mirror of https://github.com/pulumi/pulumi.git
576 lines
22 KiB
Go
576 lines
22 KiB
Go
// Copyright 2016-2018, Pulumi Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package deploy
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import (
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"reflect"
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"github.com/pkg/errors"
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"github.com/pulumi/pulumi/pkg/diag"
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"github.com/pulumi/pulumi/pkg/resource"
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"github.com/pulumi/pulumi/pkg/resource/plugin"
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"github.com/pulumi/pulumi/pkg/tokens"
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"github.com/pulumi/pulumi/pkg/util/contract"
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"github.com/pulumi/pulumi/pkg/util/logging"
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)
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// Options controls the planning and deployment process.
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type Options struct {
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Events Events // an optional events callback interface.
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Parallel int // the degree of parallelism for resource operations (<=1 for serial).
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}
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// Events is an interface that can be used to hook interesting engine/planning events.
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type Events interface {
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OnResourceStepPre(step Step) (interface{}, error)
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OnResourceStepPost(ctx interface{}, step Step, status resource.Status, err error) error
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OnResourceOutputs(step Step) error
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}
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// Start initializes and returns an iterator that can be used to step through a plan's individual steps.
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func (p *Plan) Start(opts Options) (*PlanIterator, error) {
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// Ask the source for its iterator.
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src, err := p.source.Iterate(opts)
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if err != nil {
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return nil, err
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}
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// Create an iterator that can be used to perform the planning process.
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return &PlanIterator{
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p: p,
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opts: opts,
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src: src,
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urns: make(map[resource.URN]bool),
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creates: make(map[resource.URN]bool),
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updates: make(map[resource.URN]bool),
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replaces: make(map[resource.URN]bool),
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deletes: make(map[resource.URN]bool),
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sames: make(map[resource.URN]bool),
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pendingNews: make(map[resource.URN]Step),
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dones: make(map[*resource.State]bool),
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}, nil
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}
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// PlanSummary is an interface for summarizing the progress of a plan.
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type PlanSummary interface {
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Steps() int
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Creates() map[resource.URN]bool
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Updates() map[resource.URN]bool
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Replaces() map[resource.URN]bool
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Deletes() map[resource.URN]bool
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Sames() map[resource.URN]bool
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Resources() []*resource.State
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}
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// PlanIterator can be used to step through and/or execute a plan's proposed actions.
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type PlanIterator struct {
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p *Plan // the plan to which this iterator belongs.
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opts Options // the options this iterator was created with.
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src SourceIterator // the iterator that fetches source resources.
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urns map[resource.URN]bool // URNs discovered.
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creates map[resource.URN]bool // URNs discovered to be created.
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updates map[resource.URN]bool // URNs discovered to be updated.
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replaces map[resource.URN]bool // URNs discovered to be replaced.
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deletes map[resource.URN]bool // URNs discovered to be deleted.
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sames map[resource.URN]bool // URNs discovered to be the same.
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pendingNews map[resource.URN]Step // a map of logical steps currently active.
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stepqueue []Step // a queue of steps to drain.
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delqueue []Step // a queue of deletes left to perform.
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resources []*resource.State // the resulting ordered resource states.
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dones map[*resource.State]bool // true for each old state we're done with.
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srcdone bool // true if the source interpreter has been run to completion.
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done bool // true if the planning and associated iteration has finished.
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}
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func (iter *PlanIterator) Plan() *Plan { return iter.p }
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func (iter *PlanIterator) Steps() int {
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return len(iter.creates) + len(iter.updates) + len(iter.replaces) + len(iter.deletes)
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}
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func (iter *PlanIterator) Creates() map[resource.URN]bool { return iter.creates }
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func (iter *PlanIterator) Updates() map[resource.URN]bool { return iter.updates }
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func (iter *PlanIterator) Replaces() map[resource.URN]bool { return iter.replaces }
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func (iter *PlanIterator) Deletes() map[resource.URN]bool { return iter.deletes }
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func (iter *PlanIterator) Sames() map[resource.URN]bool { return iter.sames }
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func (iter *PlanIterator) Resources() []*resource.State { return iter.resources }
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func (iter *PlanIterator) Dones() map[*resource.State]bool { return iter.dones }
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func (iter *PlanIterator) Done() bool { return iter.done }
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// Apply performs a plan's step and records its result in the iterator's state.
