pulumi/pkg/resource/deploy/plan_apply.go

613 lines
24 KiB
Go

// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
package deploy
import (
"reflect"
"sort"
"time"
"github.com/golang/glog"
goerr "github.com/pkg/errors"
"github.com/pulumi/pulumi/pkg/compiler/errors"
"github.com/pulumi/pulumi/pkg/resource"
"github.com/pulumi/pulumi/pkg/resource/plugin"
"github.com/pulumi/pulumi/pkg/tokens"
"github.com/pulumi/pulumi/pkg/util/contract"
"github.com/pulumi/pulumi/pkg/version"
"github.com/pulumi/pulumi/pkg/workspace"
)
// Options controls the planning and deployment process.
type Options struct {
Events Events // an optional events callback interface.
Parallel int // the degree of parallelism for resource operations (<=1 for serial).
}
// Events is an interface that can be used to hook interesting engine/planning events.
type Events interface {
OnResourceStepPre(step Step) (interface{}, error)
OnResourceStepPost(ctx interface{}, step Step, status resource.Status, err error) error
OnResourceOutputs(step Step) error
}
// Start initializes and returns an iterator that can be used to step through a plan's individual steps.
func (p *Plan) Start(opts Options) (*PlanIterator, error) {
// First, configure all providers based on the target configuration map.
if err := p.configure(); err != nil {
return nil, err
}
// Next, ask the source for its iterator.
src, err := p.source.Iterate(opts)
if err != nil {
return nil, err
}
// Create an iterator that can be used to perform the planning process.
return &PlanIterator{
p: p,
opts: opts,
src: src,
urns: make(map[resource.URN]bool),
creates: make(map[resource.URN]bool),
updates: make(map[resource.URN]bool),
replaces: make(map[resource.URN]bool),
deletes: make(map[resource.URN]bool),
sames: make(map[resource.URN]bool),
pendingNews: make(map[resource.URN]Step),
dones: make(map[*resource.State]bool),
}, nil
}
func (p *Plan) configure() error {
var pkgs []string
pkgconfigs := make(map[tokens.Package]map[tokens.ModuleMember]string)
for k, c := range p.target.Config {
pkg := k.Package()
pkgs = append(pkgs, string(pkg))
pkgconfig, has := pkgconfigs[pkg]
if !has {
pkgconfig = make(map[tokens.ModuleMember]string)
pkgconfigs[pkg] = pkgconfig
}
v, err := c.Value(p.target.Decrypter)
if err != nil {
return err
}
pkgconfig[k] = v
}
sort.Strings(pkgs)
initialized := make(map[string]bool)
for _, pkg := range pkgs {
if _, ready := initialized[pkg]; ready {
continue
}
pkgt := tokens.Package(pkg)
prov, err := p.TryProvider(pkgt)
if err != nil {
return goerr.Wrapf(err, "failed to get pkg '%v' resource provider", pkg)
} else if prov != nil {
// Note that it's legal for a provider to be missing for this package. This simply indicates that
// the configuration variable affects the program/package, and not a Go provider.
if err = prov.Configure(pkgconfigs[pkgt]); err != nil {
return goerr.Wrapf(err, "failed to configure pkg '%v' resource provider", pkg)
}
}
initialized[pkg] = true
}
return nil
}
// PlanSummary is an interface for summarizing the progress of a plan.
type PlanSummary interface {
Steps() int
Creates() map[resource.URN]bool
Updates() map[resource.URN]bool
Replaces() map[resource.URN]bool
Deletes() map[resource.URN]bool
Sames() map[resource.URN]bool
Resources() []*resource.State
Snap() *Snapshot
}
// PlanIterator can be used to step through and/or execute a plan's proposed actions.
type PlanIterator struct {
p *Plan // the plan to which this iterator belongs.
opts Options // the options this iterator was created with.
src SourceIterator // the iterator that fetches source resources.
urns map[resource.URN]bool // URNs discovered.
creates map[resource.URN]bool // URNs discovered to be created.
