pulumi/sdk/go/pulumi-language-go/testdata/sdks/simple-2.0.0/simple/resource.go

117 lines
3.1 KiB
Go

// Code generated by pulumi-language-go DO NOT EDIT.
// *** WARNING: Do not edit by hand unless you're certain you know what you are doing! ***
package simple
import (
"context"
"reflect"
"errors"
"example.com/pulumi-simple/sdk/go/v2/simple/internal"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
type Resource struct {
pulumi.CustomResourceState
Value pulumi.BoolOutput `pulumi:"value"`
}
// NewResource registers a new resource with the given unique name, arguments, and options.
func NewResource(ctx *pulumi.Context,
name string, args *ResourceArgs, opts ...pulumi.ResourceOption) (*Resource, error) {
if args == nil {
return nil, errors.New("missing one or more required arguments")
}
if args.Value == nil {
return nil, errors.New("invalid value for required argument 'Value'")
}
opts = internal.PkgResourceDefaultOpts(opts)
var resource Resource
err := ctx.RegisterResource("simple:index:Resource", name, args, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// GetResource gets an existing Resource resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
func GetResource(ctx *pulumi.Context,
name string, id pulumi.IDInput, state *ResourceState, opts ...pulumi.ResourceOption) (*Resource, error) {
var resource Resource
err := ctx.ReadResource("simple:index:Resource", name, id, state, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// Input properties used for looking up and filtering Resource resources.
type resourceState struct {
}
type ResourceState struct {
}
func (ResourceState) ElementType() reflect.Type {
return reflect.TypeOf((*resourceState)(nil)).Elem()
}
type resourceArgs struct {
Value bool `pulumi:"value"`
}
// The set of arguments for constructing a Resource resource.
type ResourceArgs struct {
Value pulumi.BoolInput
}
func (ResourceArgs) ElementType() reflect.Type {
return reflect.TypeOf((*resourceArgs)(nil)).Elem()
}
type ResourceInput interface {
pulumi.Input
ToResourceOutput() ResourceOutput
ToResourceOutputWithContext(ctx context.Context) ResourceOutput
}
func (*Resource) ElementType() reflect.Type {
return reflect.TypeOf((**Resource)(nil)).Elem()
}
func (i *Resource) ToResourceOutput() ResourceOutput {
return i.ToResourceOutputWithContext(context.Background())
}
func (i *Resource) ToResourceOutputWithContext(ctx context.Context) ResourceOutput {
return pulumi.ToOutputWithContext(ctx, i).(ResourceOutput)
}
type ResourceOutput struct{ *pulumi.OutputState }
func (ResourceOutput) ElementType() reflect.Type {
return reflect.TypeOf((**Resource)(nil)).Elem()
}
func (o ResourceOutput) ToResourceOutput() ResourceOutput {
return o
}
func (o ResourceOutput) ToResourceOutputWithContext(ctx context.Context) ResourceOutput {
return o
}
func (o ResourceOutput) Value() pulumi.BoolOutput {
return o.ApplyT(func(v *Resource) pulumi.BoolOutput { return v.Value }).(pulumi.BoolOutput)
}
func init() {
pulumi.RegisterInputType(reflect.TypeOf((*ResourceInput)(nil)).Elem(), &Resource{})
pulumi.RegisterOutputType(ResourceOutput{})
}