mirror of https://github.com/pulumi/pulumi.git
107 lines
2.7 KiB
Go
107 lines
2.7 KiB
Go
// Code generated by test DO NOT EDIT.
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// *** WARNING: Do not edit by hand unless you're certain you know what you are doing! ***
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package world
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import (
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"context"
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"reflect"
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"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
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"regress-go-10527/world/internal"
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)
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type Universe struct {
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pulumi.CustomResourceState
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}
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// NewUniverse registers a new resource with the given unique name, arguments, and options.
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func NewUniverse(ctx *pulumi.Context,
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name string, args *UniverseArgs, opts ...pulumi.ResourceOption) (*Universe, error) {
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if args == nil {
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args = &UniverseArgs{}
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}
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opts = internal.PkgResourceDefaultOpts(opts)
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var resource Universe
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err := ctx.RegisterResource("world::Universe", name, args, &resource, opts...)
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if err != nil {
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return nil, err
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}
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return &resource, nil
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}
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// GetUniverse gets an existing Universe resource's state with the given name, ID, and optional
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// state properties that are used to uniquely qualify the lookup (nil if not required).
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func GetUniverse(ctx *pulumi.Context,
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name string, id pulumi.IDInput, state *UniverseState, opts ...pulumi.ResourceOption) (*Universe, error) {
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var resource Universe
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err := ctx.ReadResource("world::Universe", name, id, state, &resource, opts...)
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if err != nil {
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return nil, err
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}
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return &resource, nil
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}
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// Input properties used for looking up and filtering Universe resources.
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type universeState struct {
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}
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type UniverseState struct {
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}
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func (UniverseState) ElementType() reflect.Type {
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return reflect.TypeOf((*universeState)(nil)).Elem()
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}
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type universeArgs struct {
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Worlds map[string]World `pulumi:"worlds"`
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}
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// The set of arguments for constructing a Universe resource.
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type UniverseArgs struct {
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Worlds WorldMapInput
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}
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func (UniverseArgs) ElementType() reflect.Type {
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return reflect.TypeOf((*universeArgs)(nil)).Elem()
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}
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type UniverseInput interface {
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pulumi.Input
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ToUniverseOutput() UniverseOutput
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ToUniverseOutputWithContext(ctx context.Context) UniverseOutput
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}
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func (*Universe) ElementType() reflect.Type {
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return reflect.TypeOf((**Universe)(nil)).Elem()
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}
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func (i *Universe) ToUniverseOutput() UniverseOutput {
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return i.ToUniverseOutputWithContext(context.Background())
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}
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func (i *Universe) ToUniverseOutputWithContext(ctx context.Context) UniverseOutput {
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return pulumi.ToOutputWithContext(ctx, i).(UniverseOutput)
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}
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type UniverseOutput struct{ *pulumi.OutputState }
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func (UniverseOutput) ElementType() reflect.Type {
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return reflect.TypeOf((**Universe)(nil)).Elem()
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}
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func (o UniverseOutput) ToUniverseOutput() UniverseOutput {
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return o
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}
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func (o UniverseOutput) ToUniverseOutputWithContext(ctx context.Context) UniverseOutput {
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return o
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}
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func init() {
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pulumi.RegisterInputType(reflect.TypeOf((*UniverseInput)(nil)).Elem(), &Universe{})
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pulumi.RegisterOutputType(UniverseOutput{})
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}
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