updates map[resource.URN]bool // URNs discovered to be updated.
replaces map[resource.URN]bool // URNs discovered to be replaced.
deletes map[resource.URN]bool // URNs discovered to be deleted.
sames map[resource.URN]bool // URNs discovered to be the same.
pendingNews map[resource.URN]Step // a map of logical steps currently active.
stepqueue []Step // a queue of steps to drain.
delqueue []Step // a queue of deletes left to perform.
resources []*resource.State // the resulting ordered resource states.
dones map[*resource.State]bool // true for each old state we're done with.
srcdone bool // true if the source interpreter has been run to completion.
done bool // true if the planning and associated iteration has finished.
}
func (iter *PlanIterator) Plan() *Plan { return iter.p }
func (iter *PlanIterator) Steps() int {
return len(iter.creates) + len(iter.updates) + len(iter.replaces) + len(iter.deletes)
}
func (iter *PlanIterator) Creates() map[resource.URN]bool { return iter.creates }
func (iter *PlanIterator) Updates() map[resource.URN]bool { return iter.updates }
func (iter *PlanIterator) Replaces() map[resource.URN]bool { return iter.replaces }
func (iter *PlanIterator) Deletes() map[resource.URN]bool { return iter.deletes }
func (iter *PlanIterator) Sames() map[resource.URN]bool { return iter.sames }
func (iter *PlanIterator) Resources() []*resource.State { return iter.resources }
func (iter *PlanIterator) Dones() map[*resource.State]bool { return iter.dones }
func (iter *PlanIterator) Done() bool { return iter.done }
// Apply performs a plan's step and records its result in the iterator's state.
func (iter *PlanIterator) Apply(step Step, preview bool) (resource.Status, error) {
urn := step.URN()
// If there is a pre-event, raise it.
var eventctx interface{}
if e := iter.opts.Events; e != nil {
var eventerr error
eventctx, eventerr = e.OnResourceStepPre(step)
if eventerr != nil {
return resource.StatusOK, goerr.Wrapf(eventerr, "pre-step event returned an error")
}
}
// Apply the step.
glog.V(9).Infof("Applying step %v on %v (preview %v)", step.Op(), urn, preview)
status, err := step.Apply(preview)
// If there is no error, proceed to save the state; otherwise, go straight to the exit codepath.
if err == nil {
// If we have a state object, and this is a create or update, remember it, as we may need to update it later.
if step.Logical() && step.New() != nil {
if prior, has := iter.pendingNews[urn]; has {
return resource.StatusOK,
goerr.Errorf("resource '%s' registered twice (%s and %s)", urn, prior.Op(), step.Op())
}
iter.pendingNews[urn] = step
}
}
// If there is a post-event, raise it, and in any case, return the results.
if e := iter.opts.Events; e != nil {
if eventerr := e.OnResourceStepPost(eventctx, step, status, err); eventerr != nil {
return status, goerr.Wrapf(eventerr, "post-step event returned an error")
}
}
return status, err
}
// Close terminates the iteration of this plan.
func (iter *PlanIterator) Close() error {
return iter.src.Close()
}
// Next advances the plan by a single step, and returns the next step to be performed. In doing so, it will perform
// evaluation of the program as much as necessary to determine the next step. If there is no further action to be
// taken, Next will return a nil step pointer.
func (iter *PlanIterator) Next() (Step, error) {
outer:
for !iter.done {
if len(iter.stepqueue) > 0 {
step := iter.stepqueue[0]
iter.stepqueue = iter.stepqueue[1:]
return step, nil
} else if !iter.srcdone {
event, err := iter.src.Next()
if err != nil {
return nil, err
} else if event != nil {
// If we have an event, drive the behavior based on which kind it is.
switch e := event.(type) {
case RegisterResourceEvent:
// If the intent is to register a resource, compute the plan steps necessary to do so.
