pulumi/sdk/go
Thomas Gummerer 6d5f2ff0b2
fix panic when we have a nil object (#14328)
In some cases we construct a nil object, which isn't handled properly
when we convert it into a property value. This is likely related to
https://github.com/pulumi/pulumi/issues/14146, where we started allowing
such objects as a fix for a similar, but separate issue.

Fixes #14325

## Checklist

- [x] I have run `make tidy` to update any new dependencies
- [x] I have run `make lint` to verify my code passes the lint check
  - [x] I have formatted my code using `gofumpt`

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- [x] I have added tests that prove my fix is effective or that my
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- [x] I have run `make changelog` and committed the
`changelog/pending/<file>` documenting my change
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- [ ] Yes, there are changes in this PR that warrants bumping the Pulumi
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2023-10-24 16:22:03 +00:00
..
auto bump golang.org/x/net from 0.10.0 to 0.17.0 (#14290) 2023-10-20 18:36:16 +00:00
common fix panic when we have a nil object (#14328) 2023-10-24 16:22:03 +00:00
internal sdk/go: Add pulumix subpackage (#13509) 2023-08-28 15:38:23 +00:00
pulumi pass through property values to RunRequest (#14273) 2023-10-20 10:44:16 +00:00
pulumi-language-go Changelog and go.mod updates for v3.90.0 (#14314) 2023-10-23 20:48:09 +00:00
pulumix Rename Output.Join to Flatten (#13882) 2023-09-06 15:05:24 +00:00
Makefile make(sdk/go): Use -C instead of cd for 'go' commands (#13853) 2023-08-31 21:12:03 +00:00
README.md `pulumi update` => `pulumi up` (#2702) 2019-05-06 14:00:18 -07:00

README.md

Pulumi Golang SDK

This directory contains support for writing Pulumi programs in the Go language. There are two aspects to this:

  • pulumi/ contains the client language bindings Pulumi program's code directly against;
  • pulumi-language-go/ contains the language host plugin that the Pulumi engine uses to orchestrate updates.

To author a Pulumi program in Go, simply say so in your Pulumi.yaml

name: <my-project>
runtime: go

and ensure you have pulumi-language-go on your path (it is distributed in the Pulumi download automatically).

By default, the language plugin will use your project's name, <my-project>, as the executable that it loads. This too must be on your path for the language provider to load it when you run pulumi preview or pulumi up.