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func (iter *PlanIterator) Apply(step Step, preview bool) (resource.Status, error) {
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urn := step.URN()
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// If there is a pre-event, raise it.
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var eventctx interface{}
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if e := iter.opts.Events; e != nil {
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var eventerr error
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eventctx, eventerr = e.OnResourceStepPre(step)
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if eventerr != nil {
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return resource.StatusOK, errors.Wrapf(eventerr, "pre-step event returned an error")
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}
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}
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// Apply the step.
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logging.V(9).Infof("Applying step %v on %v (preview %v)", step.Op(), urn, preview)
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status, err := step.Apply(preview)
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// If there is no error, proceed to save the state; otherwise, go straight to the exit codepath.
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if err == nil {
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// If we have a state object, and this is a create or update, remember it, as we may need to update it later.
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if step.Logical() && step.New() != nil {
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if prior, has := iter.pendingNews[urn]; has {
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return resource.StatusOK,
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errors.Errorf("resource '%s' registered twice (%s and %s)", urn, prior.Op(), step.Op())
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}
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iter.pendingNews[urn] = step
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}
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}
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// If there is a post-event, raise it, and in any case, return the results.
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if e := iter.opts.Events; e != nil {
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if eventerr := e.OnResourceStepPost(eventctx, step, status, err); eventerr != nil {
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return status, errors.Wrapf(eventerr, "post-step event returned an error")
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}
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}
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// At this point, if err is not nil, we've already issued an error message through our
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// diag subsystem and we need to bail.
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//
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// This error message is ultimately what's going to be presented to the user at the top
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// level, so the message here is intentionally vague; we should have already presented
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// a more specific error message.
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if err != nil {
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if preview {
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return status, errors.New("preview failed")
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}
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return status, errors.New("update failed")
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}
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return status, nil
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}
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// Close terminates the iteration of this plan.
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func (iter *PlanIterator) Close() error {
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return iter.src.Close()
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}
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// Next advances the plan by a single step, and returns the next step to be performed. In doing so, it will perform
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// evaluation of the program as much as necessary to determine the next step. If there is no further action to be
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// taken, Next will return a nil step pointer.
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func (iter *PlanIterator) Next() (Step, error) {
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outer:
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for !iter.done {
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if len(iter.stepqueue) > 0 {
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step := iter.stepqueue[0]
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iter.stepqueue = iter.stepqueue[1:]
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return step, nil
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} else if !iter.srcdone {
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event, err := iter.src.Next()
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if err != nil {
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return nil, err
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} else if event != nil {
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// If we have an event, drive the behavior based on which kind it is.
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switch e := event.(type) {
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case RegisterResourceEvent:
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// If the intent is to register a resource, compute the plan steps necessary to do so.
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steps, steperr := iter.makeRegisterResourceSteps(e)
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if steperr != nil {
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return nil, steperr
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}
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contract.Assert(len(steps) > 0)
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if len(steps) > 1 {
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iter.stepqueue = steps[1:]
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}
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return steps[0], nil
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case RegisterResourceOutputsEvent:
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// If the intent is to complete a prior resource registration, do so. We do this by just
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// processing the request from the existing state, and do not expose our callers to it.
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if err := iter.registerResourceOutputs(e); err != nil {
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return nil, err
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}
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continue outer
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default:
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contract.Failf("Unrecognized intent from source iterator: %v", reflect.TypeOf(event))
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}
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}
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// If all returns are nil, the source is done, note it, and don't go back for more. Add any deletions to be
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// performed, and then keep going 'round the next iteration of the loop so we can wrap up the planning.
