mirror of https://github.com/pulumi/pulumi.git
107 lines
3.8 KiB
C#
107 lines
3.8 KiB
C#
// *** WARNING: this file was generated by test. ***
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// *** Do not edit by hand unless you're certain you know what you are doing! ***
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using System;
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using System.Collections.Immutable;
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namespace Configstation.Pulumi.Configstation
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{
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public static class Config
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{
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[global::System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "IDE1006", Justification =
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"Double underscore prefix used to avoid conflicts with variable names.")]
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private sealed class __Value<T>
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{
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private readonly Func<T> _getter;
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private T _value = default!;
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private bool _set;
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public __Value(Func<T> getter)
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{
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_getter = getter;
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}
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public T Get() => _set ? _value : _getter();
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public void Set(T value)
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{
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_value = value;
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_set = true;
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}
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}
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private static readonly global::Pulumi.Config __config = new global::Pulumi.Config("configstation");
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private static readonly __Value<ImmutableArray<string>> _favoritePlants = new __Value<ImmutableArray<string>>(() => __config.GetObject<ImmutableArray<string>>("favoritePlants"));
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public static ImmutableArray<string> FavoritePlants
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{
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get => _favoritePlants.Get();
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set => _favoritePlants.Set(value);
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}
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private static readonly __Value<Configstation.Pulumi.Configstation.Config.Types.Sandwich?> _favoriteSandwich = new __Value<Configstation.Pulumi.Configstation.Config.Types.Sandwich?>(() => __config.GetObject<Configstation.Pulumi.Configstation.Config.Types.Sandwich>("favoriteSandwich"));
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/// <summary>
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/// omg my favorite sandwich
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/// </summary>
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public static Configstation.Pulumi.Configstation.Config.Types.Sandwich? FavoriteSandwich
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{
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get => _favoriteSandwich.Get();
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set => _favoriteSandwich.Set(value);
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}
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private static readonly __Value<bool?> _isMember = new __Value<bool?>(() => __config.GetBoolean("isMember") ?? true);
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public static bool? IsMember
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{
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get => _isMember.Get();
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set => _isMember.Set(value);
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}
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private static readonly __Value<Types.Child?> _kids = new __Value<Types.Child?>(() => __config.GetObject<Types.Child>("kids"));
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public static Types.Child? Kids
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{
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get => _kids.Get();
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set => _kids.Set(value);
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}
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private static readonly __Value<string?> _name = new __Value<string?>(() => __config.Get("name"));
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public static string? Name
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{
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get => _name.Get();
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set => _name.Set(value);
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}
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private static readonly __Value<int?> _numberOfSheep = new __Value<int?>(() => __config.GetInt32("numberOfSheep"));
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public static int? NumberOfSheep
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{
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get => _numberOfSheep.Get();
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set => _numberOfSheep.Set(value);
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}
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private static readonly __Value<string?> _secretCode = new __Value<string?>(() => __config.Get("secretCode") ?? Utilities.GetEnv("SECRET_CODE", "MY_SUPER_SECRET_CODE"));
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/// <summary>
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/// This is a huge secret
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/// </summary>
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public static string? SecretCode
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{
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get => _secretCode.Get();
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set => _secretCode.Set(value);
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}
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public static class Types
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{
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public class Sandwich
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{
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public string? Bread { get; set; } = null!;
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public ImmutableArray<string> Veggies { get; set; }
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}
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public class Child
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{
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public int? Age { get; set; }
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public string? Name { get; set; } = null!;
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}
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}
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}
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}
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