steps, steperr := iter.makeRegisterResouceSteps(e)
if steperr != nil {
return nil, steperr
}
contract.Assert(len(steps) > 0)
if len(steps) > 1 {
iter.stepqueue = steps[1:]
}
return steps[0], nil
case RegisterResourceOutputsEvent:
// If the intent is to complete a prior resource registration, do so. We do this by just
// processing the request from the existing state, and do not expose our callers to it.
if err := iter.registerResourceOutputs(e); err != nil {
return nil, err
}
continue outer
default:
contract.Failf("Unrecognized intent from source iterator: %v", reflect.TypeOf(event))
}
}
// If all returns are nil, the source is done, note it, and don't go back for more. Add any deletions to be
// performed, and then keep going 'round the next iteration of the loop so we can wrap up the planning.
iter.srcdone = true
iter.delqueue = iter.computeDeletes()
} else {
// The interpreter has finished, so we need to now drain any deletions that piled up.
if step := iter.nextDeleteStep(); step != nil {
return step, nil
}
// Otherwise, if the deletes have quiesced, there is nothing remaining in this plan; leave.
iter.done = true
break
}
}
return nil, nil
}
// makeRegisterResouceSteps produces one or more steps required to achieve the desired resource goal state, or nil if
// there aren't any steps to perform (in other words, the actual known state is equivalent to the goal state). It is
// possible to return multiple steps if the current resource state necessitates it (e.g., replacements).
func (iter *PlanIterator) makeRegisterResouceSteps(e RegisterResourceEvent) ([]Step, error) {
var invalid bool // will be set to true if this object fails validation.
// Use the resource goal state name to produce a globally unique URN.
res := e.Goal()
parentType := tokens.Type("")
if res.Parent != "" && res.Parent.Type() != resource.RootStackType {
// Skip empty parents and don't use the root stack type; otherwise, use the full qualified type.
parentType = res.Parent.QualifiedType()
}
urn := resource.NewURN(iter.p.Target().Name, iter.p.source.Project(), parentType, res.Type, res.Name)
if iter.urns[urn] {
invalid = true
// TODO[pulumi/pulumi-framework#19]: improve this error message!
iter.p.Diag().Errorf(errors.ErrorDuplicateResourceURN, urn)
}
iter.urns[urn] = true
// Produce a new state object that we'll build up as operations are performed. It begins with empty outputs.
// Ultimately, this is what will get serialized into the checkpoint file.
new := resource.NewState(res.Type, urn, res.Custom, false, "", res.Properties, nil, res.Parent, res.Protect)
// Check for an old resource before going any further.
old, hasold := iter.p.Olds()[urn]
var olds resource.PropertyMap
var oldState resource.PropertyMap
if hasold {
olds = old.Inputs
oldState = old.All()
}
// Fetch the provider for this resource type, assuming it isn't just a logical one.
var prov plugin.Provider
var err error
if res.Custom {
if prov, err = iter.Provider(res.Type); err != nil {
return nil, err
}
}
// We only allow unknown property values to be exposed to the provider if we are performing a preview.
allowUnknowns := iter.p.preview
// Ensure the provider is okay with this resource and fetch the inputs to pass to subsequent methods.
news, inputs := new.Inputs, new.Inputs
if prov != nil {
var failures []plugin.CheckFailure
inputs, failures, err = prov.Check(urn, olds, news, allowUnknowns)
if err != nil {
return nil, err
} else if iter.issueCheckErrors(new, urn, failures) {
invalid = true
}
new.Inputs = inputs
}
// Next, give each analyzer -- if any -- a chance to inspect the resource too.
for _, a := range iter.p.analyzers {
var analyzer plugin.Analyzer
analyzer, err = iter.p.ctx.Host.Analyzer(a)
if err != nil {
return nil, err
} else if analyzer == nil {
return nil, goerr.Errorf("analyzer '%v' could not be loaded from your $PATH", a)
}
var failures []plugin.AnalyzeFailure
failures, err = analyzer.Analyze(new.Type, inputs)
if err != nil {
return nil, err
}
for _, failure := range failures {
invalid = true
iter.p.Diag().Errorf(errors.ErrorAnalyzeResourceFailure, a, urn, failure.Property, failure.Reason)
}
}
// If the resource isn't valid, don't proceed any further.
if invalid {
return nil, goerr.New("One or more resource validation errors occurred; refusing to proceed")
}
// Now decide what to do, step-wise:
//
// * If the URN exists in the old snapshot, and it has been updated,
// - Check whether the update requires replacement.