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iter.srcdone = true
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iter.delqueue = iter.computeDeletes()
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} else {
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// The interpreter has finished, so we need to now drain any deletions that piled up.
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if step := iter.nextDeleteStep(); step != nil {
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return step, nil
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}
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// Otherwise, if the deletes have quiesced, there is nothing remaining in this plan; leave.
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iter.done = true
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break
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}
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}
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return nil, nil
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}
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// diff returns a DiffResult for the given resource.
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func (iter *PlanIterator) diff(urn resource.URN, id resource.ID, oldInputs, oldOutputs, newInputs, newOutputs,
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newProps resource.PropertyMap, prov plugin.Provider, refresh, allowUnknowns bool) (plugin.DiffResult, error) {
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// Workaround #1251: unexpected replaces.
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//
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// The legacy/desired behavior here is that if the provider-calculated inputs for a resource did not change,
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// then the resource itself should not change. Unfortunately, we (correctly?) pass the entire current state
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// of the resource to Diff, which includes calculated/output properties that may differ from those present
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// in the input properties. This can cause unexpected diffs.
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//
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// For now, simply apply the legacy diffing behavior before deferring to the provider.
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var hasChanges bool
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if refresh {
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hasChanges = !oldOutputs.DeepEquals(newOutputs)
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} else {
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hasChanges = !oldInputs.DeepEquals(newInputs)
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}
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if !hasChanges {
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return plugin.DiffResult{Changes: plugin.DiffNone}, nil
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}
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// If there is no provider for this resource, simply return a "diffs exist" result.
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if prov == nil {
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return plugin.DiffResult{Changes: plugin.DiffSome}, nil
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}
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// Grab the diff from the provider. At this point we know that there were changes to the Pulumi inputs, so if the
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// provider returns an "unknown" diff result, pretend it returned "diffs exist".
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diff, err := prov.Diff(urn, id, oldOutputs, newProps, allowUnknowns)
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if err != nil {
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return plugin.DiffResult{}, err
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}
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if diff.Changes == plugin.DiffUnknown {
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diff.Changes = plugin.DiffSome
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}
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return diff, nil
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}
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// makeRegisterResourceSteps produces one or more steps required to achieve the desired resource goal state, or nil if
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// there aren't any steps to perform (in other words, the actual known state is equivalent to the goal state). It is
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// possible to return multiple steps if the current resource state necessitates it (e.g., replacements).
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func (iter *PlanIterator) makeRegisterResourceSteps(e RegisterResourceEvent) ([]Step, error) {
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var invalid bool // will be set to true if this object fails validation.
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// Use the resource goal state name to produce a globally unique URN.
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goal := e.Goal()
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parentType := tokens.Type("")
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if p := goal.Parent; p != "" && p.Type() != resource.RootStackType {
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// Skip empty parents and don't use the root stack type; otherwise, use the full qualified type.
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parentType = p.QualifiedType()
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}
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urn := resource.NewURN(iter.p.Target().Name, iter.p.source.Project(), parentType, goal.Type, goal.Name)
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if iter.urns[urn] {
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invalid = true
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// TODO[pulumi/pulumi-framework#19]: improve this error message!
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iter.p.Diag().Errorf(diag.GetDuplicateResourceURNError(urn), urn)
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}
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iter.urns[urn] = true
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// Check for an old resource so that we can figure out if this is a create, delete, etc., and/or to diff.
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old, hasOld := iter.p.Olds()[urn]
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var oldInputs resource.PropertyMap
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var oldOutputs resource.PropertyMap
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if hasOld {
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oldInputs = old.Inputs
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oldOutputs = old.Outputs
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}
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// Produce a new state object that we'll build up as operations are performed. Ultimately, this is what will
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// get serialized into the checkpoint file. Normally there are no outputs, unless this is a refresh.
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props, inputs, outputs, new := iter.getResourcePropertyStates(urn, goal)
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// Fetch the provider for this resource type, assuming it isn't just a logical one.
