developers.home-assistant/docs/core/entity/switch.md

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---
title: Switch entity
sidebar_label: Switch
---
A switch entity turns on or off something, for example a relay. Derive a platform entity from [`homeassistant.components.switch.SwitchEntity`](https://github.com/home-assistant/core/blob/dev/homeassistant/components/switch/__init__.py).
To represent something which has an on or off state but can't be controlled, for example a wall switch which transmits its state but can't be turned on or off from Home Assistant, a Binary Sensor is a better choice.
To represent something which doesn't have a state, for example a door bell push button, a custom event or a Device Trigger is a better choice.
## Properties
:::tip
Properties should always only return information from memory and not do I/O (like network requests). Implement `update()` or `async_update()` to fetch data.
:::
| Name | Type | Default | Description
| ---- | ---- | ------- | -----------
| is_on | boolean | `None` | If the switch is currently on or off.
## Methods
### Turn on
Turn the switch on.
```python
class MySwitch(SwitchEntity):
# Implement one of these methods.
def turn_on(self, **kwargs) -> None:
"""Turn the entity on."""
async def async_turn_on(self, **kwargs):
"""Turn the entity on."""
```
### Turn off
Turn the switch off.
```python
class MySwitch(SwitchEntity):
# Implement one of these methods.
def turn_off(self, **kwargs):
"""Turn the entity off."""
async def async_turn_off(self, **kwargs):
"""Turn the entity off."""
```
### Toggle
Optional. If not implemented will default to checking what method to call using the `is_on` property.
```python
class MySwitch(SwitchEntity):
# Implement one of these methods.
def toggle(self, **kwargs):
"""Toggle the entity."""
async def async_toggle(self, **kwargs):
"""Toggle the entity."""
```
### Available device classes
Optional. What type of device this. It will possibly map to google device types.
| Constant | Description
| ----- | -----------
| `SwitchDeviceClass.OUTLET` | Device is an outlet for power.
| `SwitchDeviceClass.SWITCH` | Device is switch for some type of entity.