// - If yes, create a new copy, and mark it as having been replaced.
// - If no, simply update the existing resource in place.
//
// * If the URN does not exist in the old snapshot, create the resource anew.
//
if hasold {
contract.Assert(old != nil && old.Type == new.Type)
// The resource exists in both new and old; it could be an update. This constitutes an update if the old
// and new properties don't match exactly. It is also possible we'll need to replace the resource if the
// update impact assessment says so. In this case, the resource's ID will change, which might have a
// cascading impact on subsequent updates too, since those IDs must trigger recreations, etc.
if !olds.DeepEquals(inputs) {
// The properties changed; we need to figure out whether to do an update or replacement.
var diff plugin.DiffResult
if prov != nil {
if diff, err = prov.Diff(urn, old.ID, oldState, inputs, allowUnknowns); err != nil {
return nil, err
}
}
// This is either an update or a replacement; check for the latter first, and handle it specially.
if diff.Replace() {
iter.replaces[urn] = true
// If we are going to perform a replacement, we need to recompute the default values. The above logic
// had assumed that we were going to carry them over from the old resource, which is no longer true.
if prov != nil {
var failures []plugin.CheckFailure
inputs, failures, err = prov.Check(urn, nil, news, allowUnknowns)
if err != nil {
return nil, err
} else if iter.issueCheckErrors(new, urn, failures) {
return nil, goerr.New("One or more resource validation errors occurred; refusing to proceed")
}
new.Inputs = inputs
}
if glog.V(7) {
glog.V(7).Infof("Planner decided to replace '%v' (oldprops=%v inputs=%v)",
urn, olds, new.Inputs)
}
// We have two approaches to performing replacements:
//
// * CreateBeforeDelete: the default mode first creates a new instance of the resource, then
// updates all dependent resources to point to the new one, and finally after all of that,
// deletes the old resource. This ensures minimal downtime.
//
// * DeleteBeforeCreate: this mode can be used for resources that cannot be tolerate having
// side-by-side old and new instances alive at once. This first deletes the resource and
// then creates the new one. This may result in downtime, so is less preferred. Note that
// until pulumi/pulumi#624 is resolved, we cannot safely perform this operation on resources
// that have dependent resources (we try to delete the resource while they refer to it).
//
// The provider is responsible for requesting which of these two modes to use.
if diff.DeleteBeforeReplace {
return []Step{
NewDeleteReplacementStep(iter, old, false),
NewReplaceStep(iter, old, new, diff.ReplaceKeys, false),
NewCreateReplacementStep(iter, e, old, new, diff.ReplaceKeys, false),
}, nil
}
return []Step{
NewCreateReplacementStep(iter, e, old, new, diff.ReplaceKeys, true),
NewReplaceStep(iter, old, new, diff.ReplaceKeys, true),
// note that the delete step is generated "later" on, after all creates/updates finish.
}, nil
}
// If we fell through, it's an update.
iter.updates[urn] = true
if glog.V(7) {
glog.V(7).Infof("Planner decided to update '%v' (oldprops=%v inputs=%v", urn, olds, new.Inputs)
}
return []Step{NewUpdateStep(iter, e, old, new, diff.StableKeys)}, nil
}
// No need to update anything, the properties didn't change.
iter.sames[urn] = true
if glog.V(7) {
glog.V(7).Infof("Planner decided not to update '%v' (same) (inputs=%v)", urn, new.Inputs)
}
return []Step{NewSameStep(iter, e, old, new)}, nil
}
// Otherwise, the resource isn't in the old map, so it must be a resource creation.
