pulumi/sdk
Zaid Ajaj a44a536f3b
[sdk/go] Ensure Assets of AssetArchive are non-nil when creating and deserializing (#14007)
Fixes #11103

The problem in the issue the distinction between `Assets` or an archive
being `nil` vs. being an empty map of assets. When creating and
deserializing Archives, `nil` was allowed which leads to panics when
asserting `archive.IsAssets()` because the `Assets` is `nil` even though
it is a proper archive.

This PR fixes the issue by ensuring that an instance of `Archive` will
have a non-nil `Assets` field whether that is during construction or
marshalling.

## Checklist

- [ ] I have run `make tidy` to update any new dependencies
- [x] I have run `make lint` to verify my code passes the lint check
  - [x] I have formatted my code using `gofumpt`

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- [x] I have added tests that prove my fix is effective or that my
feature works
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User-facing changes require a CHANGELOG entry.
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- [x] I have run `make changelog` and committed the
`changelog/pending/<file>` documenting my change
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then the service should honor older versions of the CLI where this
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You must then bump the API version in
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- [ ] Yes, there are changes in this PR that warrants bumping the Pulumi
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2023-09-22 15:46:19 +00:00
..
go [sdk/go] Ensure Assets of AssetArchive are non-nil when creating and deserializing (#14007) 2023-09-22 15:46:19 +00:00
nodejs More efficent mapping lookup (#13975) 2023-09-21 11:45:07 +00:00
proto/go More efficent mapping lookup (#13975) 2023-09-21 11:45:07 +00:00
python More efficent mapping lookup (#13975) 2023-09-21 11:45:07 +00:00
README.md Cleanup sdk/README.md 2023-01-03 17:12:12 -05:00
go.mod [sdk/go] Update pinned version of golang.org/x/text (#13965) 2023-09-19 23:02:51 +00:00
go.sum [sdk/go] Update pinned version of golang.org/x/text (#13965) 2023-09-19 23:02:51 +00:00

README.md

Pulumi Language SDKs

This directory contains Pulumi SDKs for the following languages:

See the respective READMEs for information about installing and using these libraries.

The language providers work by implementing gRPC interfaces defined in the top level directory proto.