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var prov plugin.Provider
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var err error
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if goal.Custom {
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if prov, err = iter.Provider(goal.Type); err != nil {
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return nil, err
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}
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}
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// See if we're performing a refresh update, which takes slightly different code-paths.
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refresh := iter.p.IsRefresh()
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// We only allow unknown property values to be exposed to the provider if we are performing an update preview.
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allowUnknowns := iter.p.preview && !refresh
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// If this isn't a refresh, ensure the provider is okay with this resource and fetch the inputs to pass to
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// subsequent methods. If these are not inputs, we are just going to blindly store the outputs, so skip this.
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if prov != nil && !refresh {
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var failures []plugin.CheckFailure
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inputs, failures, err = prov.Check(urn, oldInputs, inputs, allowUnknowns)
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if err != nil {
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return nil, err
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} else if iter.issueCheckErrors(new, urn, failures) {
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invalid = true
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}
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props = inputs
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new.Inputs = inputs
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}
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// Next, give each analyzer -- if any -- a chance to inspect the resource too.
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for _, a := range iter.p.analyzers {
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var analyzer plugin.Analyzer
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analyzer, err = iter.p.ctx.Host.Analyzer(a)
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if err != nil {
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return nil, err
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} else if analyzer == nil {
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return nil, errors.Errorf("analyzer '%v' could not be loaded from your $PATH", a)
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}
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var failures []plugin.AnalyzeFailure
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failures, err = analyzer.Analyze(new.Type, props)
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if err != nil {
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return nil, err
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}
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for _, failure := range failures {
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invalid = true
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iter.p.Diag().Errorf(
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diag.GetAnalyzeResourceFailureError(urn), a, urn, failure.Property, failure.Reason)
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}
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}
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// If the resource isn't valid, don't proceed any further.
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if invalid {
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return nil, errors.New("One or more resource validation errors occurred; refusing to proceed")
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}
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// Now decide what to do, step-wise:
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//
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// * If the URN exists in the old snapshot, and it has been updated,
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// - Check whether the update requires replacement.
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// - If yes, create a new copy, and mark it as having been replaced.
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// - If no, simply update the existing resource in place.
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//
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// * If the URN does not exist in the old snapshot, create the resource anew.
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//
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if hasOld {
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contract.Assert(old != nil && old.Type == new.Type)
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// Determine whether the change resulted in a diff.
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diff, err := iter.diff(urn, old.ID, oldInputs, oldOutputs, inputs, outputs, props, prov, refresh,
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allowUnknowns)
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if err != nil {
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return nil, err
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}
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// Ensure that we received a sensible response.
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if diff.Changes != plugin.DiffNone && diff.Changes != plugin.DiffSome {
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return nil, errors.Errorf(
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"unrecognized diff state for %s: %d", urn, diff.Changes)
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}
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// If there were changes, check for a replacement vs. an in-place update.
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if diff.Changes == plugin.DiffSome {
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if diff.Replace() {
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iter.replaces[urn] = true
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// If we are going to perform a replacement, we need to recompute the default values. The above logic
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// had assumed that we were going to carry them over from the old resource, which is no longer true.
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if prov != nil && !refresh {
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var failures []plugin.CheckFailure
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inputs, failures, err = prov.Check(urn, nil, goal.Properties, allowUnknowns)
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if err != nil {
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return nil, err
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} else if iter.issueCheckErrors(new, urn, failures) {
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return nil, errors.New("One or more resource validation errors occurred; refusing to proceed")
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}
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new.Inputs = inputs
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}
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if logging.V(7) {
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logging.V(7).Infof("Planner decided to replace '%v' (oldprops=%v inputs=%v)",
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urn, oldInputs, new.Inputs)
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}
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// We have two approaches to performing replacements:
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//
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// * CreateBeforeDelete: the default mode first creates a new instance of the resource, then
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// updates all dependent resources to point to the new one, and finally after all of that,
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// deletes the old resource. This ensures minimal downtime.