iter.creates[urn] = true
glog.V(7).Infof("Planner decided to create '%v' (inputs=%v)", urn, new.Inputs)
return []Step{NewCreateStep(iter, e, new)}, nil
}
// issueCheckErrors prints any check errors to the diagnostics sink.
func (iter *PlanIterator) issueCheckErrors(new *resource.State, urn resource.URN,
failures []plugin.CheckFailure) bool {
if len(failures) == 0 {
return false
}
inputs := new.Inputs
for _, failure := range failures {
if failure.Property != "" {
iter.p.Diag().Errorf(errors.ErrorResourcePropertyInvalidValue,
new.Type, urn.Name(), failure.Property, inputs[failure.Property], failure.Reason)
} else {
iter.p.Diag().Errorf(errors.ErrorResourceInvalid, new.Type, urn.Name(), failure.Reason)
}
}
return true
}
func (iter *PlanIterator) registerResourceOutputs(e RegisterResourceOutputsEvent) error {
// Look up the final state in the pending registration list.
urn := e.URN()
reg, has := iter.pendingNews[urn]
contract.Assertf(has, "cannot complete a resource '%v' whose registration isn't pending", urn)
contract.Assertf(reg != nil, "expected a non-nil resource step ('%v')", urn)
delete(iter.pendingNews, urn)
// Unconditionally set the resource's outputs to what was provided. This intentionally overwrites whatever
// might already be there, since otherwise "deleting" outputs would have no affect.
outs := e.Outputs()
glog.V(7).Infof("Registered resource outputs %s: old=#%d, new=#%d", urn, len(reg.New().Outputs), len(outs))
reg.New().Outputs = e.Outputs()
// If there is an event subscription for finishing the resource, execute them.
if e := iter.opts.Events; e != nil {
if eventerr := e.OnResourceOutputs(reg); eventerr != nil {
return goerr.Wrapf(eventerr, "resource complete event returned an error")
}
}
// Finally, let the language provider know that we're done processing the event.
e.Done()
return nil
}
// computeDeletes creates a list of deletes to perform. This will include any resources in the snapshot that were
// not encountered in the input, along with any resources that were replaced.
func (iter *PlanIterator) computeDeletes() []Step {
// To compute the deletion list, we must walk the list of old resources *backwards*. This is because the list is
// stored in dependency order, and earlier elements are possibly leaf nodes for later elements. We must not delete
// dependencies prior to their dependent nodes.
var dels []Step
if prev := iter.p.prev; prev != nil {
for i := len(prev.Resources) - 1; i >= 0; i-- {
// If this resource is explicitly marked for deletion or wasn't seen at all, delete it.
res := prev.Resources[i]
if res.Delete {
glog.V(7).Infof("Planner decided to delete '%v' due to replacement", res.URN)
iter.deletes[res.URN] = true
dels = append(dels, NewDeleteReplacementStep(iter, res, true))
} else if !iter.sames[res.URN] && !iter.updates[res.URN] && !iter.replaces[res.URN] {
glog.V(7).Infof("Planner decided to delete '%v'", res.URN)
iter.deletes[res.URN] = true
dels = append(dels, NewDeleteStep(iter, res))
}
}
}
return dels
}
// nextDeleteStep produces a new step that deletes a resource if necessary.
func (iter *PlanIterator) nextDeleteStep() Step {
if len(iter.delqueue) > 0 {
del := iter.delqueue[0]
iter.delqueue = iter.delqueue[1:]
return del
}
return nil
}
// Snap returns a fresh snapshot that takes into account everything that has happened up till this point. Namely, if a
// failure happens partway through, the untouched snapshot elements will be retained, while any updates will be
// preserved. If no failure happens, the snapshot naturally reflects the final state of all resources.
func (iter *PlanIterator) Snap() *Snapshot {
// At this point we have two resource DAGs. One of these is the base DAG for this plan; the other is the current DAG
// for this plan. Any resource r may be present in both DAGs. In order to produce a snapshot, we need to merge these
// DAGs such that all resource dependencies are correctly preserved. Conceptually, the merge proceeds as follows:
//
// - Begin with an empty merged DAG.
