pulumi/sdk/nodejs/cmd/run/index.ts

150 lines
7.1 KiB
TypeScript

// Copyright 2016-2018, Pulumi Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// The very first thing we do is set up unhandled exception and rejection hooks to ensure that these events cause us to
// exit with a non-zero code. It is critically important that we do this early: if we do not, unhandled rejections in
// particular may cause us to exit with a 0 exit code, which will trick the engine into thinking that the program ran
// successfully. This can cause the engine to decide to delete all of a stack's resources.
let uncaught: Error | undefined;
let programRunning = false;
let allErrorsAreRunErrors = true;
const uncaughtHandler = (err: Error) => {
uncaught = err;
if (!programRunning) {
console.error(err.stack || err.message);
}
// Don't actually reference RunError.isInstance here. We don't want to actually end up doing
// any sort of module either prior to the creation, or during the execution, of this error
// handler.
allErrorsAreRunErrors = allErrorsAreRunErrors && (<any>err).__pulumiRunError === true;
};
process.on("uncaughtException", uncaughtHandler);
process.on("unhandledRejection", uncaughtHandler);
process.on("exit", (code: number) => {
// If we don't already have an exit code, and we had an unhandled error, exit with a
// non-success. Also keep track if all we heard about were RunErrors. If so, we end with a
// different exit code. The language host recognizes this and will not print any further
// messages to the user.
//
// 32 was picked so as to be very unlikely to collide with any of the error codes documented by
// nodejs here:
// https://github.com/nodejs/node-v0.x-archive/blob/master/doc/api/process.markdown#exit-codes
const nodeJSProcessExitedAfterShowingUserActionableMessage = 32;
if (code === 0 && uncaught) {
process.exitCode = allErrorsAreRunErrors
? nodeJSProcessExitedAfterShowingUserActionableMessage
: 1;
}
});
// As the second thing we do, ensure that we're connected to v8's inspector API. We need to do
// this as some information is only sent out as events, without any way to query for it after the
// fact. For example, we want to keep track of ScriptId->FileNames so that we can appropriately
// report errors for Functions we cannot serialize. This can only be done (up to Node11 at least)
// by register to hear about scripts being parsed.
import * as v8Hooks from "../../runtime/closure/v8Hooks";
// This is the entrypoint for running a Node.js program with minimal scaffolding.
import * as minimist from "minimist";
function usage(): void {
console.error(`usage: RUN <flags> [program] <[arg]...>`);
console.error(``);
console.error(` where [flags] may include`);
console.error(` --project=p set the project name to p`);
console.error(` --stack=s set the stack name to s`);
console.error(` --config.k=v... set runtime config key k to value v`);
console.error(` --parallel=p run up to p resource operations in parallel (default is serial)`);
console.error(` --dry-run true to simulate resource changes, but without making them`);
console.error(` --pwd=pwd change the working directory before running the program`);
console.error(` --monitor=addr [required] the RPC address for a resource monitor to connect to`);
console.error(` --engine=addr the RPC address for a resource engine to connect to`);
console.error(` --tracing=url a Zipkin-compatible endpoint to send tracing data to`);
console.error(``);
console.error(` and [program] is a JavaScript program to run in Node.js, and [arg]... optional args to it.`);
}
function printErrorUsageAndExit(message: string): never {
console.error(message);
usage();
return process.exit(-1);
}
function main(args: string[]): void {
// See usage above for the intended usage of this program, including flags and required args.
const argv: minimist.ParsedArgs = minimist(args, {
boolean: [ "dry-run" ],
string: [ "project", "stack", "parallel", "pwd", "monitor", "engine", "tracing" ],
unknown: (arg: string) => {
return true;
},
stopEarly: true,
});
// If parallel was passed, validate it is an number
if (argv["parallel"]) {
if (isNaN(parseInt(argv["parallel"], 10))) {
return printErrorUsageAndExit(
`error: --parallel flag must specify a number: ${argv["parallel"]} is not a number`);
}
}
// Ensure a monitor address was passed
const monitorAddr = argv["monitor"];
if (!monitorAddr) {
return printErrorUsageAndExit(`error: --monitor=addr must be provided.`);
}
// Finally, ensure we have a program to run.
if (argv._.length === 0) {
return printErrorUsageAndExit("error: Missing program to execute");
}
// Due to node module loading semantics, multiple copies of @pulumi/pulumi could be loaded at runtime. So we need
// to squirel these settings in the environment such that other copies which may be loaded later can recover them.
//
// Config is already an environment variaible set by the language plugin.
addToEnvIfDefined("PULUMI_NODEJS_PROJECT", argv["project"]);
addToEnvIfDefined("PULUMI_NODEJS_STACK", argv["stack"]);
addToEnvIfDefined("PULUMI_NODEJS_DRY_RUN", argv["dry-run"]);
addToEnvIfDefined("PULUMI_NODEJS_PARALLEL", argv["parallel"]);
addToEnvIfDefined("PULUMI_NODEJS_MONITOR", argv["monitor"]);
addToEnvIfDefined("PULUMI_NODEJS_ENGINE", argv["engine"]);
// Ensure that our v8 hooks have been initialized. Then actually load and run the user program.
v8Hooks.isInitializedAsync().then(() => {
const promise: Promise<void> = require("./run").run(argv, () => {
programRunning = true;
});
// when the user's program completes successfully, set programRunning back to false. That way, if the Pulumi
// scaffolding code ends up throwing an exception during teardown, it will get printed directly to the console.
//
// Note: we only do this in the 'resolved' arg of '.then' (not the 'rejected' arg). If the users code throws
// an exception, this promise will get rejected, and we don't want touch or otherwise intercept the exception
// or change the programRunning state here at all.
promise.then(() => { programRunning = false; });
});
}
function addToEnvIfDefined(key: string, value: string | undefined) {
if (value) {
process.env[key] = value;
}
}
main(process.argv.slice(2));