deserialization into structures. A key and/or value
// replace function, replk/replv, may be passed that will replace elements using custom logic if appropriate.
func (v PropertyValue) MapRepl(replk func(string) (string, bool),
replv func(PropertyValue) (interface{}, bool),
) interface{} {
if replv != nil {
if rv, repv := replv(v); repv {
return rv
}
}
if v.IsNull() {
return nil
} else if v.IsBool() {
return v.BoolValue()
} else if v.IsNumber() {
return v.NumberValue()
} else if v.IsString() {
return v.StringValue()
} else if v.IsArray() {
arr := []interface{}{}
for _, e := range v.ArrayValue() {
arr = append(arr, e.MapRepl(replk, replv))
}
return arr
} else if v.IsAsset() {
return v.AssetValue()
} else if v.IsArchive() {
return v.ArchiveValue()
} else if v.IsComputed() {
return v.Input()
} else if v.IsOutput() {
return v.OutputValue()
} else if v.IsSecret() {
return v.SecretValue()
} else if v.IsResourceReference() {
return v.ResourceReferenceValue()
}
contract.Assertf(v.IsObject(), "v is not Object '%v' instead", v.TypeString())
return v.ObjectValue().MapRepl(replk, replv)
}
// String implements the fmt.Stringer interface to add slightly more information to the output.
func (v PropertyValue) String() string {
if v.IsComputed() {
// For computed properties, show the type followed by an empty object string.
return fmt.Sprintf("%v{}", v.TypeString())
} else if v.IsOutput() {
if !v.OutputValue().Known {
return MakeComputed(v.OutputValue().Element).String()
} else if v.OutputValue().Secret {
return MakeSecret(v.OutputValue().Element).String()
}
return v.OutputValue().Element.String()
}
// For all others, just display the underlying property value.
return fmt.Sprintf("{%v}", v.V)
}
// Property is a pair of key and value.
type Property struct {
Key PropertyKey
Value PropertyValue
}
// SigKey is sometimes used to encode type identity inside of a map. This is required when flattening into ordinary
// maps, like we do when performing serialization, to ensure recoverability of type identities later on.
const SigKey = sig.Key
// HasSig checks to see if the given property map contains the specific signature match.
func HasSig(obj PropertyMap, match string) bool {
if sig, hassig := obj[SigKey]; hassig {
return sig.IsString() && sig.StringValue() == match
}
return false
}
// SecretSig is the unique secret signature.
const SecretSig = sig.Secret
// ResourceReferenceSig is the unique resource reference signature.
const ResourceReferenceSig = sig.ResourceReference
// OutputValueSig is the unique output value signature.
const OutputValueSig = sig.OutputValue
// IsInternalPropertyKey returns true if the given property key is an internal key that should not be displayed to
// users.
func IsInternalPropertyKey(key PropertyKey) bool {
return strings.HasPrefix(string(key), "__")
}