mirror of https://github.com/sudo-project/sudo.git
77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
/* $OpenBSD: arc4random_uniform.c,v 1.2 2015/09/13 08:31:47 guenther Exp $ */
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/*
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* SPDX-License-Identifier: ISC
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*
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* Copyright (c) 2008, Damien Miller <djm@openbsd.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*
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* This is an open source non-commercial project. Dear PVS-Studio, please check it.
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* PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
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*/
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#include <config.h>
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#ifndef HAVE_ARC4RANDOM_UNIFORM
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#include <stdlib.h>
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#if defined(HAVE_STDINT_H)
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# include <stdint.h>
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#elif defined(HAVE_INTTYPES_H)
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# include <inttypes.h>
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#endif
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#include <sudo_compat.h>
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#include <sudo_rand.h>
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/*
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* Calculate a uniformly distributed random number less than upper_bound
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* avoiding "modulo bias".
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*
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* Uniformity is achieved by generating new random numbers until the one
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* returned is outside the range [0, 2**32 % upper_bound). This
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* guarantees the selected random number will be inside
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* [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
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* after reduction modulo upper_bound.
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*/
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uint32_t
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sudo_arc4random_uniform(uint32_t upper_bound)
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{
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uint32_t r, min;
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if (upper_bound < 2)
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return 0;
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/* 2**32 % x == (2**32 - x) % x */
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min = -upper_bound % upper_bound;
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/*
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* This could theoretically loop forever but each retry has
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* p > 0.5 (worst case, usually far better) of selecting a
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* number inside the range we need, so it should rarely need
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* to re-roll.
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*/
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for (;;) {
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r = arc4random();
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if (r >= min)
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break;
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}
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return r % upper_bound;
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}
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#endif /* HAVE_ARC4RANDOM_UNIFORM */
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