pulumi/sdk/go/common/util/retry/until.go

141 lines
4.7 KiB
Go

// Copyright 2016-2018, Pulumi Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package retry
import (
"context"
"time"
)
type Acceptor struct {
Accept Acceptance // a function that determines when to proceed.
Delay *time.Duration // an optional delay duration.
Backoff *float64 // an optional backoff multiplier.
MaxDelay *time.Duration // an optional maximum delay duration.
}
// Acceptance is meant to accept a condition.
// It returns true when this condition has succeeded, and false otherwise
// (to which we respond by waiting and retrying after a certain period of time).
// If a non-nil error is returned, retrying halts.
// The interface{} data may be used to return final values to the caller.
//
// Try specifies the attempt number,
// zero indicating that this is the first attempt with no retries.
type Acceptance func(try int, nextRetryTime time.Duration) (success bool, result interface{}, err error)
const (
DefaultDelay time.Duration = 100 * time.Millisecond // by default, delay by 100ms
DefaultBackoff float64 = 1.5 // by default, backoff by 1.5x
DefaultMaxDelay time.Duration = 5 * time.Second // by default, no more than 5 seconds
)
// Retryer provides the ability to run and retry a fallible operation
// with exponential backoff.
type Retryer struct {
// Returns a channel that will send the time after the duration elapses.
//
// Defaults to time.After.
After func(time.Duration) <-chan time.Time
}
// Until runs the provided acceptor until one of the following conditions is met:
//
// - the operation succeeds: returns true and the result
// - the context expires: returns false and no result or errors
// - the operation returns an error: returns an error
//
// Note that the number of attempts is not limited.
// The Acceptance function is responsible for determining
// when to stop retrying.
func (r *Retryer) Until(ctx context.Context, acceptor Acceptor) (bool, interface{}, error) {
timeAfter := time.After
if r.After != nil {
timeAfter = r.After
}
// Prepare our delay and backoff variables.
var delay time.Duration
if acceptor.Delay == nil {
delay = DefaultDelay
} else {
delay = *acceptor.Delay
}
var backoff float64
if acceptor.Backoff == nil {
backoff = DefaultBackoff
} else {
backoff = *acceptor.Backoff
}
var maxDelay time.Duration
if acceptor.MaxDelay == nil {
maxDelay = DefaultMaxDelay
} else {
maxDelay = *acceptor.MaxDelay
}
// Loop until the condition is accepted or the context expires, whichever comes first.
try := 0
for {
if delay > maxDelay {
delay = maxDelay
}
// Try the acceptance condition; if it returns true, or an error, we are done.
b, data, err := acceptor.Accept(try, delay)
if b || err != nil {
return b, data, err
}
// Wait for delay or timeout.
select {
case <-timeAfter(delay):
// Continue on.
case <-ctx.Done():
return false, nil, nil
}
delay = time.Duration(float64(delay) * backoff)
try++
}
}
// Until waits until the acceptor accepts the current condition, or the context expires, whichever comes first. A
// return boolean of true means the acceptor eventually accepted; a non-nil error means the acceptor returned an error.
// If an acceptor accepts a condition after the context has expired, we ignore the expiration and return the condition.
//
// This uses [Retryer] with the default settings.
func Until(ctx context.Context, acceptor Acceptor) (bool, interface{}, error) {
return (&Retryer{}).Until(ctx, acceptor)
}
// UntilDeadline creates a child context with the given deadline, and then invokes the above Until function.
func UntilDeadline(ctx context.Context, acceptor Acceptor, deadline time.Time) (bool, interface{}, error) {
var cancel context.CancelFunc
ctx, cancel = context.WithDeadline(ctx, deadline)
b, data, err := Until(ctx, acceptor)
cancel()
return b, data, err
}
// UntilTimeout creates a child context with the given timeout, and then invokes the above Until function.
func UntilTimeout(ctx context.Context, acceptor Acceptor, timeout time.Duration) (bool, interface{}, error) {
var cancel context.CancelFunc
ctx, cancel = context.WithTimeout(ctx, timeout)
b, data, err := Until(ctx, acceptor)
cancel()
return b, data, err
}