mirror of https://github.com/pulumi/pulumi.git
117 lines
3.5 KiB
Go
117 lines
3.5 KiB
Go
// Code generated by pulumi-language-go DO NOT EDIT.
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// *** WARNING: Do not edit by hand unless you're certain you know what you are doing! ***
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package assetarchive
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import (
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"context"
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"reflect"
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"errors"
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"example.com/pulumi-asset-archive/sdk/go/v5/assetarchive/internal"
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"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
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)
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type AssetResource struct {
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pulumi.CustomResourceState
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Value pulumi.AssetOrArchiveOutput `pulumi:"value"`
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}
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// NewAssetResource registers a new resource with the given unique name, arguments, and options.
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func NewAssetResource(ctx *pulumi.Context,
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name string, args *AssetResourceArgs, opts ...pulumi.ResourceOption) (*AssetResource, error) {
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if args == nil {
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return nil, errors.New("missing one or more required arguments")
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}
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if args.Value == nil {
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return nil, errors.New("invalid value for required argument 'Value'")
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}
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opts = internal.PkgResourceDefaultOpts(opts)
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var resource AssetResource
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err := ctx.RegisterResource("asset-archive:index:AssetResource", name, args, &resource, opts...)
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if err != nil {
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return nil, err
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}
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return &resource, nil
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}
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// GetAssetResource gets an existing AssetResource resource's state with the given name, ID, and optional
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// state properties that are used to uniquely qualify the lookup (nil if not required).
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func GetAssetResource(ctx *pulumi.Context,
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name string, id pulumi.IDInput, state *AssetResourceState, opts ...pulumi.ResourceOption) (*AssetResource, error) {
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var resource AssetResource
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err := ctx.ReadResource("asset-archive:index:AssetResource", name, id, state, &resource, opts...)
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if err != nil {
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return nil, err
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}
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return &resource, nil
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}
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// Input properties used for looking up and filtering AssetResource resources.
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type assetResourceState struct {
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}
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type AssetResourceState struct {
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}
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func (AssetResourceState) ElementType() reflect.Type {
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return reflect.TypeOf((*assetResourceState)(nil)).Elem()
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}
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type assetResourceArgs struct {
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Value pulumi.AssetOrArchive `pulumi:"value"`
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}
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// The set of arguments for constructing a AssetResource resource.
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type AssetResourceArgs struct {
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Value pulumi.AssetOrArchiveInput
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}
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func (AssetResourceArgs) ElementType() reflect.Type {
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return reflect.TypeOf((*assetResourceArgs)(nil)).Elem()
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}
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type AssetResourceInput interface {
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pulumi.Input
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ToAssetResourceOutput() AssetResourceOutput
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ToAssetResourceOutputWithContext(ctx context.Context) AssetResourceOutput
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}
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func (*AssetResource) ElementType() reflect.Type {
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return reflect.TypeOf((**AssetResource)(nil)).Elem()
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}
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func (i *AssetResource) ToAssetResourceOutput() AssetResourceOutput {
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return i.ToAssetResourceOutputWithContext(context.Background())
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}
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func (i *AssetResource) ToAssetResourceOutputWithContext(ctx context.Context) AssetResourceOutput {
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return pulumi.ToOutputWithContext(ctx, i).(AssetResourceOutput)
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}
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type AssetResourceOutput struct{ *pulumi.OutputState }
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func (AssetResourceOutput) ElementType() reflect.Type {
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return reflect.TypeOf((**AssetResource)(nil)).Elem()
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}
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func (o AssetResourceOutput) ToAssetResourceOutput() AssetResourceOutput {
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return o
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}
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func (o AssetResourceOutput) ToAssetResourceOutputWithContext(ctx context.Context) AssetResourceOutput {
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return o
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}
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func (o AssetResourceOutput) Value() pulumi.AssetOrArchiveOutput {
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return o.ApplyT(func(v *AssetResource) pulumi.AssetOrArchiveOutput { return v.Value }).(pulumi.AssetOrArchiveOutput)
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}
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func init() {
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pulumi.RegisterInputType(reflect.TypeOf((*AssetResourceInput)(nil)).Elem(), &AssetResource{})
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pulumi.RegisterOutputType(AssetResourceOutput{})
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}
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