mirror of https://github.com/pulumi/pulumi.git
116 lines
3.7 KiB
C#
116 lines
3.7 KiB
C#
// *** WARNING: this file was generated by test. ***
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// *** Do not edit by hand unless you're certain you know what you are doing! ***
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Threading.Tasks;
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using Pulumi.Serialization;
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namespace Pulumi.Example
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{
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[ExampleResourceType("example::Component")]
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public partial class Component : global::Pulumi.ComponentResource
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{
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[Output("a")]
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public Output<bool> A { get; private set; } = null!;
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[Output("b")]
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public Output<bool?> B { get; private set; } = null!;
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[Output("bar")]
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public Output<Outputs.Foo?> Bar { get; private set; } = null!;
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[Output("baz")]
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public Output<ImmutableArray<Outputs.Foo>> Baz { get; private set; } = null!;
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[Output("c")]
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public Output<int> C { get; private set; } = null!;
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[Output("d")]
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public Output<int?> D { get; private set; } = null!;
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[Output("e")]
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public Output<string> E { get; private set; } = null!;
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[Output("f")]
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public Output<string?> F { get; private set; } = null!;
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[Output("foo")]
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public Output<Outputs.Foo?> Foo { get; private set; } = null!;
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/// <summary>
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/// Create a Component resource with the given unique name, arguments, and options.
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/// </summary>
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///
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/// <param name="name">The unique name of the resource</param>
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/// <param name="args">The arguments used to populate this resource's properties</param>
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/// <param name="options">A bag of options that control this resource's behavior</param>
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public Component(string name, ComponentArgs args, ComponentResourceOptions? options = null)
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: base("example::Component", name, args ?? new ComponentArgs(), MakeResourceOptions(options, ""), remote: true)
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{
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}
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private static ComponentResourceOptions MakeResourceOptions(ComponentResourceOptions? options, Input<string>? id)
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{
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var defaultOptions = new ComponentResourceOptions
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{
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Version = Utilities.Version,
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};
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var merged = ComponentResourceOptions.Merge(defaultOptions, options);
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// Override the ID if one was specified for consistency with other language SDKs.
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merged.Id = id ?? merged.Id;
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return merged;
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}
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}
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public sealed class ComponentArgs : global::Pulumi.ResourceArgs
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{
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[Input("a", required: true)]
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public bool A { get; set; }
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[Input("b")]
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public bool? B { get; set; }
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[Input("bar")]
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public Inputs.FooArgs? Bar { get; set; }
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[Input("baz")]
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private List<Input<Inputs.FooArgs>>? _baz;
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public List<Input<Inputs.FooArgs>> Baz
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{
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get => _baz ?? (_baz = new List<Input<Inputs.FooArgs>>());
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set => _baz = value;
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}
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[Input("bazMap")]
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private Dictionary<string, Input<Inputs.FooArgs>>? _bazMap;
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public Dictionary<string, Input<Inputs.FooArgs>> BazMap
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{
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get => _bazMap ?? (_bazMap = new Dictionary<string, Input<Inputs.FooArgs>>());
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set => _bazMap = value;
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}
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[Input("c", required: true)]
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public int C { get; set; }
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[Input("d")]
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public int? D { get; set; }
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[Input("e", required: true)]
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public string E { get; set; } = null!;
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[Input("f")]
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public string? F { get; set; }
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[Input("foo")]
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public Input<Inputs.FooArgs>? Foo { get; set; }
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public ComponentArgs()
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{
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}
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public static new ComponentArgs Empty => new ComponentArgs();
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}
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}
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