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//
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// * DeleteBeforeCreate: this mode can be used for resources that cannot be tolerate having
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// side-by-side old and new instances alive at once. This first deletes the resource and
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// then creates the new one. This may result in downtime, so is less preferred. Note that
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// until pulumi/pulumi#624 is resolved, we cannot safely perform this operation on resources
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// that have dependent resources (we try to delete the resource while they refer to it).
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//
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// The provider is responsible for requesting which of these two modes to use.
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if diff.DeleteBeforeReplace {
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return []Step{
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NewDeleteReplacementStep(iter.p, old, false),
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NewReplaceStep(iter.p, old, new, diff.ReplaceKeys, false),
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NewCreateReplacementStep(iter.p, e, old, new, diff.ReplaceKeys, false),
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}, nil
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}
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return []Step{
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NewCreateReplacementStep(iter.p, e, old, new, diff.ReplaceKeys, true),
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NewReplaceStep(iter.p, old, new, diff.ReplaceKeys, true),
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// note that the delete step is generated "later" on, after all creates/updates finish.
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}, nil
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}
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// If we fell through, it's an update.
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iter.updates[urn] = true
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if logging.V(7) {
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logging.V(7).Infof("Planner decided to update '%v' (oldprops=%v inputs=%v", urn, oldInputs, new.Inputs)
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}
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return []Step{NewUpdateStep(iter.p, e, old, new, diff.StableKeys)}, nil
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}
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// No need to update anything, the properties didn't change.
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iter.sames[urn] = true
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if logging.V(7) {
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logging.V(7).Infof("Planner decided not to update '%v' (same) (inputs=%v)", urn, new.Inputs)
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}
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return []Step{NewSameStep(iter.p, e, old, new)}, nil
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}
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// Otherwise, the resource isn't in the old map, so it must be a resource creation.
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iter.creates[urn] = true
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logging.V(7).Infof("Planner decided to create '%v' (inputs=%v)", urn, new.Inputs)
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return []Step{NewCreateStep(iter.p, e, new)}, nil
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}
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// getResourcePropertyStates returns the properties, inputs, outputs, and new resource state, given a goal state.
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func (iter *PlanIterator) getResourcePropertyStates(urn resource.URN, goal *resource.Goal) (resource.PropertyMap,
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resource.PropertyMap, resource.PropertyMap, *resource.State) {
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props := goal.Properties
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var inputs resource.PropertyMap
|
|
var outputs resource.PropertyMap
|
|
if iter.p.IsRefresh() {
|
|
// In the case of a refresh, we will preserve the old inputs (since we won't have any new ones). Note
|
|
// that this can lead to a state in which inputs could not have possibly produced the outputs, but this
|
|
// will need to be reconciled manually by the programmer updating the program accordingly.
|
|
if old, ok := iter.p.Olds()[urn]; ok {
|
|
inputs = old.Inputs
|
|
}
|
|
outputs = props
|
|
} else {
|
|
// In the case of non-refreshes, outputs remain empty (they will be computed), but inputs are present.
|
|
inputs = props
|
|
}
|
|
return props, inputs, outputs,
|
|
resource.NewState(goal.Type, urn, goal.Custom, false, "",
|
|
inputs, outputs, goal.Parent, goal.Protect, goal.Dependencies)
|
|
}
|
|
|
|
// issueCheckErrors prints any check errors to the diagnostics sink.
|
|
func (iter *PlanIterator) issueCheckErrors(new *resource.State, urn resource.URN,
|
|
failures []plugin.CheckFailure) bool {
|
|
if len(failures) == 0 {
|
|
return false
|
|
}
|
|
inputs := new.Inputs
|
|
for _, failure := range failures {
|
|
if failure.Property != "" {
|
|
iter.p.Diag().Errorf(diag.GetResourcePropertyInvalidValueError(urn),
|
|
new.Type, urn.Name(), failure.Property, inputs[failure.Property], failure.Reason)
|
|
} else {
|
|
iter.p.Diag().Errorf(
|
|
diag.GetResourceInvalidError(urn), new.Type, urn.Name(), failure.Reason)
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (iter *PlanIterator) registerResourceOutputs(e RegisterResourceOutputsEvent) error {
|
|
// Look up the final state in the pending registration list.
