pulumi/tests/testdata/codegen/naming-collisions/go/example/resourceInput.go

111 lines
3.6 KiB
Go

// Code generated by test DO NOT EDIT.
// *** WARNING: Do not edit by hand unless you're certain you know what you are doing! ***
package example
import (
"context"
"reflect"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
"naming-collisions/example/internal"
)
type ResourceInputResource struct {
pulumi.CustomResourceState
Bar pulumi.StringPtrOutput `pulumi:"bar"`
}
// NewResourceInputResource registers a new resource with the given unique name, arguments, and options.
func NewResourceInputResource(ctx *pulumi.Context,
name string, args *ResourceInputResourceArgs, opts ...pulumi.ResourceOption) (*ResourceInputResource, error) {
if args == nil {
args = &ResourceInputResourceArgs{}
}
opts = internal.PkgResourceDefaultOpts(opts)
var resource ResourceInputResource
err := ctx.RegisterResource("example::ResourceInput", name, args, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// GetResourceInputResource gets an existing ResourceInputResource resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
func GetResourceInputResource(ctx *pulumi.Context,
name string, id pulumi.IDInput, state *ResourceInputResourceState, opts ...pulumi.ResourceOption) (*ResourceInputResource, error) {
var resource ResourceInputResource
err := ctx.ReadResource("example::ResourceInput", name, id, state, &resource, opts...)
if err != nil {
return nil, err
}
return &resource, nil
}
// Input properties used for looking up and filtering ResourceInputResource resources.
type resourceInputResourceState struct {
}
type ResourceInputResourceState struct {
}
func (ResourceInputResourceState) ElementType() reflect.Type {
return reflect.TypeOf((*resourceInputResourceState)(nil)).Elem()
}
type resourceInputResourceArgs struct {
}
// The set of arguments for constructing a ResourceInputResource resource.
type ResourceInputResourceArgs struct {
}
func (ResourceInputResourceArgs) ElementType() reflect.Type {
return reflect.TypeOf((*resourceInputResourceArgs)(nil)).Elem()
}
type ResourceInputResourceInput interface {
pulumi.Input
ToResourceInputResourceOutput() ResourceInputResourceOutput
ToResourceInputResourceOutputWithContext(ctx context.Context) ResourceInputResourceOutput
}
func (*ResourceInputResource) ElementType() reflect.Type {
return reflect.TypeOf((**ResourceInputResource)(nil)).Elem()
}
func (i *ResourceInputResource) ToResourceInputResourceOutput() ResourceInputResourceOutput {
return i.ToResourceInputResourceOutputWithContext(context.Background())
}
func (i *ResourceInputResource) ToResourceInputResourceOutputWithContext(ctx context.Context) ResourceInputResourceOutput {
return pulumi.ToOutputWithContext(ctx, i).(ResourceInputResourceOutput)
}
type ResourceInputResourceOutput struct{ *pulumi.OutputState }
func (ResourceInputResourceOutput) ElementType() reflect.Type {
return reflect.TypeOf((**ResourceInputResource)(nil)).Elem()
}
func (o ResourceInputResourceOutput) ToResourceInputResourceOutput() ResourceInputResourceOutput {
return o
}
func (o ResourceInputResourceOutput) ToResourceInputResourceOutputWithContext(ctx context.Context) ResourceInputResourceOutput {
return o
}
func (o ResourceInputResourceOutput) Bar() pulumi.StringPtrOutput {
return o.ApplyT(func(v *ResourceInputResource) pulumi.StringPtrOutput { return v.Bar }).(pulumi.StringPtrOutput)
}
func init() {
pulumi.RegisterInputType(reflect.TypeOf((*ResourceInputResourceInput)(nil)).Elem(), &ResourceInputResource{})
pulumi.RegisterOutputType(ResourceInputResourceOutput{})
}