mirror of https://github.com/pulumi/pulumi.git
157 lines
5.3 KiB
TypeScript
157 lines
5.3 KiB
TypeScript
// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
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import { RunError } from "../errors";
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import { Resource } from "../resource";
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import { debuggablePromise } from "./debuggable";
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/**
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* excessiveDebugOutput enables, well, pretty excessive debug output pertaining to resources and properties.
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*/
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export let excessiveDebugOutput: boolean = false;
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/**
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* Options is a bag of settings that controls the behavior of previews and deployments
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*/
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export interface Options {
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readonly project?: string; // the name of the current project.
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readonly stack?: string; // the name of the current stack being deployed into.
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readonly engine?: Object; // a live connection to the engine, used for logging, etc.
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readonly monitor: Object; // a live connection to the resource monitor that tracks deployments.
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readonly parallel?: number; // the degree of parallelism for resource operations (default is serial).
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readonly dryRun?: boolean; // whether we are performing a preview (true) or a real deployment (false).
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readonly includeStackTraces?: boolean; // whether we include full stack traces in resource errors or not.
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}
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/**
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* options are the current deployment options being used for this entire session.
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*/
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export let options: Options = <any>{
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dryRun: false,
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includeStackTraces: true,
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};
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/**
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* hasMonitor returns true if we are currently connected to a resource monitoring service.
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*/
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export function hasMonitor(): boolean {
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return !!options.monitor;
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}
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/**
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* getMonitor returns the current resource monitoring service client for RPC communications.
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*/
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export function getMonitor(): Object {
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if (!options.monitor) {
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throw new RunError(
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"Pulumi program not connected to the engine -- are you running with the `pulumi` CLI?\n" +
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"This can also happen if you've loaded the Pulumi SDK module multiple times into the same proces");
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}
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return options.monitor;
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}
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/**
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* getEngine returns the current engine, if any, for RPC communications back to the resource engine.
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*/
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export function getEngine(): Object | undefined {
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return options.engine;
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}
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/**
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* serialize returns true if resource operations should be serialized.
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*/
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export function serialize(): boolean {
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return !options.parallel || options.parallel <= 1;
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}
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/**
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* configured is set to true once configuration has been set.
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*/
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let configured: boolean;
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/**
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* configure initializes the current resource monitor and engine RPC connections, and whether we are performing a "dry
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* run" (preview), versus a real deployment, and so on. It may only be called once.
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*/
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export function configure(opts: Options): void {
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if (configured) {
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throw new Error("Cannot configure runtime settings more than once");
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}
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Object.assign(options, opts);
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configured = true;
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}
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/**
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* disconnect permanently disconnects from the server, closing the connections. It waits for the existing RPC
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* queue to drain. If any RPCs come in afterwards, however, they will crash the process.
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*/
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export function disconnect(): void {
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let done: Promise<any> | undefined;
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const closeCallback: () => Promise<void> = () => {
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if (done !== rpcDone) {
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// If the done promise has changed, some activity occurred in between callbacks. Wait again.
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done = rpcDone;
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return debuggablePromise(done.then(closeCallback));
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}
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disconnectSync();
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return Promise.resolve();
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};
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closeCallback();
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}
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/**
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* disconnectSync permanently disconnects from the server, closing the connections. Unlike `disconnect`. it does not
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* wait for the existing RPC queue to drain. Any RPCs that come in after this call will crash the process.
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*/
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export function disconnectSync(): void {
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// Otherwise, actually perform the close activities.
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try {
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if (options.monitor) {
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(<any>options.monitor).close();
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(<any>options).monitor = null;
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}
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if (options.engine) {
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(<any>options.engine).close();
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(<any>options).engine = null;
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}
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}
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catch (err) {
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// ignore all failures to avoid crashes during exit.
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}
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}
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/**
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* rpcDone resolves when the last known client-side RPC call finishes.
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*/
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let rpcDone: Promise<any> = Promise.resolve();
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/**
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* rpcKeepAlive registers a pending call to ensure that we don't prematurely disconnect from the server. It returns
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* a function that, when invoked, signals that the RPC has completed.
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*/
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export function rpcKeepAlive(): () => void {
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let done: (() => void) | undefined = undefined;
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const donePromise = debuggablePromise(new Promise<void>((resolve) => { done = resolve; }));
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rpcDone = rpcDone.then(() => donePromise);
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return done!;
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}
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let rootResource: Resource | undefined;
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/**
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* getRootResource returns a root resource that will automatically become the default parent of all resources. This
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* can be used to ensure that all resources without explicit parents are parented to a common parent resource.
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*/
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export function getRootResource(): Resource | undefined {
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return rootResource;
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}
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/**
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* setRootResource registers a resource that will become the default parent for all resources without explicit parents.
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*/
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export function setRootResource(res: Resource | undefined): void {
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if (rootResource && res) {
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throw new Error("Cannot set multiple root resources");
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}
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rootResource = res;
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}
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