// - For each resource r in the current DAG, insert r and its outgoing edges into the merged DAG.
// - For each resource r in the base DAG:
// - If r is in the merged DAG, we are done: if the resource is in the merged DAG, it must have been in the
// current DAG, which accurately captures its current dependencies.
// - If r is not in the merged DAG, insert it and its outgoing edges into the merged DAG.
//
// Physically, however, each DAG is represented as list of resources without explicit dependency edges. In place of
// edges, it is assumed that the list represents a valid topological sort of its source DAG. Thus, any resource r at
// index i in a list L must be assumed to be dependent on all resources in L with index j s.t. j < i. Due to this
// representation, we implement the algorithm above as follows to produce a merged list that represents a valid
// topological sort of the merged DAG:
//
// - Begin with an empty merged list.
// - For each resource r in the current list, append r to the merged list. r must be in a correct location in the
// merged list, as its position relative to its assumed dependencies has not changed.
// - For each resource r in the base list:
// - If r is in the merged list, we are done by the logic given in the original algorithm.
// - If r is not in the merged list, append r to the merged list. r must be in a correct location in the merged
// list:
// - If any of r's dependencies were in the current list, they must already be in the merged list and their
// relative order w.r.t. r has not changed.
// - If any of r's dependencies were not in the current list, they must already be in the merged list, as
// they would have been appended to the list before r.
// Start with a copy of the resources produced during the evaluation of the current plan.
resources := make([]*resource.State, len(iter.resources))
copy(resources, iter.resources)
// If the plan has not finished executing, append any resources from the base plan that were not produced by the
// current plan.
if !iter.done {
if prev := iter.p.prev; prev != nil {
for _, res := range prev.Resources {
if !iter.dones[res] {
resources = append(resources, res)
}
}
}
}
// Now produce a manifest and snapshot.
v, plugs := iter.SnapVersions()
manifest := Manifest{
Time: time.Now(),
Version: v,
Plugins: plugs,
}
manifest.Magic = manifest.NewMagic()
return NewSnapshot(iter.p.Target().Name, manifest, resources)
}
// SnapVersions returns all versions used in the generation of this snapshot. Note that no attempt is made to
// "merge" with old version information. So, if a checkpoint doesn't end up loading all of the possible plugins
// it could ever load -- e.g., due to a failure -- there will be some resources in the checkpoint snapshot that
// were loaded by plugins that never got loaded this time around. In other words, this list is not stable.
func (iter *PlanIterator) SnapVersions() (string, []workspace.PluginInfo) {
return version.Version, iter.p.ctx.Host.ListPlugins()
}
// MarkStateSnapshot marks an old state snapshot as being processed. This is done to recover from failures partway
// through the application of a deployment plan. Any old state that has not yet been recovered needs to be kept.
func (iter *PlanIterator) MarkStateSnapshot(state *resource.State) {
contract.Assert(state != nil)
iter.dones[state] = true
glog.V(9).Infof("Marked old state snapshot as done: %v", state.URN)
}
// AppendStateSnapshot appends a resource's state to the current snapshot.
func (iter *PlanIterator) AppendStateSnapshot(state *resource.State) {
contract.Assert(state != nil)
iter.resources = append(iter.resources, state)
glog.V(9).Infof("Appended new state snapshot to be written: %v", state.URN)
}
// Provider fetches the provider for a given resource type, possibly lazily allocating the plugins for it. If a
// provider could not be found, or an error occurred while creating it, a non-nil error is returned.
func (iter *PlanIterator) Provider(t tokens.Type) (plugin.Provider, error) {
pkg := t.Package()
prov, err := iter.p.Provider(pkg)
if err != nil {
return nil, err
} else if prov == nil {
return nil, goerr.Errorf("could not load resource provider for package '%v' from $PATH", pkg)
}
return prov, nil
}