|
|
urn := e.URN()
|
|
reg, has := iter.pendingNews[urn]
|
|
contract.Assertf(has, "cannot complete a resource '%v' whose registration isn't pending", urn)
|
|
contract.Assertf(reg != nil, "expected a non-nil resource step ('%v')", urn)
|
|
delete(iter.pendingNews, urn)
|
|
|
|
// Unconditionally set the resource's outputs to what was provided. This intentionally overwrites whatever
|
|
// might already be there, since otherwise "deleting" outputs would have no affect.
|
|
outs := e.Outputs()
|
|
logging.V(7).Infof("Registered resource outputs %s: old=#%d, new=#%d", urn, len(reg.New().Outputs), len(outs))
|
|
reg.New().Outputs = e.Outputs()
|
|
|
|
// If there is an event subscription for finishing the resource, execute them.
|
|
if e := iter.opts.Events; e != nil {
|
|
if eventerr := e.OnResourceOutputs(reg); eventerr != nil {
|
|
return errors.Wrapf(eventerr, "resource complete event returned an error")
|
|
}
|
|
}
|
|
|
|
// Finally, let the language provider know that we're done processing the event.
|
|
e.Done()
|
|
return nil
|
|
}
|
|
|
|
// computeDeletes creates a list of deletes to perform. This will include any resources in the snapshot that were
|
|
// not encountered in the input, along with any resources that were replaced.
|
|
func (iter *PlanIterator) computeDeletes() []Step {
|
|
// To compute the deletion list, we must walk the list of old resources *backwards*. This is because the list is
|
|
// stored in dependency order, and earlier elements are possibly leaf nodes for later elements. We must not delete
|
|
// dependencies prior to their dependent nodes.
|
|
var dels []Step
|
|
if prev := iter.p.prev; prev != nil {
|
|
for i := len(prev.Resources) - 1; i >= 0; i-- {
|
|
// If this resource is explicitly marked for deletion or wasn't seen at all, delete it.
|
|
res := prev.Resources[i]
|
|
if res.Delete {
|
|
logging.V(7).Infof("Planner decided to delete '%v' due to replacement", res.URN)
|
|
iter.deletes[res.URN] = true
|
|
dels = append(dels, NewDeleteReplacementStep(iter.p, res, true))
|
|
} else if !iter.sames[res.URN] && !iter.updates[res.URN] && !iter.replaces[res.URN] {
|
|
logging.V(7).Infof("Planner decided to delete '%v'", res.URN)
|
|
iter.deletes[res.URN] = true
|
|
dels = append(dels, NewDeleteStep(iter.p, res))
|
|
}
|
|
}
|
|
}
|
|
return dels
|
|
}
|
|
|
|
// nextDeleteStep produces a new step that deletes a resource if necessary.
|
|
func (iter *PlanIterator) nextDeleteStep() Step {
|
|
if len(iter.delqueue) > 0 {
|
|
del := iter.delqueue[0]
|
|
iter.delqueue = iter.delqueue[1:]
|
|
return del
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Provider fetches the provider for a given resource type, possibly lazily allocating the plugins for it. If a
|
|
// provider could not be found, or an error occurred while creating it, a non-nil error is returned.
|
|
func (iter *PlanIterator) Provider(t tokens.Type) (plugin.Provider, error) {
|
|
pkg := t.Package()
|
|
prov, err := iter.p.Provider(pkg)
|
|
if err != nil {
|
|
return nil, err
|
|
} else if prov == nil {
|
|
return nil, errors.Errorf("could not load resource provider for package '%v' from $PATH", pkg)
|
|
}
|
|
return prov, nil
|
|
}
|