mirror of https://github.com/pulumi/pulumi.git
130 lines
5.8 KiB
TypeScript
130 lines
5.8 KiB
TypeScript
// Copyright 2016-2018, Pulumi Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// The very first thing we do is set up unhandled exception and rejection hooks to ensure that these
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// events cause us to exit with a non-zero code. It is critically important that we do this early:
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// if we do not, unhandled rejections in particular may cause us to exit with a 0 exit code, which
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// will trick the engine into thinking that the program ran successfully. This can cause the engine
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// to decide to delete all of a stack's resources.
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//
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// We track all uncaught errors here. If we have any, we will make sure we always have a non-0 exit
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// code.
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const uncaughtErrors = new Set<Error>();
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// We also track errors we know were logged to the user using our standard `log.error` call from
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// inside our uncaught-error-handler in run.ts. If all uncaught-errors above were also known to all
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// be logged properly to the user, then we know the user has the information they need to proceed.
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// We can then report the langhost that it should just stop running immediately and not print any
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// additional superfluous information.
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const loggedErrors = new Set<Error>();
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let programRunning = false;
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const uncaughtHandler = (err: Error) => {
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uncaughtErrors.add(err);
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if (!programRunning) {
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console.error(err.stack || err.message || "" + err);
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}
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};
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// Keep track if we already logged the information about an unhandled error to the user.. If
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// so, we end with a different exit code. The language host recognizes this and will not print
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// any further messages to the user since we already took care of it.
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//
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// 32 was picked so as to be very unlikely to collide with any of the error codes documented by
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// nodejs here:
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// https://nodejs.org/api/process.html#process_exit_codes
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const nodeJSProcessExitedAfterLoggingUserActionableMessage = 32;
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process.on("uncaughtException", uncaughtHandler);
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// @ts-ignore 'unhandledRejection' will almost always invoke uncaughtHandler with an Error. so just
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// suppress the TS strictness here.
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process.on("unhandledRejection", uncaughtHandler);
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process.on("exit", (code: number) => {
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// If there were any uncaught errors at all, we always want to exit with an error code. If we
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// did not, it could be disastrous for the user. i.e. not all resources may have been created,
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// but the 0 code would indicate we could proceed. That could lead to many (or all) of the
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// user resources being deleted.
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if (code === 0 && uncaughtErrors.size > 0) {
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// Now Check if this error was already logged to the user in a visible fashion. If not
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// we will exit with '1', indicating that the host should give a generic message about
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// things not working.
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for (const err of uncaughtErrors) {
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if (!loggedErrors.has(err)) {
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process.exitCode = 1;
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return;
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}
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}
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process.exitCode = nodeJSProcessExitedAfterLoggingUserActionableMessage;
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}
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});
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// As the second thing we do, ensure that we're connected to v8's inspector API. We need to do
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// this as some information is only sent out as events, without any way to query for it after the
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// fact. For example, we want to keep track of ScriptId->FileNames so that we can appropriately
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// report errors for Functions we cannot serialize. This can only be done (up to Node11 at least)
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// by register to hear about scripts being parsed.
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import * as v8Hooks from "../../runtime/closure/v8Hooks";
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// This is the entrypoint for running a Node.js program with minimal scaffolding.
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import minimist from "minimist";
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function usage(): void {
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console.error("usage: RUN <engine-address> <program>");
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}
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function printUsageAndExit(): never {
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usage();
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return process.exit(-1);
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}
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function main(args: string[]): void {
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// See usage above for the intended usage of this program, including flags and required args.
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const argv: minimist.ParsedArgs = minimist(args, {});
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// Finally, ensure we have a program to run.
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if (argv._.length < 2) {
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return printUsageAndExit();
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}
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// Remove <engine-address> so we simply execute the program.
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argv._.shift();
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// Ensure that our v8 hooks have been initialized. Then actually load and run the user program.
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v8Hooks.isInitializedAsync().then(() => {
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const promise: Promise<void> = require("./run").run({
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argv,
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programStarted: () => {
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programRunning = true;
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},
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reportLoggedError: (err: Error) => loggedErrors.add(err),
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runInStack: false,
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typeScript: true, // Should have no deleterious impact on JS codebases.
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});
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// when the user's program completes successfully, set programRunning back to false. That
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// way, if the Pulumi scaffolding code ends up throwing an exception during teardown, it
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// will get printed directly to the console.
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//
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// Note: we only do this in the 'resolved' arg of '.then' (not the 'rejected' arg). If the
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// users code throws an exception, this promise will get rejected, and we don't want touch
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// or otherwise intercept the exception or change the programRunning state here at all.
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promise.then(() => {
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programRunning = false;
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});
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});
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}
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main(process.argv.slice(2));
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