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+++ title = "This Week in Matrix 2022-06-17" path = "/blog/2022/06/17/this-week-in-matrix-2022-06-17"
[taxonomies] author = ["Brendan Abolivier"] category = ["This Week in Matrix"] +++
Hey everyone! Thib is away today so I'm taking over TWIM for this week (but don't worry, he should be back next week!)
Let's see what the Matrix community has shared with us this week.
Matrix Live 🎙
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In this week's Matrix Live, Thib talks to Ivan from the Matrix Rust SDK development team to ask him about the SDK's bindings for Node.JS and WASM.
Dept of GSoC 🎓️
Marco Melorio says
Hi there! I'm Marco Melorio and I'm participating in this year's Google Summer of Code, under the GNOME Foundation. I'm working on Fractal, the GNOME matrix client, with the help of my mentor Julian Sparber. More specifically I'm working on implementing a media history viewer to the app.
To follow my progress on the project you can check out my blog here. I've already published a small introduction post about me and a first update post which includes a mockup and milestones about the project.
Dept of Servers 🏢
Synapse (website)
Synapse is a Matrix homeserver implementation developed by the matrix.org core team
Brendan says
This week the team released Synapse 1.61, which main new feature is media retention. That's right, you can now control how long Synapse keeps media files around, which should help server admins manage Synapse's disk space usage more efficiently. On a different note, this release of Synapse removes support for groups/communities (which was deprecated back in Synapse 1.56), as it has now been replaced by Spaces. Farewell groups, you have served your users well.
See the full Synapse 1.61 release announcement on the matrix.org blog here: https://matrix.org/blog/2022/06/17/synapse-1-61-released
Aside from this, the team is as always hard at work on making Synapse better and more efficient.
Dept of Clients 📱
Quadrix (website)
JFA says
New version of Quadrix (1.0.6) available on desktops and mobiles. Mainly bug fixes, plus the addition of a button to deactivate the account on the server (this apparently will be soon mandatory for iOS and MacOS messaging apps). The new desktop version should offer better support for Wayland (tested on Fedora 36, Ubuntu 22.04 and Mobian/Phosh). Repo at https://github.com/alariej/quadrix, project room at #quadrix:matrix.org :-)
Nheko (website)
Desktop client for Matrix using Qt and C++17.
Nico announces
Since I skipped the last update, this one is a bit longer :3
First of all there have been lots and lots of updates to the translations! Finnish is now at 100% thanks to the tireless work of Aminda and Lurkki.
Nheko now also shows a nice badge on Unity compatible desktops (like KDE) for unread messages (although that doesn't work properly for multiple profiles being open at the same time due to limitations in that desktop protocol. Thank you d42 for contributing this, may you role a natural 42 every dice throw!
Syldra fixed up the paste behaviour (which didn't properly tie into undo in some edge cases), cleaned up how we find some of our dependencies and made cusor movement more consistent across systems.
Finally we fixed our glare resolution when verifying other sessions, which will be especially noticeable when verifying Cinny, since that responds to verification requests in a different way than I tested before! This should get rid of a whole range of verification issues people might have experienced. As part of our stabilization for the next release, we also fixed a crash on logout because I fatfingered and deleted a return statement, we now send an Element Android compatible height attribute on emotes, properly compile when the C++ version is set to 20, we once again support the current version of the hidden read receipts MSC (so that others can't tell what you read), edits now properly update in replies again, you can close the image overlay again by clicking outside, cancelled uploads properly get removed again, logging out and back in now doesn't mess up your configuration anymore and pinned messages now properly refresh once the events are loaded.
Phew, that was a mouthful. And we are not even done yet!
I spent some time on making Nheko compilation a bit faster again as well as improve startup speed. This might order your room list a bit weirdly for a few days after updating, but should normalize when receiving a few messages in some rooms. With this we now don't need to load the last message in all rooms on startup. This makes Nheko startup now only take 7 seconds on my old laptop (when not doing something CPU heavy at the same time). The remaining startup time is 40% building up the font database and 40% loading the powerlevels for each room. So we do have the chance to speedup startup by probably another 60%. It is unlikely that is necessary though.
When I discovered Matrix, Element was still called Riot. At the time some of the big design changes started happening to make it the Element you know today. One of the sideeffects was that the roomlist was consistently taking up 20% of my CPU on my Laptop, which I used at the time (and am forced to use now again, since I broke my newer laptop). It also used a lot more RAM than it does today. So for that reason I started shopping around for what other clients there are and I found Nheko. Clearly because it isn't a webclient, it had to be faster and use less RAM. Well, it did maybe a bit, but frankly the difference wasn't that much. Especially since at the time it loaded and rendered ALL your messages on startup (kinda). It never removed messages from memory, so it would just continuously render more and more parts of your timeline, which clearly increased RAM usage. It did however never resort the full roomlist, which made it not use a lot of CPU.
Since I didn't know any web development at the time, but I knew some C++, I started contributing to Nheko. At some point I made the roomlist constantly resort, which used quite some amount of CPU, but I quickly fixed that. At the time the most noticeable difference was that my fans didn't spin when using Nheko, but Element did (because of the roomlist sorting, iirc). RAM usage was pretty bad though. So that was one of the next projects, removing all events from RAM and only pulling them from the database as needed. While this means some additional load when switching rooms, it did decrease RAM requirements by quite a bit. Some new features made us still require loading data for every room from the database on startup, which causes quite some noticeable startup delay. The latest changes however got rid of most of that. We now don't need to load the messages from the database anymore. The only thing we still load is a small info object with roomname, notification and member count as well as the power levels of the room.
Since I recently broke my new and fast laptop, I decided to checkout how things changed on my old and slow laptop. Nowadays I am not in 15 rooms anymore, but I am in 900 rooms, but Matrix, servers as well as clients, has also gotten a lot more performant. So in the end I decided to do a little benchmark of where things stand. DISCLAIMER: This is completely unscientific and unfair, so please take those numbers with a grain of salt. Almost no one runs such a slow laptop as I do, so likely your measurements will completely different. Even more, I was video recording the benchmark, which makes both clients a lot slower. Nonetheless it does somewhat mirror my personal experience.
I came to the conclusion that with 900 rooms, Nheko takes about 10-20 seconds to load and be ready for use on my system, while Element takes about 3 to 4 minutes. So basically Element handles 60 times as many rooms about 2x slower than it did back in the day, while Nheko got a bit faster or about the same speed on the same hardware (but still 60x as many rooms). I've attached a sped up video to this post, so that you can compare it for yourself. But since a lot of people ask, I guess the reason is that I wanted to see how fast you can make a Matrix client. I think I somewhat achieved that in the startup time department, but switching rooms still has a loooooong way to go. Also it is just fun to implement whatever you want in a client, since you are the maintainer and none can tell you how bad of an idea it is. That's probably the reason a lot of people start their own clients? (Although I didn't start Nheko, I just wrote too much code and people didn't want to review it anymore.)
That's it, I hope your eyes didn't glaze over with me babbling on about things. See you next time! :3