mirror of https://github.com/pulumi/pulumi.git
165 lines
6.1 KiB
C#
165 lines
6.1 KiB
C#
// *** WARNING: this file was generated by test. ***
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// *** Do not edit by hand unless you're certain you know what you are doing! ***
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Threading.Tasks;
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using Pulumi.Serialization;
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namespace Pulumi.Mypkg
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{
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[MypkgResourceType("mypkg::Resource")]
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public partial class Resource : global::Pulumi.CustomResource
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{
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[Output("config")]
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public Output<Outputs.Config> Config { get; private set; } = null!;
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[Output("configArray")]
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public Output<ImmutableArray<Outputs.Config>> ConfigArray { get; private set; } = null!;
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[Output("configMap")]
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public Output<ImmutableDictionary<string, Outputs.Config>> ConfigMap { get; private set; } = null!;
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[Output("foo")]
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public Output<string> Foo { get; private set; } = null!;
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[Output("fooArray")]
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public Output<ImmutableArray<string>> FooArray { get; private set; } = null!;
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[Output("fooMap")]
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public Output<ImmutableDictionary<string, string>> FooMap { get; private set; } = null!;
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/// <summary>
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/// Create a Resource resource with the given unique name, arguments, and options.
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/// </summary>
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///
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/// <param name="name">The unique name of the resource</param>
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/// <param name="args">The arguments used to populate this resource's properties</param>
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/// <param name="options">A bag of options that control this resource's behavior</param>
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public Resource(string name, ResourceArgs args, CustomResourceOptions? options = null)
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: base("mypkg::Resource", name, args ?? new ResourceArgs(), MakeResourceOptions(options, ""))
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{
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}
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private Resource(string name, Input<string> id, CustomResourceOptions? options = null)
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: base("mypkg::Resource", name, null, MakeResourceOptions(options, id))
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{
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}
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private static CustomResourceOptions MakeResourceOptions(CustomResourceOptions? options, Input<string>? id)
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{
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var defaultOptions = new CustomResourceOptions
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{
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Version = Utilities.Version,
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AdditionalSecretOutputs =
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{
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"config",
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"configArray",
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"configMap",
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"foo",
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"fooArray",
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"fooMap",
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},
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};
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var merged = CustomResourceOptions.Merge(defaultOptions, options);
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// Override the ID if one was specified for consistency with other language SDKs.
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merged.Id = id ?? merged.Id;
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return merged;
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}
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/// <summary>
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/// Get an existing Resource resource's state with the given name, ID, and optional extra
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/// properties used to qualify the lookup.
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/// </summary>
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///
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/// <param name="name">The unique name of the resulting resource.</param>
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/// <param name="id">The unique provider ID of the resource to lookup.</param>
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/// <param name="options">A bag of options that control this resource's behavior</param>
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public static Resource Get(string name, Input<string> id, CustomResourceOptions? options = null)
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{
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return new Resource(name, id, options);
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}
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}
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public sealed class ResourceArgs : global::Pulumi.ResourceArgs
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{
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[Input("config", required: true)]
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private Input<Inputs.ConfigArgs>? _config;
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public Input<Inputs.ConfigArgs>? Config
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{
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get => _config;
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set
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{
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var emptySecret = Output.CreateSecret(0);
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_config = Output.Tuple<Input<Inputs.ConfigArgs>?, int>(value, emptySecret).Apply(t => t.Item1);
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}
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}
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[Input("configArray", required: true)]
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private InputList<Inputs.ConfigArgs>? _configArray;
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public InputList<Inputs.ConfigArgs> ConfigArray
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{
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get => _configArray ?? (_configArray = new InputList<Inputs.ConfigArgs>());
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set
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{
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var emptySecret = Output.CreateSecret(ImmutableArray.Create<Inputs.ConfigArgs>());
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_configArray = Output.All(value, emptySecret).Apply(v => v[0]);
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}
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}
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[Input("configMap", required: true)]
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private InputMap<Inputs.ConfigArgs>? _configMap;
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public InputMap<Inputs.ConfigArgs> ConfigMap
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{
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get => _configMap ?? (_configMap = new InputMap<Inputs.ConfigArgs>());
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set
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{
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var emptySecret = Output.CreateSecret(ImmutableDictionary.Create<string, Inputs.ConfigArgs>());
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_configMap = Output.All(value, emptySecret).Apply(v => v[0]);
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}
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}
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[Input("foo", required: true)]
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private Input<string>? _foo;
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public Input<string>? Foo
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{
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get => _foo;
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set
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{
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var emptySecret = Output.CreateSecret(0);
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_foo = Output.Tuple<Input<string>?, int>(value, emptySecret).Apply(t => t.Item1);
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}
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}
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[Input("fooArray", required: true)]
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private InputList<string>? _fooArray;
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public InputList<string> FooArray
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{
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get => _fooArray ?? (_fooArray = new InputList<string>());
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set
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{
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var emptySecret = Output.CreateSecret(ImmutableArray.Create<string>());
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_fooArray = Output.All(value, emptySecret).Apply(v => v[0]);
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}
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}
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[Input("fooMap", required: true)]
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private InputMap<string>? _fooMap;
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public InputMap<string> FooMap
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{
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get => _fooMap ?? (_fooMap = new InputMap<string>());
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set
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{
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var emptySecret = Output.CreateSecret(ImmutableDictionary.Create<string, string>());
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_fooMap = Output.All(value, emptySecret).Apply(v => v[0]);
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}
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}
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public ResourceArgs()
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{
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}
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public static new ResourceArgs Empty => new ResourceArgs();
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}
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}
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